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Solarite Cards


UltimaDwarf

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From what I am inferring, this is a set that is basically recycling your monsters as well as burning your opponents Life Points and destroying their monsters. It's a nice idea though. I like the whole idea of Level 5 set of Spellcaster-Type monsters, especially since you can Special Summon them with Normal Monsters. Vanilla monsters are lovely, and some effect monster support would be cool, but there is alot that needs to be sorted out in my opinion. A lot of these effects are insane and could use balancing out.  For example:

 

( I'm not good at this so bare with me pls )

Solarite Muuki:

The idea isn't bad at all, though, 700 ATK boost per Special Summoned monster is a lot. That's 2650 if you can get it out another before Muuki is destroyed, which isn't bad at all assuming the opponent can counter it. 4000 is a decent max ATK limit I suppose..i dunno haha

Solarite Leevuna: 

Leevuna is pretty balanced in my opinion. 800 LP per standby Phase unless it gets 101'd. Major plus

 

Solarite Doso: 

The fact that he can gain 2000 ATK Points when he attacks or is attacked without any draw back is pushing it imo. Injection Fairy Lily is a cost along with its effect; I feel like Doso should have some type of sort of punishing deal to the player along with this effect. Or limit it for a once per turn thing. 

 

Solarite Strike: 

This could pass for a Trap Card. 
"You can only activate this card if you control 1 or more face-up "Solarite" monsters. When your opponent activates a Trap Card, negate the effect of that card, and if you do, destroy it. Inflict damage to your opponent equal to the number of "Solarite" monsters you control x700. 

 

700 is a bunch of damage, but it would take a while to get them out there, so I think this one is OK.

 

Chompdown:
The effect of this card is pretty balanced I guess. Limiting it to a once per turn effect is probably the only thing I would suggest. 

 

It's a nice set overall, and I see a lot of potential in it. If this is a Level 5 monster set, some Xyz Monsters may benefit it, but that's just me.

I'll keep tabs open~
 

 

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From what I am inferring, this is a set that is basically recycling your monsters as well as burning your opponents Life Points and destroying their monsters. It's a nice idea though. I like the whole idea of Level 5 set of Spellcaster-Type monsters, especially since you can Special Summon them with Normal Monsters. Vanilla monsters are lovely, and some effect monster support would be cool, but there is alot that needs to be sorted out in my opinion. A lot of these effects are insane and could use balancing out.  For example:

 

( I'm not good at this so bare with me pls )

Solarite Muuki:

The idea isn't bad at all, though, 700 ATK boost per Special Summoned monster is a lot. That's 2650 if you can get it out another before Muuki is destroyed, which isn't bad at all assuming the opponent can counter it. 4000 is a decent max ATK limit I suppose..i dunno haha

Solarite Leevuna: 

Leevuna is pretty balanced in my opinion. 800 LP per standby Phase unless it gets 101'd. Major plus

 

Solarite Doso: 

The fact that he can gain 2000 ATK Points when he attacks or is attacked without any draw back is pushing it imo. Injection Fairy Lily is a cost along with its effect; I feel like Doso should have some type of sort of punishing deal to the player along with this effect. Or limit it for a once per turn thing. 

 

Solarite Strike: 

This could pass for a Trap Card. 
"You can only activate this card if you control 1 or more face-up "Solarite" monsters. When your opponent activates a Trap Card, negate the effect of that card, and if you do, destroy it. Inflict damage to your opponent equal to the number of "Solarite" monsters you control x700. 

 

700 is a bunch of damage, but it would take a while to get them out there, so I think this one is OK.

 

Chompdown:
The effect of this card is pretty balanced I guess. Limiting it to a once per turn effect is probably the only thing I would suggest. 

 

It's a nice set overall, and I see a lot of potential in it. If this is a Level 5 monster set, some Xyz Monsters may benefit it, but that's just me.

I'll keep tabs open~
 

 

I've updated a few of the cards and also added an Xyz I forgot to add when making the thread

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