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Welcome to Dojo of the Trap Masters! [Topic 1/3]


TFMegamanlan

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Welcome to the Dojo... The Dojo of the Trap Masters! The deck made to not use Spell Cards! They train to not use magic, but to enhance the ability of the Traps!

[spoiler=Trap Master - Deconstructor]
BDBB8FA6-A9F0-447C-A080-506FBE3A3F2D_zps

This card is unaffected by Continuous Trap Cards. If you control a "Trap Master" Monster: You can Discard this card: Target 1 Spell/Trap Card on the Field: Negate that target and if you do: Shuffle it into the Owner's Deck. Monster Effects cannot be activated in response to this card's effect. (This is a Quick Effect.) During your Standby Phase: you can Send 1 face-up Trap Card you control to the Graveyard: Shuffle this card into your Deck then Target 1 Spell/Trap Card on the Field: Destroy that target.

[/spoiler]

[spoiler=Trap Master - Blaze Sniper]
7576C7D2-2E1C-493A-BDFE-3946E0EDD8DD_zps

This card is unaffected by Continuous Trap Cards. If this card Face-up Defense Position and you control another "Trap Master" Monster: This card cannot be targeted for attacks. Once per turn, during either player's turn, you can Send 1 Continuous Trap Card you control to the Graveyard: Target 1 Card on the Field: Destroy that target. When this card is Destroyed and sent to the Graveyard: you may Return 1 Continuous Trap Card in your Graveyard to your Deck: Inflict 1000 Damage to your Opponent.

[/spoiler]

[spoiler=Trap Master - Master Builder]
95CC7F29-A1C0-4A3F-A461-D6FBA740BE8E_zps

This card is unaffected by Continuous Trap Cards. When this card is Normal Summoned: Add 1 Continuous Trap Card from your Deck to your Hand. When this card is sent to the Graveyard for a Synchro Summon: Add 1 Continuous Trap Card from your Graveyard to your Hand; then your Opponent may Draw 1 Card.

[/spoiler]

[spoiler=Trap Master - Flame Manipulator]
D90E09D5-4425-4259-A73D-A994AC502EB6_zps

This card is unaffected by Continuous Trap Cards. When this card is Normal Summoned: Inflict 600 Damage to both players and if you do: Set 1 Continuous Trap Card from your Deck. If this card is used to Synchro Summon a Monster: All other Monsters must be "Trap Master" Monsters. While this card is in the Graveyard: You can Send 1 Continuous Trap Card you control to the Graveyard: Special Summon this card from the Graveyard.

[/spoiler]

[spoiler=Trap Master - Flame Thief]
4972392A-300E-4AC7-8096-D52DB718473D_zps

This card is unaffected by Continuous Trap Cards. Once per turn; Target 1 Monster on the Field: This card's Level, ATK and DEF become that Monster's until the End Phase. During your Opponent's turn; You can Banish this card from your Graveyard: Target a Monster on the Field: that target's ATK and DEF become 500 and if you do: it's unaffected by Spell/Trap Cards until the End Phase. You can only resolve this effect if you control a Continuous Trap Card.

[/spoiler]

[spoiler=Trap Master - Power Golem]
B2BA4FFF-EB37-4A1A-8ECF-AFB4860A4BB7_zps

This card is unaffected by Continuous Trap Cards. When this Card is Normal Summoned: If there are no Spell Cards in your Graveyard: Take 1000 Damage, then Activate 1 Continuous Trap Card from your Deck: While that card is on the Field: This card cannot leave the Field. If this card is Destroyed and sent to the Graveyard: Send 2 Continuous Trap Cards from your Field to the Graveyard: Special Summon 1 "Trap Master" Synchro Monster from your Extra Deck.

[/spoiler]

[spoiler=Trap Master - Brawl Breaker]
3A3221BE-A94F-40E8-B7D2-CC2376068686_zps

This card is unaffected by Continuous Trap Cards. When this card is Normal Summoned: you can Activate 1 Continuous Trap Card from your Deck. Once per turn; during either player's turn, when a "Trap Master" Destroys a Monster in Battle: Target 1 Card on the Field: Banish it and inflict 1000 Damage to your Opponent. You can only resolve this effect if you control a Face-up Continuous Trap Card. When this card is Destroyed: Add 1 "Trap Master" or a Monster from your Deck to your Hand that cannot be Normal Summoned/Set.

[/spoiler]

[spoiler=Trap Master - Blazing Knight]
40969328-6BED-49BB-95AF-8264B9AA8F3B_zps

This card is unaffected by Continuous Trap Cards. When this card is Normal Summoned: Activate 1 Continuous Trap Card from your Deck. When this card battles: all Monster's ATK become their Original ATK and are unaffected by all Card Effects until the end of Damage Step. This effect cannot be negated while you control a Continuous Trap Card. During ether player's turn: You can Banish this card from your Graveyard: Target 1 Face-up Continuous Trap Card you control: Return it to your Hand and if you do: Negate all Effects of all cards in the Graveyard until the End of this turn. (This is a Quick Effect)

[/spoiler]

[spoiler=Trap Master - Burning Avatar]
96F60918-AC32-477C-A95B-30248B6A036D_zps

This card is unaffected by Continuous Trap Cards. When this card is Special Summoned: Destroy all Spell/Trap Cards on the Field; except Continuous Trap Cards. Spell and Trap Cards cannot be activated in response to this effect. Negate the effects of all Monsters Destroyed in Battle by a "Trap Master" Monster.

