MetalRock547 Posted February 7, 2015 Report Share Posted February 7, 2015 Monsters The Summoner of the Chogen WATER/2/AquaEffect 500/500 When this card is Normal Summoned: You can roll a six-sided die. Activate an effect based on the number you rolled. 1 or 2: Special Summon 1 "Chogen" monster from your Graveyard in defence position. 3 or 4: Special Summon 1 level 4 or lower monster from your hand. 5 or 6: Special Summon 1 level 4 or lower WATER monster from your deck. The Terror of the Chogen WATER/4/Sea SerpentEffect 1800/1600 When this card is Normal Summoned or Special Summoned: You can roll a six-sided die. Activate an effect based on the number you rolled. 1: Destroy 1 monster your opponent controls. 2: Destroy 1 Spell/Trap card your opponent controls. 3: All "Chogen" monsters you control gain 500 ATK and DEF. 4: All monsters your opponent control lose 800 ATK and DEF. 5: Draw 2 cards. 6: This card cannot declare an attack this turn. The Cannibal of the Chogen WATER/3/FishEffect 1500/2000 Once per turn: You can tribute 1 WATER monster you control, this card gains 500 ATK. When this card is Normal Summoned or Special Summoned: You can roll a six-sided die. Activate an effect based on the number rolled. 1: Tribute 2 WATER monsters from your side of the field or your hand, then you can have this card gain 500 ATK. This card cannot attack the turn you activate this effect. 2,3,4 or 5: Destroy 1 monster your opponent controls. 6: Send this card to the Graveyard. The Forsaken of the Chogen WATER/4/SpellcasterEffect 1500/1500 Once per turn, during your Standby Phase: Place 1 Chogen Counter on this card. Once per turn: You can remove 3 Chogen Counters from this card; Roll a six-sided die. Activate an effect based on the number rolled. 1: Special Summon 1 WATER monster from the Graveyard. 2: Gain Life Points equal to the amount of monsters on the field x300. 3 or 4: Shuffle up to 3 WATER monsters from the Graveyard into the Deck. 5: This card cannot be destroyed by battle. 6: Shuffle this card into the Deck. The Mind of the Chogen WATER/3/Sea SerpentPendulum <1> 1700/400 Pendulum Lore: All WATER monsters gain 300 ATK and DEF. When you Pendulum Summon a monster(s): You can roll a six-sided die. Activate an effect based on the number rolled. 1: Have that Pendulum Summoned monster(s) gain 300 ATK and DEF. This effect last even if this card leaves the field. 2 or 3: Inflict damage to your opponent equal to a monster's ATK that was Pendulum Summoned. 4 or 5: Add 1 WATER monster from the Deck or Graveyard to your hand. 6: Send this card to the Extra Deck. Monster Lore: When this card is Normal Summoned or Special Summoned: You can roll a six-sided die. Activate an effect based on the number rolled. 1, 3 or 5: Special Summon 1 level 4 or lower WATER monster from your Graveyard. 2, 4 or 6: Shuffle this card into the Deck. The Wonder of the Chogen WATER/5/FairyPendulum <6> 2500/1500 Pendulum Lore: Once per turn: You can pay 1000 Life Points, roll a six-sided die. Activate an effect based on the number rolled. 1 or 3: Inflict damage equal to the sum of the levels of all monsters you control x200. 2 or 5: Draw 2 cards and discard 1 card. 4 or 6: Your opponent draws 3 cards and discard 2 cards. Monster Lore: This card cannot be Special Summoned. When this card is Normal Summoned or Flip Summoned: You can roll a six-sided die. Activate an effect based on the number rolled. 1, 2 or 3: Shuffle 2 cards from your Graveyard into your Deck, then you can shuffle up to 2 cards your opponent control into their Deck. 4, 5 or 6: Your opponent gains 1000 Life Points The Assassin of the Chogen WATER/2/WarriorTuner 1000/1700 Once per turn: You can discard 1 WATER monster; Roll a six sided die. Activate an effect based on the number rolled. 1: Destroy 1 monster your opponent controls. 2: Your opponent cannot activate cards and effect during the battle phase of this turn. 3 and 4: Inflict damage equal to the amount of monsters in your Graveyard x200. 5 and 6: You can activate this card's effect again. The Protector of the Chogen WATER/4/Beast-WarriorUnion 1000/2000 Once per turn: You can equip this card to a WATER monster you control or unequip it to Special Summon this card. While this card is equipped to a monster: It gains this effect. Once per turn: You can roll a six-sided die. Activate an effect based on the number you rolled. 1: This card cannot be destroyed by battle. This effect lasts until the End Phase of your opponent's turn. 2: This card is uneffected by your opponent's card effects. This effect lasts until the End Phase of your opponent's turn. 3 and 4: If this card battles and opponent's monster, at the end of the damage: Send that monster to the Graveyard and if you do, inflict damage equal to half of the ATK of the monster sent to the Graveyard by this effect.. This effect last until the End Phase of your opponent's turn. 5 and 6: Send this card to the Graveyard. Spells The Temple of the Chogen SPELL/Field When this card is activated: Shuffle 2 cards your opponent controls into their deck. All WATER monsters gain 500 DEF. Once per turn: You can tribute 1 WATER; Roll a six-sided die. Activate an effect based on the number rolled. 1 or 2: While this card card is face-up on the field: WATER monsters cannot be destroyed by battle. 3, 4, 5 or 6: You take no battle damage from battles involving WATER monsters you control. This effect last until the end of your opponents turn. The Chasm of the Chogen SPELL/Field If this card is in the Graveyard: You can send 1 WATER monster with 2000 ATK or more from the hand or your side of the field to the Graveyard; Add this card to the hand. When this card is activated: Send all monsters to the Graveyard except WATER monsters. When an opponent declares an attack against a WATER monster you control: You can roll a six-sided die. Activate an effect based on the number rolled. 1 or 6: Negate the attack. 2 or 5: Return the attacking monster to the hand. 3 or 4: The attacking monster loses 500 ATK and DEF. The Palace of the Chogen SPELL/Field When this card is activated: You can add up to 2 WATER monsters from the Graveyard to the hand. WATER monsters cannot be destroyed by battle or card effects. Once per turn: You can send 2 WATER monsters you control to the Graveyard; Draw 2 cards. When a WATER monster destroys a monster by battle and sends it to the Graveyard: Shuffle the destroyed monster into the Deck. The Forgotten Chogen SPELL/Normal Add 1 "Chogen" Field Card from your Graveyard to the hand. Air Bubble SPELL/Continuous All WATER monsters cannot be destroyed by battle. Link to comment Share on other sites More sharing options...
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