Airride Posted February 14, 2015 Report Share Posted February 14, 2015 Majesty Dragon Heart - LIGHT * Dragon/Tuner This tiny dragon, while unformidable, can grow into a legend. ATK/0 DEF/0 Majesty Dragon Wing - LIGHT * Dragon/Effect Once per turn, you can: Declare one level from 1 to 12; This card becomes that level, but if you do, you can only Special Summon Dragon-Type Synchro Tuner monsters from your Extar Deck this turn. If this card is sent to the graveyard for the Synchro Summon of a Dragon-Type Tuner Synchro Monster: Special Summon this card from your graveyard. You can only activate this effect of "Majesty Dragon Wing" once per turn. ATK/0 DEF/0 Miracle Majesty Dragon - EARTH ********** (10) Dragon/Synchro/Effect 1 Dragon-Type Synchro Tuner Monster + 1 or more Dragon-Type Non-Tuner Synchro Monsters This card can attack twice per turn. When this card destroys a monster by battle: Target 1 "Majesty Dragon" Monster in your graveyard; Special Summon that card in Face-Up defense position. Once per turn, you can: Declare one level from 1 to 12; This card becomes that level. ATK/3500 DEF/500 Illusion Majesty Dragon - FIRE ****** (6) Dragon/Synchro/Tuner/Effect 1 Dragon-Type Synchro Tuner Monster + 1 or more non-tuner monsters This card is unaffected by Monster effects. When this card is destroyed: Return it to your Extra Deck. When this card is returned to your Extra Deck: Destroy all monsters on the field, except "Majesty Dragon" monsters, and if you do, skip your next Battle Phase. Once per turn, you can: Declare one level from 1 to 12; This card becomes that level. ATK/500 DEF/2500 Black Majesty Dragon - DARK ********* (9) Dragon/Synchro/Effect 1 Tuner + 1 Dragon-Type Non-Tuner Synchro Monster This card cannot be destroyed by battle. Once per turn, you can: target 1 Monster on the field; Banish it, but you cannot attack this turn. Once per turn, you can: Declare one level from 1 to 12; This card becomes that level. ATK/1000 DEF/1000 Neo Majesty Dragon - WATER ******* (7) Dragon/Synchro/Tuner/Effect 1 Tuner Monster + 1 or more Dragon-Type non-tuner Synchro monsters When this card is Synchro Summoned: You gain 2000 Life Points. This card is unaffected by Trap card effects. When this card leaves the field: You lose 2000 Life points, then each player banishes all cards in their graveyard, except "Majesty Dragon" monsters. Once per turn, you can: Declare one level from 1 to 12; This card becomes that level. ATK/2500 DEF/500 Aether Majesty Dragon - WIND ******** (8) Dragon/Synchro/Effect 1 Dragon-Type Synchro Tuner Monster + 1 or more non-tuner monsters This card is unaffected by Spell card effects. When this card is Sent to the graveyard: Target 1 "Majesty Dragon" Synchro monster in your graveyard, besides "Aether Majesty Dragon": Special Summon that monster. Once per turn, you can: Declare one level from 1 to 12; This card becomes that level. ATK/500 DEF/3500 Truth Majesty Dragon - LIGHT ************ (12) Dragon/Synchro/Effect Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 5 "Majesty Dragon" Synchro monsters with different names from your field to your graveyard, and cannot be summoned by other ways. This Special Summon cannot be negated. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. This card gains the effects of all "Majesty Dragon" Synchro monsters in your graveyard. This card gains the ATK and DEF of all "Majesty Dragon" Synchro monsters in your graveyard. ATK/? DEF/? Rise of Majesty Normal Spell Target 2 Dragon-Type monsters you control: Banish them; Special Summon 1 "Majesty Dragon" from your Extra Deck whose level is the combined total of those banished monsters. It cannot attack this turn. Fallen Majesty Normal Trap During your opponent's turn, if you control no monsters: target 1 "Majesty Dragon" Synchro Monster in your Graveyard; Special Summon that target in face-up defense position. It cannot change battle positions. Majesty's End Quick-Play Spell Target a number of cards on the field equal to the number of "Majesty Dragon" Synchro monsters you control; Destroy as many of those cards as possible, and all "Majesty Dragon" Synchro monsters you control. Majesty Cycle Normal Trap When a "Majesty Dragon" Synchro monster you control is destroyed: Special Summon 1 "Majesty Dragon" Synchro monster from your Extra Deck. It cannot attack. I can (not) explain. Link to comment Share on other sites More sharing options...
