Adak33 Posted January 29, 2015 Report Share Posted January 29, 2015 So here it is, my first attempt at an archetype that was intended to be competitive from the moment I came up with it. This archetype attempts to take something that's usually a positive -- in this case, sending monsters from the deck to the grave -- and attempts to turn it into a negative for your opponent, while also forcing them to do it repeatedly. And I'm also attempting to do it without turning all of the monsters into floaters. In addition to being able to fire off a bunch of effects that trigger when your opponent sends a monster from the deck to the grave, this archetype also intends to have mill as an alternative win-condition; I can't really recall ever seeing an archetype that tried to mill the opponent, but I think I did an okay job of it. Maindeck Monsters: [spoiler=Drowncaller] Drowncaller Water/4/Zombie/Effect 1400/1800 When this card is normal or special summoned: Your opponent sends 1 monster from their deck to the graveyard. When a monster is sent from your opponent's deck to the graveyard, you may search your deck for a "Drown" monster with a level equal to or greater than that of the sent monster, and add it to your hand. You can only activate this effect of "Drowncaller" once per turn.[/spoiler] [spoiler=Drowner of the Living] Drowner of the Living Water/4/Zombie/Effect 1800/1400 When this card is normal or special summoned: Your opponent sends 1 monster from their deck to the graveyard. When a monster is sent from your opponent's deck to the graveyard, you may destroy 1 set card your opponent controls.[/spoiler] [spoiler=Drownmold] Drownmold Water/4/Zombie/Effect 1800/1800 When this card is normal or special summoned: Your opponent sends 1 monster from their deck to the graveyard. When a monster is sent from your opponent's deck to the graveyard, you may have this monster's attack and defense become that monster's attack and defense, and if you do, you may have this monster's effect become that monster's effect until the end phase.[/spoiler] [spoiler=Drowned Dead] Drowned Dead Water/4/Zombie/Effect 1400/1400 When this card is normal or special summoned: Your opponent sends 1 monster from their deck to the graveyard. When this monster attacks a monster, at the start of the damage step: your opponent sends cards from the top of the deck to the graveyard equal to the level/rank of the attack target, then this card gains 500 attack until the end of the damage step for each spell and trap sent this way.[/spoiler] [spoiler=Drowned Dreamsnuff] Drowned Dreamsnuff Water/7/Zombie/Effect 2200/2400 When this card is normal or special summoned: Your opponent sends 1 monster from their deck to the graveyard. When a monster is sent from your opponent's deck to the graveyard: Your opponent discards their hand or discards monsters whose total levels are equal to or greater than the level of the sent monster (Your opponent chooses), then you draw cards equal to the number of cards discarded this way.[/spoiler] [spoiler=Drowned Breathdrinker] Drowned Breathdrinker Water/7/Zombie/Effect 2400/2200 When this card is normal or special summoned: Your opponent sends 1 monster from their deck to the graveyard. When a monster is sent from your opponent's deck to the graveyard, your opponent sends a number of cards equal to the sent monster's level from the top of their deck to the graveyard, then you gain 400 life and your opponent takes 400 damage for each spell or trap card sent this way.[/spoiler] Since I use a Mac, MSE does not work on my computer, and thus I cannot make Pendulum cards. As such, I have included the archetype's pendulum monsters as written cards instead. Pendulum Monsters: [spoiler=Curse of the Drowned] Curse of the Drowned Water/5/Fiend/Pendulum 3<--Scale-->3 2000/0 Pendulum Effect: During your main phase you can destroy this card, and if you do, you can add 1 "Drown" spell or trap card from your deck to your hand. Monster Effect: "Drown" spells and traps you control cannot be destroyed by your opponent's card effects.[/spoiler] [spoiler=Drowning Hatred] Drowning Hatred Water/5/Fiend/Pendulum 5<--Scale-->5 0/2000 Pendulum Effect: When your opponent sends a monster from their deck to the graveyard, you can have this card's pendulum scale become 8 until the end phase. If you activated this effect, you cannot special summon monsters for the rest of this turn, except for WATER monsters. Monster Effect: Whenever your opponent sends a monster from their deck to the graveyard, you can add 1 "Drown" monster from your graveyard to the hand. You cannot special summon monsters from your hand, except by Pendulum Summon.