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"Drown": Mill and Burial Archetype [16 cards, 2 written]


Adak33

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So here it is, my first attempt at an archetype that was intended to be competitive from the moment I came up with it. This archetype attempts to take something that's usually a positive -- in this case, sending monsters from the deck to the grave -- and attempts to turn it into a negative for your opponent, while also forcing them to do it repeatedly. And I'm also attempting to do it without turning all of the monsters into floaters.

 

In addition to being able to fire off a bunch of effects that trigger when your opponent sends a monster from the deck to the grave, this archetype also intends to have mill as an alternative win-condition; I can't really recall ever seeing an archetype that tried to mill the opponent, but I think I did an okay job of it.

 

Maindeck Monsters:

 

[spoiler=Drowncaller]A2ExssN.jpg

Drowncaller

Water/4/Zombie/Effect

1400/1800

When this card is normal or special summoned: Your opponent sends 1 monster from their deck to the graveyard. When a monster is sent from your opponent's deck to the graveyard, you may search your deck for a "Drown" monster with a level equal to or greater than that of the sent monster, and add it to your hand. You can only activate this effect of "Drowncaller" once per turn.[/spoiler]

[spoiler=Drowner of the Living]DTceOjP.jpg

Drowner of the Living

Water/4/Zombie/Effect

1800/1400

When this card is normal or special summoned: Your opponent sends 1 monster from their deck to the graveyard. When a monster is sent from your opponent's deck to the graveyard, you may destroy 1 set card your opponent controls.[/spoiler]

[spoiler=Drownmold]FFbzj5r.jpg

Drownmold

Water/4/Zombie/Effect

1800/1800

When this card is normal or special summoned: Your opponent sends 1 monster from their deck to the graveyard. When a monster is sent from your opponent's deck to the graveyard, you may have this monster's attack and defense become that monster's attack and defense, and if you do, you may have this monster's effect become that monster's effect until the end phase.[/spoiler]

[spoiler=Drowned Dead]GZP4XPm.jpg

Drowned Dead

Water/4/Zombie/Effect

1400/1400

When this card is normal or special summoned: Your opponent sends 1 monster from their deck to the graveyard. When this monster attacks a monster, at the start of the damage step: your opponent sends cards from the top of the deck to the graveyard equal to the level/rank of the attack target, then this card gains 500 attack until the end of the damage step for each spell and trap sent this way.[/spoiler]

[spoiler=Drowned Dreamsnuff]fgeVE0B.jpg

Drowned Dreamsnuff

Water/7/Zombie/Effect

2200/2400

When this card is normal or special summoned: Your opponent sends 1 monster from their deck to the graveyard. When a monster is sent from your opponent's deck to the graveyard: Your opponent discards their hand or discards monsters whose total levels are equal to or greater than the level of the sent monster (Your opponent chooses), then you draw cards equal to the number of cards discarded this way.[/spoiler]

[spoiler=Drowned Breathdrinker]W9T4Vtb.jpg

Drowned Breathdrinker

Water/7/Zombie/Effect

2400/2200

When this card is normal or special summoned: Your opponent sends 1 monster from their deck to the graveyard. When a monster is sent from your opponent's deck to the graveyard, your opponent sends a number of cards equal to the sent monster's level from the top of their deck to the graveyard, then you gain 400 life and your opponent takes 400 damage for each spell or trap card sent this way.[/spoiler]

 

Since I use a Mac, MSE does not work on my computer, and thus I cannot make Pendulum cards. As such, I have included the archetype's pendulum monsters as written cards instead.

 

Pendulum Monsters:

 

[spoiler=Curse of the Drowned]

Curse of the Drowned

Water/5/Fiend/Pendulum

3<--Scale-->3

2000/0

Pendulum Effect: During your main phase you can destroy this card, and if you do, you can add 1 "Drown" spell or trap card from your deck to your hand.

Monster Effect: "Drown" spells and traps you control cannot be destroyed by your opponent's card effects.[/spoiler]

[spoiler=Drowning Hatred]

Drowning Hatred

Water/5/Fiend/Pendulum

5<--Scale-->5

0/2000

Pendulum Effect: When your opponent sends a monster from their deck to the graveyard, you can have this card's pendulum scale become 8 until the end phase. If you activated this effect, you cannot special summon monsters for the rest of this turn, except for WATER monsters.

