HomoSapientissimus Posted February 14, 2015 Report Share Posted February 14, 2015 Rampage of the Fallen Ones Spell/Quick-Play Banish all "Shaddoll", "Qliphort", "Burning Abyss", "Nekroz", "Yosen", "tellarknight", "Ritual Beast", and "HERO" cards on the field, in both players' hands, and both players' Graveyards, then draw cards up to the number of cards banished from the field by this effect, and if you do, lose 500 LP for each card drawn. Terminus of the Fallen Ones Trap/Counter If a "Shaddoll", "Qliphort", "Burning Abyss", "Nekroz", "Yosen", "tellarknight", "Ritual Beast", or "HERO" monster would be Summoned, or if a "Shaddoll", "Qliphort", "Burning Abyss", "Nekroz", "Yosen", "tellarknight", "Ritual Beast", or "HERO" card or its effect would be activated: Negate the Summon or activation, and if you do, banish that card. Ambush of the Fallen Ones Spell/Quick-Play If you have no "Shaddoll", "Qliphort", "Burning Abyss", "Nekroz", "Yosen", "tellarknight", "Ritual Beast", or "HERO" cards in your hand or on your side of the field: Shuffle any number of cards from your hand into the Deck, then draw cards up to the number of cards shuffled into the Deck by this effect + 1. Once per Duel, if you do: You can activate one of these effects. - Send 1 card from your Deck to the Graveyard. - Banish 1 card from your Deck. - Add 1 card from your Deck to your hand. Fallen One Xetarlos Monster/LIGHT/Warrior/Effect/Level 4/1900 ATK/1700 DEF DEF Cannot be Summoned if you have a "Shaddoll", "Qliphort", "Burning Abyss", "Nekroz", "Yosen", "tellarknight", "Ritual Beast", or "HERO" card in your hand or on your side of the field. If this card is Normal or Special Summoned: You can add 1 "Fallen One" card, except "Fallen One Xetarlos", from your Deck to your hand. You can only use this effect of "Fallen One Xetarlos" once per turn. Once per turn, during either player's turn: You can target 1 card on the field; destroy that target. Fallen One Isopatria Monster/LIGHT/Warrior/Effect/Level 4/1700 ATK/2200 DEF Cannot be Summoned if you have a "Shaddoll", "Qliphort", "Burning Abyss", "Nekroz", "Yosen", "tellarknight", "Ritual Beast", or "HERO" card in your hand or on your side of the field. If this card is Normal or Special Summoned: You can set 1 "Fallen One" Spell/Trap Card from your Graveyard to your side of the field, except "Rampage of the Fallen Ones", but if you do, banish it when it leaves the field. You can only use this effect of "Fallen One Isopatria" once per turn. Once per turn, during either player's turn: You can shuffle 1 card from your hand into the Deck; draw 1 card. Fallen One Andonu Monster/LIGHT/Warrior/Effect/Level 4/1800 ATK/1200 DEF Cannot be Summoned if you have a "Shaddoll", "Qliphort", "Burning Abyss", "Nekroz", "Yosen", "tellarknight", "Ritual Beast", or "HERO" card in your hand or on your side of the field. If this card is Normal or Special Summoned: You can inflict 1500 damage to your opponent, and if you do, both players draw 1 card, then shuffle 1 card from their hands into their Decks. You can only use this effect of "Fallen One Andonu" once per turn. Once per turn, during either player's turn: You can destroy 1 Spell/Trap card on the field. Fallen One Vigelta Monster/LIGHT/Warrior/Effect/Level 4/1300 ATK/2100 DEF Cannot be Summoned if you have a "Shaddoll", "Qliphort", "Burning Abyss", "Nekroz", "Yosen", "tellarknight", "Ritual Beast", or "HERO" card in your hand or on your side of the field. If this card is Normal or Special Summoned: You can target 1 "Fallen One" monster in your Graveyard; Special Summon that target. You can only use this effect of "Fallen One Vigelta" once per turn. Once per turn, during either player's turn: You can target up to 2 cards in your opponent's Graveyard; banish those targets. Fallen One Nephrotis Monster/LIGHT/Warrior/Effect/Level 4/1600 ATK/1800 DEF Cannot be Summoned if you have a "Shaddoll", "Qliphort", "Burning Abyss", "Nekroz", "Yosen", "tellarknight", "Ritual Beast", or "HERO" card in your hand or on your side of the field. If this card is Normal or Special Summoned: You can Special Summon 1 "Fallen One" monster from your hand, then send 1 monster your opponent controls to