Oriannis Posted January 25, 2015 Report Share Posted January 25, 2015 Preventative Measures Lore When 3 or more cards would leave the field by an opponents card effect: You can negate the activation and destroy that card then draw 1 card. If this face down card is destroyed: your opponent discards 1 random card from their hand. A sort of anti nuke but applies if cards are returned to hand/deck, banished, taken control of. also has a bit if blind MST'ed (is that a thing?). As always, all feedback especially OCG fixes are awesome! Link to comment Share on other sites More sharing options...
Oriannis Posted January 26, 2015 Author Report Share Posted January 26, 2015 Bump. Someone... Please :3 Link to comment Share on other sites More sharing options...
Forest Fire Posted January 26, 2015 Report Share Posted January 26, 2015 taken control of cards that are taken control of don't leave the field. this can be used to stop field nukes, yes, but it can also stop fusion summons through things like Dragon Mirror (when banished from the field), infernoid special summons (if they banish from the field, which the field spell lets them do), and i'm sure there's more. yeah. i think you see what I'm saying here. this card does way to much. also to work properly, i think it would need to be a counter trap. Link to comment Share on other sites More sharing options...
Cirrus Posted January 27, 2015 Report Share Posted January 27, 2015 Dragon's Mirror selects and removes monsters on resolution. Infernoids are inherent summons, which doesn't get stopped by this card either. To the poster above: please make an effort to reconsider and understand what the card does. This is actually pretty okay. It doesn't have to be a Counter Trap, although the Dark Coffin-esque effect seems rather punishing. I'm not sure if it's actually that playable though, with or without the Dark Coffin effect. I mean, look at The Huge Revolution is Over. Does anyone play that? Not unless as one-ofs or side-deck material or something similar. It does have the benefit of shutting down stuff like ... wow, Mist Wurm and that's about it (because most effects kill one at a time). Yeah, 3 cards is pretty restrictive (and rightly so). Says "screw you" to Fire Lake though (... :v) Link to comment Share on other sites More sharing options...
Oriannis Posted January 27, 2015 Author Report Share Posted January 27, 2015 Thanks for the feedback. I did think of reducing it to two but i thought it would then be overpowered. I try to make something under powered rather than overpowered. Still trying to find the balance somewhere though. Link to comment Share on other sites More sharing options...
Black Temple Gaurdian Posted January 27, 2015 Report Share Posted January 27, 2015 So Starlight Road but instead of summoning Stardust Dragon, it's got a more generic trigger? Link to comment Share on other sites More sharing options...
Sir Yamiegg Posted January 29, 2015 Report Share Posted January 29, 2015 Ha... Triverr! U GOT DUN M8 On a serious note this actually could become a serious side card this format vs BS BA and Tellars. You could make it banish the negated card without it being broken, I think. Link to comment Share on other sites More sharing options...
Oriannis Posted January 30, 2015 Author Report Share Posted January 30, 2015 On a serious note this actually could become a serious side card this format vs BS BA and Tellars. You could make it banish the negated card without it being broken, I think. A very appealing idea. I had not though of a banishing effect. Ill mull it over. Link to comment Share on other sites More sharing options...
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