[/spoiler]

[spoiler=Trap Master - Lava Healer]
7CE9EA57-D8CF-4F45-8AA2-E830CE90A7A4_zps

This card is unaffected by Continuous Trap Cards. If you control a Face-up FIRE Non-Tuner Monster: You can Special Summon this card (from your Hand). When this card is Special Summoned: Gain 100 LP for each "Trap Master" in your Graveyard. When this card is Normal Summoned: you can target 1 "Trap Master" in your Graveyard: Special Summon that target. You cannot Special Summon Monsters except "Trap Master" or Synchro Monsters.

[/spoiler]

[spoiler=Zanga, Sensei of the Trap Masters]
1F7C5E2D-24E3-4FCC-9BD7-E361172BD367_zps

1 "Trap Master" Tuner + 1 or more Non-Tuner Monsters
This card is unaffected by Continuous Trap Cards. When this card is Synchro Summoned: Activate 1 Continuous Trap Card from your Hand, and if you do: Target 1 Card on the Field: Banish that target. When this card Destroys a Monster in Battle and sends it to the Graveyard: Discard 1 Card: Target 1 "Trap Master" Non-Synchro Monster and a Continuous Trap Card in your Graveyard: Special Summon the first target and if you do: Return the second target to the Deck. During your Standby Phase: While there are no Spell Cards in your Graveyard: You can send 1 "Trap Master" Monster from the Deck to your Graveyard: Cards and effects in the Graveyard cannot be activated this turn.

[/spoiler]

[spoiler=Trap Master - Lone Hunter]
9CF03298-EC03-4E76-B865-8B4AEC92A940_zps

1 "Trap Master" Tuner + 1 or more Non-Tuner Monsters
This card is unaffected by Continuous Trap Cards. When this card is Synchro Summoned: take 1000 Damage; then add 1 Banished Continuous Trap Card from to your Hand and if you do: Discard 2 Cards from your Opponent's Hand. If you have no Spell Cards in your Graveyard: Neither player can Special Summon Fusion, Xyz or Pendulum Monsters from their Extra Deck. When this Monster attacks: Destroy all Monsters on the Field except this card and the Attack Target; Then Both players gain 1000 LP.

[/spoiler]

[spoiler=Trap Master - Fortress Guardian]
8A2207DF-F4BE-4276-88D2-827BE571C951_zps

1 Tuner + 1 non-Tuner Monster
This card is unaffected by Continuous Trap Cards. When this card is Synchro Summoned: Discard 1 Card: Set 1 Continuous Trap Card from your Deck. This card cannot be Destroyed in Battle except by a Monster with the same Level. During your Opponent's Main Phase: you can Destroy 1 Face-up Continuous Trap Card you control: Synchro Summon 1 Synchro Monster using this card and Face-up Monsters your Opponent controls. Your Opponent may Draw 1 Card.

[/spoiler]

The idea of the Trap Masters goals:
• Be based on using Continuous Trap Cards and be able to Summon Uria, Lord of Searing Flames fast.
• an Anti-Graveyard deck.
• Be a good deck that does not use Spell Cards.
• Use Continuous Traps while not being broken by being able to abuse too many Continuous Traps.


The Rest of their cards:
The Invaders from the Fire World:
http://forum.yugiohcardmaker.net/topic/328415-conquest-of-the-fire-world-topic-23/#entry6555941

The Tools of the Trap Masters, the Traps:
http://forum.yugiohcardmaker.net/topic/328421-traps-of-the-masters-topic-33/
[spoiler=The Story of the Trap Masters]
Story of the Trap Masters

The Trap Masters are a legion of Monsters that trained long and hard to master the art of Trap manipulation through the power of fire. They practiced their art but came a sad realization, the Art of the Traps was becoming obsolete. They wished for a way to prove that Traps are still a force to be reckoned with. Then one day, a portal opened near they're sanctuary. It lead to a world overtaken by Fire. Six warriors came out of the portal and revealed that they serve the "Blazing Deity" and that they have come to use the power of the Flames given to them to take over this world. The leader of the Trap Masters, Zanga, made them an offer, they would teach the Fire World people the power of the Traps in exchange, they would help them take over this world with that power, as they also serve the Blazing Deity. Now the Trap Masters work to help the warriors from the Fire World, to show the power of Traps and call the Blazing Deity here to end the world with Searing Flames.[/spoiler]

So what do you think? Let me know how you like them!
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