Monster Effect: Whenever your opponent sends a monster from their deck to the graveyard, you can add 1 "Drown" monster from your graveyard to the hand. You cannot special summon monsters from your hand, except by Pendulum Summon.[/spoiler]

 

 

Spells and Traps:

 

[spoiler=Drowning Depths]1FIMaZ1.jpg

Drowning Depths

Field Spell

Whenever a monster is sent from your opponent's deck to the graveyard, place a number of Drown Counters on this card equal to the sent monster's level. Once per turn, you can remove Drown Counters from this card to activate one of these effects.
--4 Counters: Target a "Drown" Monster you control; that target gains 100 attack and defense for each Drown Counter on this card, until your next standby phase.
--8 Counters: Target 1 monster with a level lower than the number of Drown Counters on this card (Do not count removed Counters); place that target on top of its owner's deck. Your opponent may then either take damage equal to the target's level x 200, or send a number of cards from the top of their deck to the graveyard equal to the target's level (They choose). Activate this effect only if you control a "Drown" Xyz monster.[/spoiler]
[spoiler=Drowning Spasm]
NiZV4pm.jpg
Drowning Spasms
Counter Trap
When your opponent activates a spell or trap card: The effect of that spell or trap card becomes "Send 1 Monster from your deck to the graveyard, then banish this card." You can only activate one "Drowning Spasm" each turn, and only if you control a WATER Xyz monster.[/spoiler]
[spoiler=Drown in the Deep]
4KWf7u2.jpg
Drown in the Deep
Continuous Trap
When you activate this card, your opponent sends a monster from their deck to the graveyard. If there is a face-up "Drown" card in one of your monster or pendulum zones, when an opponent activates a monster effect or special summons a monster, you can destroy this face-up card: Negate that summon or activation, and if you do, put it on top of its owner's deck.[/spoiler]
[spoiler=Call to the Drowned]
sIjnbkJ.jpg
Call to the Drowned
Trap
When your opponent sends a monster from his or her deck to the graveyard: Special summon a "Drown" monster from your deck, then immediately perform an Xyz summon using that monster as a material. Monsters you control cannot activate their effects this turn, except ones summoned by this card's effect.[/spoiler]
[spoiler=Tide of the Drowned]
r3PWwNH.jpg
Tide of the Drowned
Continuous Spell
Once per turn, when a monster is sent from your opponent's deck to the graveyard, you can special summon one level 4 "Drown" Monster from your hand.[/spoiler]
 
Extra Deck Monsters:
 
[spoiler=Drowned Captain]
nucsN5b.jpg
Drowned Captain
Water/4/Zombie/Effect
2000/2000
2 Level 4 Zombie-Type Monsters
When this card is Xyz summoned: Your opponent sends 1 monster from their deck to the graveyard. When a monster is sent from your opponent's deck to the graveyard, you may detach an Xyz Material from this card: Special Summon (From your hand or graveyard) a "Drown" Monster with a level greater than or equal to that of the sent monster; also, if the detached material was WATER, attach the sent monster to this card as an Xyz Material.[/spoiler]
[spoiler=Drowned Thirster]
62mnEJp.jpg
Drowned Thirster
Water/7/Zombie/Effect
2800/2800
2 Level 7 WATER Monsters
When this card is Xyz summoned: Your opponent sends 1 monster from their deck to the graveyard. When a monster is sent from your opponent's deck to the graveyard, you may detach an Xyz Material from this card: Your opponent sends cards from the top of their deck to the graveyard until they send a monster; also, if the material detached to activate this effect was Zombie-Type, attach that sent monster to this card as an Xyz material.[/spoiler]
[spoiler=Vessel of the Drowned]
I7eussN.jpg
Vessel of the Drowned
Water/7/Zombie/Effect
1400/2400
2 Level 7 Zombie-Type Monsters
When this card is Xyz summoned: Your opponent sends 1 monster from their deck to the graveyard. Whenever a card is put into your opponent's graveyard, except from the hand or field: attach it to a WATER Xyz monster you control as an Xyz Material. During their standby phase, your opponent sends a card from the top of their deck to the graveyard for each monster attached to this card as an Xyz material.[/spoiler]
 
Originally there were two rank 4s as well as two rank 7s (Two needing zombies as materials, the other two needing Water monsters), but the other level 4 was sufficiently similar to Abyss Dweller that I decided to just treat Abyss Dweller as a sort of unofficial fourth Xyz for the archetype.
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