Ms.Nimbat Posted February 8, 2015 Report Share Posted February 8, 2015 To make a long story short, it is hard trying to come up with good cards. But this one wasn't just mine to begin with. Me and my friend, Deven, worked on this archtype together. Some monsters use Flip Summoned to activate their effects, but the whole deck is based on dumping your opponent's deck by guessing the right card, not like Vampires. and I swear, finding good pictures through google images, deviantart, etc. is a huge pain in the anus. [spoiler='Monsters'] [spoiler='Amber Fury'] Once per turn, you can declare a card type, then choose 1 card in your opponent's Hand. If it is the declared card type, your opponent cannot active it until after their Next End Phase, also inflict 500 damage to your opponent. If this card in attack position is targeted for an attack, you can switch this card to defense position, also switch this card's ATK and DEF points.[/spoiler] [spoiler='Arctic Spirit'] Twice per turn, you can declare a card type, then excavate the top card of your opponent's deck. if it is the declared card type, destroy 1 Spell/Trap card your opponent controls, then shuffle your opponent's deck. You must control at least 1 "Distortion" card to activate and resolve this effect.[/spoiler] [spoiler='Dark Storm Katrina'] Once per turn, you can declare a card type, then choose 1 card in your opponent's hand. If it is the declared type, send it to the Graveyard, then Special Summon 1 "Distortion" monster from your Hand. It's effects are negated and it must return to your Hand during the End Phase. You can only control 1 "Distortion Agent - Dark Storm Katrina"[/spoiler] [spoiler='Elseer Shadow'] If you control another "Distortion" monster, this card cannot be destroyed by battle or card effects. You take no damage from battles involving this card. If your opponent activates a card effect that targets a "Distortion" monster you control, declare a card type, then excavate the top card of your opponent's Deck. If it is the declared card type, send it to the Graveyard and negate the effect. You can only control 1 "Distortion Agent - Elseer Shadow".[/spoiler] [spoiler='Lekyvis'] FLIP: Target 1 Set Spell/Trap card your opponent controls; reveal it, then flip it back face-down during the End Phase.[/spoiler] [spoiler='Luminous Magician'] Once per turn, you can declare a card type, then choose 1 card in your opponent's hand. If it is the declared card type, banish it, then discard up to 5 cards from your Hand; target cards on your opponents field up to the number of cards you discarded, shuffle those targets into your opponent's Deck. You must control only "Distortion" monsters to activate and resolve this effect.[/spoiler] [spoiler='Modify'] FLIP: Declare a card type and select 1 card in your opponent's hand. If it is the declared card type, shuffle it into the Deck. Once per turn, you can target 1 other "Distortion" monster on your field, then declare a Level from 1 to 8. That target's Level becomes that Level. You can only control 1 "Distortion Agent - Modify".[/spoiler] [spoiler='Nmya' Gia'] For every Level 4 or Higher monsters that are Special Summoned while this card is face-up on the field, this card gains 1 Knowledge Counter. This card gains 400 ATK and DEF for each Knowledge Counter on this card. If this card is destroyed by battle, add 1 Regret Counter to the monster that destroyed this card. Monsters with Regret Counters cannot attack or change battle positions while on the field. Also, your opponent must send the top card of their Deck to the Graveyard if they control a monster with a Regret Counter during their Standby Phase.[/spoiler] [spoiler='Rashil'] FLIP: Declare a card type, then randomly select 1 card in your opponent's hand. If it is the declared card type, send it to the Graveyard.[/spoiler] [spoiler='Silent Storm'] FLIP: Target 1 monster your opponent controls; it's ATK and DEF become 0. Once per turn, when your opponent activates a card effect, you declare 1 card type, then excavate the top card of your Deck. If it is the declared card type, negate the effect and shuffle the excavated card in your Deck. If this card is targeted for an attack while in defense position, your opponent cannot inflict piercing damage[/spoiler] [spoiler='Thuxis'] Once per turn, declare a card type, then excavate the top 5 cards of your opponent's deck. Send all cards of the declared type in the excavated cards to the Graveyard if any and shuffle the rest back into your opponent's deck.[/spoiler] [spoiler='Aqumares'] Once per turn, if your opponent declares an attack, target the attacking monster and 1 other card on your opponent's field, then flip a coin. If heads, send the targets to your opponent's Deck. If Tails, send the targets to your opponent's hand. You can only control 1 "Distortion Assassin- Aqumares".[/spoiler] [spoiler='Chrome Harvest'] Once per turn, if your opponent activates a card effect, select 1 Set Spell/Trap card your opponent controls; reveal it. If it is a Spell Card, negate the card effect and inflict 400 damage to your opponent.[/spoiler] [spoiler='Cskleva'] If this card is attacked by your opponent, randomly select 1 card in your opponent's hand; your opponent can send it to the Graveyard. If not, then negate the attack and inflict 500 damage to your opponent.[/spoiler] [spoiler='Dread Maw'] Once per turn, if this card attacks or is attacked, randomly select 1 card in your opponent's hand. If it is a Monster card, send it to the Graveyard, and if you do, this card gains 500 ATK until the End Phase.[/spoiler] [spoiler='Purifier'] Once per turn, you can declare a card type and choose a card in your opponent's hand. If it is the declared card type, shuffle it into your opponent's deck and special summon 1 "Light Spirit Token" (Psychic-Type/LIGHT/Level 4/ATK /DEF 2000). Your opponent cannot target any "Distortion" monsters you control for attacks while you control a "Light Spirit Token". You can only control 1 "Distortion Assassin - Purifier".