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[Written] Dream Team Archetype


MiloMarvel

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This cards are based on the Brazillians football teams mascots and hymns.
 
Monsters finished. Support Spell/Trap and Extra Deck soon.
 
Monster Cards:
[spoiler=]
Dream Team 1 - Saint Goalkeeper
[ Level 1 / EARTH / Fairy / Tuner / Effect ]
ATK 0 / DEF 2200
When a "Dream Team" monster is destroyed you can Special Summon this card from your hand or Graveyard in Attack Position. If Special Summoned this way, this card ATK becomes the ATK of the destroyed monster. This card is treated as Level 2 while in your hand.
 
Dream Team 2 - Red Hurricane
[ Level 5 / WIND / Thunder / Effect ]
ATK 2100 / DEF 200
When a "Dream Team" monster is Pendulum Summoned you can Special Summon this card from your Graveyard. If Special Summoned this way, you cannot Special Summon monsters until your next Standby Phase. This card can attack all Defense Position monsters that your opponents control in the sma e Battle Phase.
 
Dream Team 3 - Ice Rooster
[ Level 4 / WATER / Winged Beast / Effect]
ATK 1500 / DEF 1600
If you have a Pendulum monster in the field (in Monster Zone or Pendulum Zone) this card can attack your opponent directly. Once per turn: When your opponent negate the Summon of a "Dream Team" monster (except this card), this cards ATK is doubled until your opponents next Standby Phase.
 
Dream Team 4 - Faithful Hawk
[ Level 5 / DARK / Winged Beast / Effect ]
ATK 2100 / DEF 2100
When this card is Pendulum Summoned destroy up 2 Spell/Trap cards that your opponents controls. If this effect are negated by your opponent they take damage equal to the level of all face-up "Dream Team" monsters you controls x300.
 
Dream Team 5 - Imposing Pig
[ Level 2 / EARTH / Beast / Tuner / Effect ]
ATK 200 / DEF 1200
When this card is destroyed by battle and sent to the Graveyard Special Summon this card back after the Damage Step in face-up Defense Position. You can use this effect up twice per turn. You can only contol 1 "Dream Team 5 - Imposing Pig"
 
Dream Team 6 - Reddish Saci
[ Level 4 / WIND / Fiend / Effect ]
ATK 1600 / DEF 100
When a "Dream Team" monster is Special Summoned destroy 1 face-up card in the field. Once per turn: Target 1 face-up card in the field send that target to the its owners hand.
 
Dream Team 7 - Glorious Lonely Star
[ Level 2 / LIGHT / Pyro / Effect ]
ATK 1000 / DEF 1000
If this is the only face-up card that you controls this ATK and DEF are doubled. Up twice per turn: Target 1 "Dream Team" monster in your Graveyard shuffle it back into the Deck.
 
Dream Team 8 - Vain Fox
[ Level 7 / EARTH / Beast / Effect ]
ATK 2400 / DEF 2300
When this card is Pendulum Summoned it can attack your opponent directly. When this card is Tributed Summoned by tributing at least 1 "Dream Team" monster ors Special Summoned (except Pendulum Summoned) thia card gains ATK equal to the number of "Dream Team" monsters in the field and both players Graveyard x200.
 
Dream Team 9 - Immortal Musketeer
[ Level 10 / EARTH / Warrior / Effect ]
ATK 2950 / DEF 2850
This card is treated as Level 8 while in your hand. This card cannot be destroyed by battle or card effects twice per turn. This card can ATK twice in each Battle Phase. If you controls a "Dream Team" monster(s) this card gain an additional attack during the Battle Phase. If theres a face-up "Dream Team 6 - Reddish Saci" this cards ATK is doubled but it can only attack Defense Position monsters and cannot attack your opponent directly. Once per turn you can tribute 1 face-up "Dream Team 6 - Reddish Saci" in any side of the field, you can tribute it to destroy 1 Attack Position monster that your opponents controls.
 
Dream Team 10 - King Fish-Whale
[ Level 4 / WATER / Fish / Effect ]
ATK 1200 / DEF 1200
This card gains 300 ATK for each face-up "Dream Team" monster in your side of the field. When you successfully Pendulum Summon this card, Special Summon 1 Level 5 or higher "Dream Team" monster from your Graveyard.
 