Number IV Posted February 15, 2015 Report Share Posted February 15, 2015 I Like this, somewhat, 7.5/10 so far Majesty Dragon Wing: Remove the Special Summon or be a bit more restrictive. Gagaga Magician can't be used as a Synchro Summon Material for a reason Miracle Majesty Dragon: I'm going to assume that this is the boss monster. The 1-12 level thing seems useless, unless you were somehow attempting to compensate for the SQD-level summoning requirements. Illusion Majesty Dragon: I'm sensing the overall theme is based off of the Dragons being able to change their level. A lot of monsters with that effect can't be used in Synchro Summoning for a reason. That being said, this is essentially a reverse BRD and also, what I'm assuming to be protection of sorts (you wouldn't summon this, but you have nothing else right now). Neo Majesty Dragon: The "except Majesty Dragons" part leaves me wondering a bit. This card combined with Gren Maju da Eiza would a game winner in the right situations (late in the duel, lightsworns, etc). However, keeping the Majesty Dragons reduces the ATK/DEF power of Gren Maju and thus causes duelists to shy away, but the effect is slightly OP since you keep your own monsters. Hmm... Aether Majesty Dragon: Yep, really have to remove the level change on this one, since its effect allows for essentiall an Instant Synchro Summon in the right situations. That, or this card would become limited really quickly Truth Majesty Dragon: "This card gains the effects of all "Majesty Dragon" Synchro monsters in your graveyard. This card gains the ATK and DEF of all "Majesty Dragon" Synchro monsters in your graveyard." Lol wut? No. Konami would create a new banlist instantly after they would even decide to release this. The first few effects are ok, but this is an instant 8000 ATK with all the monsters you have presented thus far. The OTK with this would essentially be Neo, then Aether, then Summon Truth, barring your opponent's topdeck game. This needs to be nerfed. A lot. Maybe something like half the combined ATK & DEF. The effects thing would never, ever, pass. You might as well give it an Auto-Win effect that activates when you summon this card. On the other hand, your Spell and Traps are excellent. Bit surprised that there is no field spell, but hey! Continue with this, I want to see more! Link to comment Share on other sites More sharing options...
Airride Posted February 15, 2015 Author Report Share Posted February 15, 2015 Wing, if it uses its level change effect, allows you to EXCLUSIVELY summon Dragon-Type Synchro Monsters, that are tuners, from your Extra Deck, for the turn. If that's not restrictive for what it can be used for, I don't know what is. Miracle is the Secondary boss. The level change is a common theme (as you noticed), and can be used to help get out the last few Dragons you need to bust Truth out. You do need to note that, with the materials of all the monsters, they're INTENDED to be used as materials as each other. Possibly need to add a restriction in that respect, but I'm not sure; Though, unless you're going for one of the 5 (6 if you want to count Cirmsion Dragon) Accel Synchros, I don't quite see the point in using what's basically 2 slots in your extra deck (Majesty of choice, + A Dragon-Type synchro that can be used for it). With Neo, the "Except Majesty Dragon" part is to set up for Truth, or more accurately, allow you to make it properly. Honestly - I don't like the effect, but I have no idea what to make that part instead. Aether, I know needs to be changed - I just don't know exactly how. I do want to keep the theme of "Recreating" a Majesty (Its aether remaining and recreating something from it), I just need a restriction that won't be...pointless. Truth...Ah, truth. This is the part that I can (not) explain. It's an intense Boss monster. it's fucking insane. Honestly, the ATK doesn't matter - 8000, or 4000, it destroys EVERYTHING, Summons more Majesties, And can't be affected by any effects. I know that I should have more requirements for Summoning it, but, again, I have no idea what else to do with it to make it "fair". It's honestly meant to be ridiculous. Anime-Like. Unfair, but hard to get out, unless you get Miracle, and plenty of your Majesty Dragons in the grave. IDK what a field spell could add to this, considering the theme is to cycle through the Majesties, Get to Miracle, Bring out the ones your missing, and unleash Truth. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.