-kyo- Posted January 25, 2015 Report Share Posted January 25, 2015 counter trap Negate the activation of an opponent's card effect that would destroy a Spell or Trap Card(s) you control and destroy it. If this Set card is destroyed and sent to the Graveyard, draw 1 card. http://yugioh.wikia.com/wiki/Fire_Trap has 2 uses which is nice please discuss Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted January 25, 2015 Report Share Posted January 25, 2015 I would play this in Artifacts with MalCal just because I can. Seems pretty silly though. Link to comment Share on other sites More sharing options...
SANDAA BORUTO Posted January 25, 2015 Report Share Posted January 25, 2015 On my view, it's Side 3 material if it's printed as-is. With all the Spell/Trap hate, you may want this if your opponent likes popping your important backrow cards. Link to comment Share on other sites More sharing options...
newhat Posted January 25, 2015 Report Share Posted January 25, 2015 1-for-1 cockblock cards like this don't exist because they prolong stall and lockdowns. The closest existing card is Fiend's Hand Mirror, which does not stop monster effects and which you cannot blow up yourself for a cantrip. Link to comment Share on other sites More sharing options...
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