[/spoiler] [spoiler='Speed Devil'] Twice per turn, if this card is attacked by your opponent's monster, you can negate the attack, then choose 1 random card in your opponent's hand. If it's a Spell or Trap card, send it to the Graveyard, and if you do, inflict 300 damage to your opponent.[/spoiler] [/spoiler] [spoiler='Spells'] [spoiler='Mesmerizing Sounds'] All monster's ATK and DEF become 0. Neither Player can take damage or Special Summon monsters. If this card is destroyed, except by it's own effect, you can add 1 "Distortion" card from your Deck to your hand. During your Standby Phase, if you have 7 cards in your hand, destroy this card. You can only control 1 "Mesmerizing Sounds".[/spoiler] [spoiler='Arcane Pillar of Summoning'] When you Normal, Special, or Flip Summon a "Distortion" monster, add 1 Arcane Counter to this card. Once per turn, you can remove 4 Arcane Counters from this card; Special Summon 1 "Distortion" monster from your Deck. During the End Phase, shuffle the Special Summoned monster back into your deck. You can only control 1 "Arcane Pillar of Summoning".[/spoiler] [spoiler='Neon Illusion'] For the rest of this turn, any damage you would take is turned into life points. You can only activate "Neon Illusion" once per duel.[/spoiler] [spoiler='Illusious Blood Ring'] Equip only to a "Distortion" monster. The Equipped monster gains 800 ATK and DEF. If the equipped monster would destroyed, banish the equipped monster then Special Summon 1 "Distortion" monster from your Deck. During the End Phase, shuffle the Special Summoned monster back into your deck, then Special Summon the banished monster.[/spoiler] [spoiler='Gate Key to the Distortion World'] Activate 1 "Distortion World" from your Deck if you do not have any Field Spell cards in your hand. You must control only "Distortion" monsters to activate and resolve this effect.[/spoiler] [spoiler='Distortion World'] All "Distortion" monsters you control gain 500 ATK and DEF. Once per turn, you can discard 1 card from your Hand, then target 1 "Distortion" monster (with a different name if you discarded a "Distortion" monster) in your Graveyard; shuffle it into your deck or add it your Hand. Once per turn, you can banish 1 "Gate Key of the Distortion" from your Graveyard; Special Summon 1 "Distortion" monster from your Deck. It's effects are negated and it it destroyed during the End Phase. Your opponent must control more monsters than you do to activate and resolve this effect.[/spoiler] [/spoiler] [spoiler='Traps'] [spoiler='Collapsing Paradox'] When your opponent activates a Field Spell card, negate and destroy it, then activate 1 "Distortion World" from your Deck or Graveyard if you don't have any Field Spell cards in your hand. Your opponent cannot activate any Field Spell cards while you control this card. You can only control 1 "Collapsing Paradox".[/spoiler] [spoiler='Unbound Force'] If your opponent activates a Spell, Trap, or Monster effect that targets a "Distortion" monster you control, change it's target to another appropriate target on the field. Your opponent cannot activate any card effects for the rest of the turn.[/spoiler] [/spoiler] [spoiler='Extra Deck'] [spoiler='Gahaveghis'] 2 Level 6 "Distortion" monsters There can only be 1 "Distortion Lord" monster on the field. Once per turn, you can detach 1 Xyz material: all players discard their entire hand, then draw the same number of cards each player discarded.[/spoiler] [spoiler='Wyvera'] 3 Level 5 "Distortion" monsters There can only be 1 "Distortion Lord" monster on the field. Once per turn, you can detach 1 Xyz material: declare 1 card type, then your opponent must reveal their hand. If they have any cards of the declared type, your opponent cannot activate any card effects during their next turn.[/spoiler] [spoiler='Avi' Umérta'] 3 or more (max. 5) Level 1 "Distortion" monsters There can only be 1 "Distortion Lord" monster on the field. When this card is successfully Xyz Summoned, shuffle all cards on the field into the Deck. Once per turn, if your opponent controls more cards than you do; you can detach 1 Xyz material, declare a card type and excavate the top card of your opponent's deck. If it is the declared card type, banish that card and return all monsters your opponent controls to the Hand. This card cannot be destroyed by battle.[/spoiler] [spoiler='Angel of Judgement'] 2 Level 8 "Distortion" monsters There can only be 1 "Distortion Lord" monster on the field. Once per turn, When your opponent activates a card effect that would destroy a "Distortion" monster(s) you control, you can detach 1 Xyz Material; declare one card type and excavate the top card of your opponent deck. If it is the declared card type, banish the excavated card and negate the card effect.[/spoiler] [spoiler='Brother's Shadow'] 3 Level 8 "Distortion" monsters There can only be 1 "Distortion Lord" on the field. When this card is Special Summoned, target 1 face-up monster your opponent controls, equip that target to this monster. This card gains the equipped monster's original ATK and DEF. Once per turn, You can detach 1 Xyz material; declare a card type and randomly choose 1 card in your opponent's hand. If the selected card is the declared card type, banish it and inflict 1000 damage to your opponent. If this card would be destroyed, banish the equipped monster instead.[/spoiler] [spoiler='Iné Ymnagh Juvai'] 3 Level 4 "Distortion" monsters There can only be 1 "Distortion Lord" on the field. Once per turn, if your opponent activates a monster effect, you can negate it and excavate the top card of their Deck to the Graveyard (This is a Quick Effect). Once per turn, you can detach 1 Xyz material; this card can attack all monsters your opponent controls once each until the end of the Battle Phase. If this card is attacked while it has no Xyz materials, destroy this card without applying Damage Calculation.[/spoiler] [/spoiler] Link to comment Share on other sites More sharing options...
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