the Graveyard. You can only use this effect of "Fallen One Nephrotis" once per turn. Once per turn, during either player's turn: You can target 1 card on the field; return it to the hand (even if it would be unaffected by this card's effect). Cards and effects cannot be activated in response to this effect's activation. Fallen One Popygloth Monster/LIGHT/Warrior/Effect/Level 4/1000 ATK/2000 DEF Cannot be Summoned if you have a "Shaddoll", "Qliphort", "Burning Abyss", "Nekroz", "Yosen", "tellarknight", "Ritual Beast", or "HERO" card in your hand or on your side of the field. If this card is Normal or Special Summoned: You can banish 1 "Fallen One" card from your Graveyard; Special Summon 1 "Fallen One" monster from your Deck. You can only use this effect of "Fallen One Popygloth" once per turn. Once per turn, during either player's turn: You can target 1 monster your opponent controls that was Special Summoned from the Extra Deck; inflict damage to your opponent equal to half of its ATK. Fallen One Bevorex Monster/LIGHT/Warrior/Effect/Level 4/1800 ATK/1500 DEF Cannot be Summoned if you have a "Shaddoll", "Qliphort", "Burning Abyss", "Nekroz", "Yosen", "tellarknight", "Ritual Beast", or "HERO" card in your hand or on your side of the field. If this card is Normal or Special Summoned: You can target 3 cards in your Graveyard; shuffle those targets into the Deck, then draw 1 card. You can only use this effect of "Fallen One Bevorex" once per turn. Once per turn, during either player's turn: You can target 1 monster on the field with 2500 or more ATK and pay 1000 Life Points; banish that target. Fallen One Kliviker Monster/LIGHT/Warrior/Effect/Level 4/1400 ATK/1700 DEF Cannot be Summoned if you have a "Shaddoll", "Qliphort", "Burning Abyss", "Nekroz", "Yosen", "tellarknight", "Ritual Beast", or "HERO" card in your hand or on your side of the field. If this card is Normal or Special Summoned: You can target 1 "Fallen One" monster you control with 1600 or less ATK, except this card; that target gains 700 ATK, until the end of this turn. You can only use this effect of "Fallen One Kliviker" once per turn. During either player's turn: You can activate 1 "Fallen One" Spell/Trap card from your Graveyard. You can only use this effect of "Fallen One Kliviker" once per Duel. Fallen One Trouska Monster/LIGHT/Warrior/Effect/Level 4/2000 ATK/0 DEF Cannot be Summoned if you have a "Shaddoll", "Qliphort", "Burning Abyss", "Nekroz", "Yosen", "tellarknight", "Ritual Beast", or "HERO" card in your hand or on your side of the field. Must be Special Summoned (from your hand) while you control no monsters, and cannot be Summoned by any other ways. During either player's turn: You can discard 1 card, also banish 1 card from your Graveyard, then target 1 face-up card on the field; negate its effects until the end of this turn. You can only use this effect of "Fallen One Trouska" once per turn. Fallen One Cathodra Monster/LIGHT/Warrior/Effect/Level 10/3000 ATK/3000 DEF Cannot be Summoned if you have a "Shaddoll", "Qliphort", "Burning Abyss", "Nekroz", "Yosen", "tellarknight", "Ritual Beast", or "HERO" card in your hand or on your side of the field. Cannot be targeted by card effects. Must be Special Summoned (from your hand) by Tributing 4 "Fallen One" monsters with different names. When this card is Summoned: You can draw 4 cards, and if you do, lose half your Life Points. Once per turn: You can target 1 card you control and 1 card your opponent controls; return them to the hand, and if you do, you cannot use any card with the same name as the card you returned to your hand by this effect until the end of this turn. If this card is targeted for an attack: You can negate that attack, then inflict 1000 damage to your opponent. Advantage Differential Spell/Quick-Play If, after Summoning a monster or resolving a card or effect, the total (combined) number of cards in your hand and on your side of the field has decreased: Draw cards until you have the same total (combined) number of cards in your hand and on your side of the field as you had before the monster was Summoned or the card or effect resolved. De-Xyz Spell/Quick-Play Return 1 Xyz Monster