Dream Team 11 - Beloved Vulture
[ Level 4 / DARK / Winged Beast / Effect ]
ATK 1700 / DEF 2000
When this card is Pendulum Summoned banish all cards from your opponents Graveyard. Once per turn: Special Summon 1 of your opponents banished monsters with less ATK than this card, then declare a Level the Special Summonned monsters becomes that Level.
 
Dream Team Coach
[ Level 1 / EARTH / Warrior / Pendulum / Tuner / Effect ]
1 / 1
ATK 100 / DEF 100
Once per turn: You can return 1 Pendulum Summoned "Dream Team" monster from your side of the field to your hand and Special Summon 1 Level 5 or higher "Dream Team" monster from your Deck.
This card is treated as Level 2 while in your hand. Once per turn: You can Special Summon this card from your Extra Deck.
 
Dream Team Manager
[ Level 4 / DARK / Fiend / Pendulum / Effect ]
9 / 9
ATK 600 / DEF 1650
Once per turn: Add 1 Level 4 or lower "Dream Team" monster from your Graveyard to your hand.
While you controls a "Dream Team" non-Pendulum monster this card cannot be targeted for attacks or card effects.
 
Dream Team Mascot
[ Level 3 / EARTH / Beast-Warrior / Pendulum / Effect ]
1 / 1
ATK 1050 / DEF 1350
"Dream Team" monsters gains 500 ATK.
While this card is face-up in the field your opponent cannot target "Dream Team" monster for attacks or card effects, except this one.
 
Dream Team Organized Fans
[ Level 5 / DARK / Warrior / Pendulum / Effect ]
9 / 9
ATK 2000 / DEF 100
If a "Dream Team" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. 
Once per turn: When this card destroys an opponents monster by battle it can attack once again in a row and it can attack your opponent directly this turn.
[/spoiler]
 
Spell Cards:
[Spoiler=]
Black Suitecase
[ Quick-Play Spell Card ]
When a "Dream Team" monster is destroyed by battle or removed from the field by an Effect Monster's effect gain Life Points equal to the ATK or DEF of the monster who destroys it (whichever is higher). If you controls a face-up "Dream Team Manager" in anywhere on the field after this card resolves you can add 1 "White Suitcase" from the Deck to your hand.
 
Bribe To The Referee
[ Quick-Play Spell Card ]
Set 1 "Card" Trap Card directly from your Deck.
 
Dream Team Organized Fans Avalanche
[ Normal Spell Card ]
You can only activate this card if you controls "Monumental Arena" and "Dream Team Organized Fans". Until your End Phase, each that you destroys an opponents monster (by battle or card effect) your opponent take damage equal to the level of the destroyed monster x300.
 
Jaballanni, The Dream Team Official Ball
[ Equip Spell Card ]
This card can only equips a "Dream Team" monster. The equipped monster can attack your opponent directly.
 
Monumental Arena
[ Field Spell Card ]
If you controls no "Dream Team" cards in the field, destroy this card. All "Dream Team" monsters gains 600 ATK. Each time that a "Dream Team" monster is Special Summoned gain 300 Life Points for each monster.
 
Ola, The Dream Team Human Wave
[ Continuous Spell Card ]
You can only activate this card if you controls "Monumental Arena" and "Dream Team Organized Fans", if any of the required cards is revomed from the field destroy this card. Once per turn you can activate both of these effects:
  • If you controls "Dream Team Organized Fans" in your Monster Zone target 1 "Dream Team" monster and it gains 1500 ATK while this card is on the field.
  • If you controls "Dream Team Organized Fans" in your Pendulum Zone target 1 "Dream Team" monster and it gains 1000 ATK until the End Phase.
 
Strategic Substitution Of The Dream Team Coach
[ Continuous Spell Card ]
Once per turn during either players turn: Target 1 "Dream Team" monster in the field and shuffle it back into the Deck. Then, Special Summon 1 "Dream Team" monster with same Level from your Deck. If you have a face-up "Dream Team Coach" in anywhere on the field you can acitvate this card twice per turn.
 
