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Loyal card fellow


Anti00

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"After activation both player have to bring a dog to the duel field. Both player show their cards to their dog and instead of playing themselves, the dog has to sniff at one of the following cards in the player's turn. Both players have to activate these cards the dog sniffed. When you cannot activate the card it is sent to the graveyard. When the dog goes away you lose the duel (you cannot force him to stay). When one of the players don't have a dog, he has to show his cards to the opponent's dog. When one of the players wins the duel, he has to give his dog a reward."

 

I don't know, how it is with your dogs, but my dog seems to be very interested in sniffing at my cards, so I thought it would be a funny idea.

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