on the field to the Extra Deck, then if the Xyz Materials that were attached to that Xyz Monster when it left the field are all in your Graveyard, Special Summon them to your side of the field. Utopia Rising Trap/Continuous All "Gagaga", "Gogogo", "Dododo", and "Utopia" monsters you control are unaffected by other cards and effects. The ATK of all "Utopia" monsters you control becomes 4000. Time Lapse Trap/Continuous If a monster is Summoned: Banish it, and if you do, return it to the field during the 2nd Standby Phase after this effect resolved. When you do: Negate that monster's effects, also that monster's ATK is halved. Once per turn, during either player's turn: You can target 1 of your banished monsters, except a monster that was banished during this turn by this card's effect; activate one of these effects. - Special Summon that target. - Return that target to your hand. Jump Scare!! Trap/Continuous If a monster is Summoned, and you have fewer Life Points than your opponent: You can negate that monster's effects and send it to the Graveyard, then it becomes the End Phase of this turn. During either player's turn: You can pay 500 Life Points or discard 1 card; skip your opponent's next Battle Phase. During your End Phase: You can send 2 monsters you control to the Graveyard; skip your opponent's next turn. If you successfully resolve this effect 7 times, you win the Duel. Network Arise Spell/Quick-Play Target 2 monsters with different names in your Graveyard; Special Summon them. They cannot be used as Synchro or Xyz Material, also their effects cannot be activated until the end of the 2nd turn after activation. Release Draw! Spell/Quick-Play Tribute a monster you control; draw 1 card, and if you do, you can pay 1000 Life Points; draw another card. Cyclical Chaos Catastrophe Trap/Normal If you control a face-up monster that was Special Summoned by banishing a card(s) from your field or Graveyard: Target 1 of your banished monsters and 1 card your opponent controls; shuffle both targets into the Deck. Duelists' Alliance Spell/Quick-Play If you control 3 or fewer monsters: Target 1 monster you control; that target's ATK becomes that monster's Level × 500, until the end of this turn. During either player's Main Phase, except the turn you activated this card: You can banish this card from your Graveyard, then target 1 monster you control and 1 monster your opponent controls; the first target gains ATK equal to half the ATK of the second target. New Challengers Arise Trap/Normal If a monster you control is targeted by a card effect: Target another monster you control; send that target to the Graveyard, and if you do, negate that effect and destroy that card, then draw 1 card. Secret Evolution Spell/Quick-Play Tribute 1 FIRE or WATER monster you control; Special Summon 1 FIRE or WATER monster from your Deck with a different name and ATK less than or equal to the Tributed monster's ATK + 1500. If this Set card leaves the field: Draw 1 card. You can only activate 1 "Secret Evolution" per turn. Charge of Crossed Souls Spell/Quick-Play Target 1 monster in your Graveyard and 1 monster in your opponent's Graveyard; Special Summon them to your side of the field and your opponent's side of the field (respectively), then you can return 1 monster with 1500 or less ATK from your Graveyard to your hand. Guard Go! Trap/Normal Target 1 face-up Attack Position monster on the field; change it to face-up Defence Position, and if you do, its controller draws 1 card. Final Battle Extreme!! Spell/Quick-Play Shuffle all cards on the field and in both players' hands into the Deck, then both players Special Summon 1 monster from their Decks, ignoring its Summoning conditions, with its effects negated, and if both players Special Summon a monster by this effect, the monster you Special Summoned attacks the monster your opponent Special Summoned. If either player takes 3000 or more battle damage from that battle: That player loses the Duel. If neither player takes 3000 or more battle damage from that battle: The Duel is a DRAW. Link to comment Share on other sites More sharing options...
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