TFMegamanlan Posted January 26, 2015 Report Share Posted January 26, 2015 The second phase of the Trap Masters. They were visited and agreed with the Fire World Monsters to bring the force of the Traps and Flames to this world, and to call the Blazing Deity to this world. Welcome the invaders... The Warriors of Fire World. [spoiler=Great Trap Master - Fire World Knight] 1 Tuner + 1 or more "Trap Master" Non-Tuner Monsters This card is unaffected by Continuous Trap Cards. When this card is Special Summoned: Target up to 5 Cards in either player's Graveyard or Face-up in their Extra Deck: Banish those Targets. If a Monsters is Destroyed: Banish it. This card gains 100 ATK for each Banished card. Once per turn; during either player's turn: you can Discard 1 Trap Card: Continuous Trap Cards cannot be Targeted or Destroyed by an Opponent's card effect this turn. [/spoiler] [spoiler=Great Trap Master - Fire World Golem] 1 Tuner + 1 or more non-Tuner "Trap Master" Monsters This card is unaffected by Continuous Trap Cards. When your Opponent sends cards from their Deck to your Graveyard: Banish 1 Spell or Continuous Trap Card in your Graveyard: Target a Banish a Card in a Hand, Field or Graveyard. If you have no Spell Cards in your Graveyard and this card battles a Special Summoned Monster: Reveal a Continuous Trap Card in your Hand: Banish the Opposing Monster. [/spoiler] [spoiler=Great Trap Master - Fire World Giant] 1 Tuner + 1 or more Non-Tuner Monsters This card is unaffected by Continuous Trap Cards. During your Standby Phase, you can Banish 1 Card in your Graveyard: Target 1 Set Card on the Field: Destroy it. If you have no Spell Cards in your Graveyard and your Opponent sets or Special Summons a Monster from the Graveyard, Target that Monster, Flip it Face-up (if possible, Flip effects do not activate at this time) and if it has less DEF then this card's ATK: Banish it. If this card destroys a non-FIRE Monster in Battle: This card gains 200 ATK and inflict 500 Damage to your Opponent. [/spoiler] [spoiler=Great Trap Master - Fire World Horseman] 1 "Trap Master" Synchro Tuner + 1 or more Non-Tuner Monsters This card is unaffected by Continuous Trap Cards. Once per turn, if there are no Spell Cards in your Graveyard: Special Summon 1 Pyro-type Monster from your Graveyard and if you do; Target 1 Set Card on the Field; Destroy it. If you control a Continuous Trap Card: Your Opponent cannot target Non-Synchro Monsters for Attacks. If this card inflicts Battle Damage: Target 1 Card on the Field; Shuffle that target into the Deck. [/spoiler] [spoiler=Great Trap Master - Fire World Sorcerer] 1 Tuner + 1 or more "Trap Master" Non-Tuner Monsters This card is unaffected by Continuous Trap Cards. Once per turn, when a Trap Card is activated and you have no Spell Cards in your Graveyard: Negate that card's effect and if you do, return it to the Owner's Deck, then Search your Deck for a Trap Card with the same cost but different name as the activated Trap card; Your Opponent is now activating that Trap Card. When a card effect in a Graveyard is activated: Draw 1 Card. [/spoiler] [spoiler=Great Trap Master - Fire World Archfiend] 1 Synchro Tuner Monster + 1 or more "Trap Master" Synchro Monsters This card is unaffected by Continuous Trap Cards. When this card is Synchro Summoned: Activate 2 Continuous Trap Cards from your Deck. Once per turn: When your Opponent Summons a Monster: you can Send 1 Continuous Trap Card you control to the Graveyard: Negate that Summon and Destroy the Monster. You must control a Face-up Continuous Trap Card to resolve this effect. During your Opponent's turn: when a Monster Effect is activated, You can Banish this Face-up card: Negate the activation and if you do your Opponent cannot declare an Attack this turn; During the End Phase: Special Summon this card. When this card is Destroyed: Destroy a Continuous Trap Card: Special Summon all Synchro Materials used to Summon this card; Ignoring all other Effects on the Field. [/spoiler] [spoiler=Supreme Trap Master - Fire World Tyrant] NOTE: Yes, this is supposed to be an archetype specific Quasar-like card. 1 "Trap Master" Synchro Tuner Monster + 2 or more FIRE or DARK Non-Tuner Synchro Monsters This card cannot be Special Summoned except by Synchro Summon. If you have no Spell Cards in your Graveyard and control only "Fire World" Synchro Monsters: Your Opponent cannot Special Summon Monsters from the Extra Deck. This card is unaffected by Trap Cards. Once per game, if your Opponent controls a Monster at the end of your Battle Phase: You may Conduct another Battle Phase after Main Phase 2. Once per turn, You can Destroy 1 Monster on the Field; Inflict Damage to your Opponent equal to its ATK. Once per turn, Target 3 Continuous Trap Cards you control: return them into the Deck then Activate 3 Continuous Trap Cards from your Deck. If this card leaves the Field: Special Summon 1 Level 8 or lower "Fire World" Synchro Monster from Graveyard. [/spoiler] [spoiler=Tyrant's Thunder] When a "Fire World" Monster is Destroyed by an Opponent's Card, Discard 1 Card from your Opponent's Hand then Inflict 600 Damage to your Opponent. During your Main Phase, you can Destroy this face-up Card. If you control no Spell Cards in your Graveyard and this card is sent to the Graveyard by an effect you control: Destroy all Monsters your Opponent controls. [/spoiler] [spoiler=Shadowflame, the Tyrant's Dragon] When this card is activated: Special Summon this card to your Field in Defense Mode. (FIRE, Dragon-type, LV6, ATK, 2400, DEF 2400 Effect Monster. This card is still treated as a Trap Card) Once per turn, if you have no Spell Cards in your Graveyard: "Fire World" Monsters you control are unaffected by Spell Cards. When a "Fire World" Monster you control destroys a Monster in Battle and sends it to the Graveyard: you can Destroy this card: this turn, That Monster gains 1000 ATK and can attack again. [/spoiler] The Rest of their cards: The Legendary Trap Masters:http://forum.yugiohcardmaker.net/topic/328413-welcome-to-dojo-of-the-trap-masters-topic-13/?p=6555912#entry6555912 The Tools of the Trap Masters, the Traps:http://forum.yugiohcardmaker.net/topic/328421-traps-of-the-masters-topic-33/ [spoiler=Story of the Trap Masters] Story of the Trap Masters The Trap Masters are a legion of Monsters that trained long and hard to master the art of Trap manipulation through the power of fire. They practiced their art but came a sad realization, the Art of the Traps was becoming obsolete. They wished for a way to prove that Traps are still a force to be reckoned with. Then one day, a portal opened near they're sanctuary. It lead to a world overtaken by Fire. Six warriors came out of the portal and revealed that they serve the "Blazing Deity" and that they have come to use the power of the Flames given to them to take over this world. The leader of the Trap Masters, Zanga, made them an offer, they would teach the Fire World people the power of the Traps in exchange, they would help them take over this world with that power, as they also serve the Blazing Deity. Now the Trap Masters work to help the warriors from the Fire World, to show the power of Traps and call the Blazing Deity here to end the world with Searing Flames.[/spoiler] So what do you think? Let me know! Link to comment Share on other sites More sharing options...
TFMegamanlan Posted February 7, 2015 Author Report Share Posted February 7, 2015 Bump Link to comment Share on other sites More sharing options...
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