White Suitcase
[ Quick-Play Spell Card ]
When a "Dream Team" monster destroys an opponent's monster by battle or effect you gain Life Points equal to the ATK of your "Dream Team" monster. If you controls a face-up "Dream Team Manager" in anywhere on the field after this card resolves you can add 1 "Black Suitcase" from the Deck to your hand.
[/spoiler]
 
Trap Cards:
[Spoiler=]
Dream Team Furious Fans
[ Normal Trap Card ]
When a "Dream Team" monster is destroyed by battle or card effect Special Summon 1 "Furious Fans Token" (DARK / Fiend / ATK ? / DEF ?). The Token's Level, ATK and DEF becomes the Level, ATK and DEF of the destroyed monster. The Token can attack your opponent directly and is also treated as "Dream Team Organized Fans". If more than 1 "Dream Team" monsters is destroyed at same time you can choose one of them to the Token's effect.
 
Organized Fans Rage Quit
[ Normal Trap Card ]
You can only activate this card if you controls a face-up "Fans" card in anywhere on the field. Pay 1500 Life Points and if you have at least 1000 Life Points less than your opponent destroy all Attack Position monsters that you controls and all your opponents face-up monsters lose 1000 ATK and DEF.
 
Red Card
[ Normal Trap Card ]
When an opponent's monster destroys 1 "Dream Team" monster by battle or effect, banish that monster and you opponet cannot Normal or Special Summon monster until your next End Phase except monsters with the same Level or Rank of the banished monster.
 
Yellow Card
[ Counter Trap Card ]
When your opponent target 1 "Dream Team" monster for an attack or card effect, target that opponent's card and shuffle it back into their Deck. Then you opponent draw 1 card.
[/spoiler]

 

Extra Deck:
[spoiler=]
Dream Team Legend - Southpaw Golden Cannon
[ Level 10 / FIRE / Machine / Fusion / Effect ] 
ATK 3200 / DEF 3000
2 "Dream Team" monsters with differents Level, Type and Attribute.
This card cannot be removed from the field by Spell or Trap cards. If your opponent controls a face-up Spell or Trap Card this card can attack your opponent directly.
 
Dream Team Legend - Iron Chest Hummingbird
[ Level 8 / WIND / Winged Beast / Fusion / Effect ]
ATK 2600 / DEF 1200
1 "Dream Team" monster + 1 Winged Beast-type OR 1 WIND monster
When this card declare an attack you opponent cannot negate it. This card cannot be destroyed by battle by cards with 2700 ATK or more. If this card is removed from the field while you control a Pendulum Monster in the Pendulum Zone: send it back to the Extra Deck instead.
 
Dream Team Legend - The Divine
[ Level 5 / LIGHT / Fairy / Fusion / Effect ]
ATK 2200 / DEF 2000
1 "Dream Team" monster + 1 Pendulum monster
This card cannot be destroyed by card effects. This card gains ATK equal to the number of the Red Scale of the Pendulum monster used as material x100.
 
Dream Team Legend - The Animal
[ Level 6 / DARK / Beast-Warrior / Synchro / Effect ]
ATK 3000 / DEF 1000
"Dream Team 5 - Imposing Pig" + 1 or more non-Tuner monsters
When this cards is Synchro Summoned your opponent take damage equal to the number of face-up "Dream Team" monsters that you control (except this one) x500. This card cannot attack face-up Attack Position monsters with 2000 ATK or less. If your opponent controls a monster that have 3000 or more ATK, this card can attack your opponent directly.
 
Dream Team Legend - The Son Of The Wind
[ Level 5 / WIND / Spellcaster / Synchro / Effect ]
ATK 2200 / DEF 1100
1 "Dream Team" Tuner + 1 or more non-Tuner monster
Negate the effect of all face-up Level 4 or lower monsters in the field, except WIND monsters. Once per turn: You can tribute 1 "Dream Team" monster that you controls to active the effects of all face-up Level 4 or lower monsters that you controls until your opponents next End Phase.
 
Dream Team Legend - Falcon King
[ Rank 5 / WIND / Winged Beast / Xyz / Effect ]
ATK 1300 / DEF 2300
2 Level 5 monsters
While this card is in face-up Defense Position you can detach 1 Xyz Material form this card and all your Defense Position "Dream Team" monsters cannot be destroyed by battle or card effects until your next Standby Phase (except this card). If this card leaves the field its effect is negated and you draw 1 card. 
 
Dream Team Legend - The Panther
[ Rank 4 / FIRE / Beast / Xyz / Effect ]
ATK 2500 / DEF 1300 
2 Level 4 "Dream Team" monsters
Once per turn: Detach 1 Xyz Material from this card and target 1 "Dream Team" monster that you control, that target can attack your opponent directly this turn.
[/spoiler]
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