[/spoiler] Spells and Traps: [spoiler=Drowning Depths] Drowning Depths Field Spell Whenever a monster is sent from your opponent's deck to the graveyard, place a number of Drown Counters on this card equal to the sent monster's level. Once per turn, you can remove Drown Counters from this card to activate one of these effects. --4 Counters: Target a "Drown" Monster you control; that target gains 100 attack and defense for each Drown Counter on this card, until your next standby phase. --8 Counters: Target 1 monster with a level lower than the number of Drown Counters on this card (Do not count removed Counters); place that target on top of its owner's deck. Your opponent may then either take damage equal to the target's level x 200, or send a number of cards from the top of their deck to the graveyard equal to the target's level (They choose). Activate this effect only if you control a "Drown" Xyz monster.[/spoiler] [spoiler=Drowning Spasm] Drowning Spasms Counter Trap When your opponent activates a spell or trap card: The effect of that spell or trap card becomes "Send 1 Monster from your deck to the graveyard, then banish this card." You can only activate one "Drowning Spasm" each turn, and only if you control a WATER Xyz monster.[/spoiler] [spoiler=Drown in the Deep] Drown in the Deep Continuous Trap When you activate this card, your opponent sends a monster from their deck to the graveyard. If there is a face-up "Drown" card in one of your monster or pendulum zones, when an opponent activates a monster effect or special summons a monster, you can destroy this face-up card: Negate that summon or activation, and if you do, put it on top of its owner's deck.[/spoiler] [spoiler=Call to the Drowned] Call to the Drowned Trap When your opponent sends a monster from his or her deck to the graveyard: Special summon a "Drown" monster from your deck, then immediately perform an Xyz summon using that monster as a material. Monsters you control cannot activate their effects this turn, except ones summoned by this card's effect.[/spoiler] [spoiler=Tide of the Drowned] Tide of the Drowned Continuous Spell Once per turn, when a monster is sent from your opponent's deck to the graveyard, you can special summon one level 4 "Drown" Monster from your hand.[/spoiler] Extra Deck Monsters: [spoiler=Drowned Captain] Drowned Captain Water/4/Zombie/Effect 2000/2000 2 Level 4 Zombie-Type Monsters When this card is Xyz summoned: Your opponent sends 1 monster from their deck to the graveyard. When a monster is sent from your opponent's deck to the graveyard, you may detach an Xyz Material from this card: Special Summon (From your hand or graveyard) a "Drown" Monster with a level greater than or equal to that of the sent monster; also, if the detached material was WATER, attach the sent monster to this card as an Xyz Material.[/spoiler] [spoiler=Drowned Thirster] Drowned Thirster Water/7/Zombie/Effect 2800/2800 2 Level 7 WATER Monsters When this card is Xyz summoned: Your opponent sends 1 monster from their deck to the graveyard. When a monster is sent from your opponent's deck to the graveyard, you may detach an Xyz Material from this card: Your opponent sends cards from the top of their deck to the graveyard until they send a monster; also, if the material detached to activate this effect was Zombie-Type, attach that sent monster to this card as an Xyz material.[/spoiler] [spoiler=Vessel of the Drowned] Vessel of the Drowned Water/7/Zombie/Effect 1400/2400 2 Level 7 Zombie-Type Monsters When this card is Xyz summoned: Your opponent sends 1 monster from their deck to the graveyard. Whenever a card is put into your opponent's graveyard, except from the hand or field: attach it to a WATER Xyz monster you control as an Xyz Material. During their standby phase, your opponent sends a card from the top of their deck to the graveyard for each monster attached to this card as an Xyz material.[/spoiler] Originally there were two rank 4s as well as two rank 7s (Two needing zombies as materials, the other two needing Water monsters), but the other level 4 was sufficiently similar to Abyss Dweller that I decided to just treat Abyss Dweller as a sort of unofficial fourth Xyz for the archetype. Link to comment Share on other sites More sharing options...
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