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Traps of the Masters [Topic 3/3]


TFMegamanlan

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The last past of the Trap Masters is of course, the Traps! Welcome to their Continuous Traps!

[spoiler=Tribute to the Blazing Deity]
7520CDEF-5E6D-4F07-87B9-0377AE69A0FC_zps

When this card resolves: Add 1 "Uria, Lord of Searing Flames" from your Deck to your hand. Once per turn; you can discard 1 card: Special Summon 1 "Trap Master" Monster from your Hand. If this card is used to Summon "Uria, Lord of Searing Flames": the other Continuous Trap Cards can be sent from the Hand. If this card was sent to the Graveyard to Summon "Uria, Lord of Searing Flames": You can draw 2 cards. You can only use this effect of "Tribute to the Blazing Deity" once per turn.

[/spoiler]

[spoiler=Trap Reflection]
BF51A041-1860-44AE-A9EE-D2006993CAC8_zps

When this card Resolves: Add 1 "Trap Master" Monster from your Deck to your Hand. Once per turn; if there are no Spell Cards in your Graveyard: You can Banish 1 Trap Card from a Graveyard: This card's effect becomes that card's effect until the End Phase. You can only activate the gained effect once this turn. You can only resolve this card's effect if you control a Face-up Pyro-type Monster.

[/spoiler]

[spoiler=Reality Shift]
AA494B3E-5371-4DEF-8131-6D9A72083F75_zps

Once per turn: you can Banish 1 Card in a Graveyard: then Target a Monster on the Field: it loses 1000 ATK; and Inflict 1000 Damage to your Opponent. Once per turn: When a Continuous Trap Card is Destroyed: you may Special Summon a Banished "Trap Master" Monster. You must control this Face-up Card to resolve this effect. When this card is Sent to the Graveyard by the Effect of a "Trap Master" Monster: Draw 2 Cards.

[/spoiler]

[spoiler=Power Breaker]
D9A9137F-6D4D-4366-AC80-B53CCE2FAE95_zps

Once per turn; When a Monster you control inflicts Battle Damage: Send the Top Card of Opponent's Deck to the Graveyard. When an Opponent inflicts Damage to you: You may Banish a Monster in your Graveyard: Gain 1000 LP. If this card is sent to the Graveyard to Summon a Monster or Activate a Monster Effect: Cards and effects cannot be activated in response to that Summon/Effect.

[/spoiler]

[spoiler=Blazing Firewall - Monster Breaker]
24497B29-4A98-438A-A17F-F3B38C2EFE23_zps

If there are no Spell Cards in your Graveyard and a Monster you control is targeted for an attack: Target the attacking Monster: Banish that target. You can only activate this effect of "Blazing Firewall - Monster Breaker" once per turn. When a Monster effect is activated: You can Destroy this card: Negate the activation and Banish the Monster.

[/spoiler]

[spoiler=Blazing Firewall - Xyz Spirit]
2A462B93-6A63-4E86-B674-53981E49E738_zps

Activate only if you control no Xyz Monsters. Neither player can Xyz Summon. When you Synchro Summon a "Trap Master" Monster: Reveal a Random Card from your Opponent's Extra Deck: if that Monster has less ATK then your Summoned Monster: you can Destroy this card: Inflict 1000 Damage and Banish the Revealed Monster. You can only activate the effect of "Blazing Firewall - Xyz Spirit" once per turn.

[/spoiler]

[spoiler=Blazing Firewall - Tyrant's Trap]
2A983A30-8448-4753-8B42-D06D3D473172_zps

If a Continuous Trap Card is sent to the Graveyard to Activate an Effect: You can Banish 1 Card in a Graveyard to Negate the effect of a Face-up card on the Field this turn. Once per turn, When your Opponent activates a Spell Card: you can Target 1 Continuous Trap Card in the Graveyard, Shuffle that target into the Deck: Negate the Spell Card's activation and Destroy it; then Inflict 100 damage to your Opponent for each Spell card in their Graveyard. During either player's Standby Phase: If you have no Spell Cards in your Graveyard and your Opponent controls no Face-up Trap Cards: You can Destroy this card and a Face-Down Trap Card you control: Spell/Trap Cards cannot be activated this turn. You can only control 1 "Blazing Firewall - Tyrant's Tribute".

[/spoiler]

The other Cards for the Trap Masters:
The Legendary Trap Masters:
http://forum.yugiohcardmaker.net/topic/328413-welcome-to-dojo-of-the-trap-masters-topic-13/?p=6555912#entry6555912

The Invaders from the Fire World:
http://forum.yugiohcardmaker.net/topic/328415-conquest-of-the-fire-world-topic-23/#entry6555941

[spoiler=Story of the Trap Masters]
Story of the Trap Masters

The Trap Masters are a legion of Monsters that trained long and hard to master the art of Trap manipulation through the power of fire. They practiced their art but came a sad realization, the Art of the Traps was becoming obsolete. They wished for a way to prove that Traps are still a force to be reckoned with. Then one day, a portal opened near they're sanctuary. It lead to a world overtaken by Fire. Six warriors came out of the portal and revealed that they serve the "Blazing Deity" and that they have come to use the power of the Flames given to them to take over this world. The leader of the Trap Masters, Zanga, made them an offer, they would teach the Fire World people the power of the Traps in exchange, they would help them take over this world with that power, as they also serve the Blazing Deity. Now the Trap Masters work to help the warriors from the Fire World, to show the power of Traps and call the Blazing Deity here to end the world with Searing Flames.[/spoiler]

So what do you think? You like them? Let me know! Thanks!
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