Lonk Posted February 5, 2015 Report Share Posted February 5, 2015 Bujincresting Field Spell Card "Bujin" cards cannot be banished by your opponent's cards and card effects. The effects of "Bujin" monsters on your side of the field, in your hand and in your Graveyard cannot have their effects negated. Beast-Warrior-type "Bujin" monsters are unaffected by your opponent's Monster Effects. When the effect of a Beast-Warrior-type "Bujin" monster is activated: you can add 1 "Bujin" Spell/Trap card from your Graveyard to your hand, except for "Bujincresting". This effect of "Bujincresting" can only be used once per turn. People were clamoring for a card that covers the Bujin's weakness, so why not design a card that not only prevents your Bujins from being banished, but also grabs the Bujin's Spells and Traps from the Graveyard? It also doesn't force itself as broken, as it is properly adjusted to the current power creep of the game. Link to comment Share on other sites More sharing options...
Progenitor Posted February 5, 2015 Report Share Posted February 5, 2015 So make your bujins basically unkillable except by battle and certain S/T effects, and add a recycle engine for the spell cards. Eh, it's phenomenal for the control build, but that is really too slow for today's metagame. I prefer the Xyz Spam build that searches forever. Link to comment Share on other sites More sharing options...
Lonk Posted February 5, 2015 Author Report Share Posted February 5, 2015 *shrugs* It's a good try for the control build, whose concept I like very much. Link to comment Share on other sites More sharing options...
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