dark and armed Posted February 15, 2015 Report Share Posted February 15, 2015 Hey there, people. Here's a new person to the card creating community, and i would love to share with you guys an archetype that has been floating in my head now, based upon the already existing 'Dark armed dragon'. It has always been a favorite of mine (considering i was most into yugioh when tele dad was the meta deck of the moment) and thought up an archetype to go along with it. The Umbrix archetype has one thing in common, they rely on the graveyard and banished zone and have effects that are triggered when they are sent from the deck or banished zone to the graveyard, and other effects when they are banished from the graveyard. The archetype is designed to be a well functioning, but not overpowered deck (around tier 2-3) in the current meta, and to work with various existing DARK support cards. Without further ado, on to the list. Monsters (7) Umbrix breaker DARK/Warrior/effect ATK: 1600 DEF: 1100 Level 4 When this card is sent from the deck or the banished zone to the graveyard, target 1 DARK monster on your side of the field, that monster gains 500 ATK. When this card in the graveyard is banished, destroy 1 spell/trap card on the field. Umbrix mastermind DARK/Spellcaster/tuner/effect ATK: 1200 DEF: 1500 Level 4 When this card is sent from the deck or the banished zone to the graveyard, select 1 'Umbrix' monster on the field, it is treated as a tuner monster while it is face up on the field. When this card in the graveyard is banished, you can special summon it as a level 1 monster. Umbrix dog DARK/Beast/effect ATK: 1700 DEF: 1000 Level 4 When this card is sent from the deck or the banished zone to the graveyard, you can destroy 1 face down monster on the field. When this card in the graveyard is banished, you can destroy 1 face up spell/trap card on the field. Umbrix tank DARK/Machine/effect ATK: 700 DEF: 1800 Level 4 When this card is sent from the deck or the banished zone to the graveyard, both players draw 1 card. During your opponent's turn: You can banish this card from your graveyard and select 1 DARK monster on your side of the field. It cannot be destroyed by battle or by card effects this turn. Umbrix child DARK/fiend/effect ATK:0 DEF:0 Level 1 When this card is sent from the deck or the banished zone to the graveyard, you can send 1 'Umbrix' monster from your deck to the graveyard, other than 'Umbrix child'. When this card in your graveyard is banished, you can special summon 1 banished 'Umbrix' monster, other than 'Umbrix child'. Umbrix coach DARK/warrior/effect ATK:0 DEF:0 Level 1 When this card is sent from the deck or the banished zone to the graveyard, you can add 1 'In the dark' spell/trap card from your graveyard to your hand. When this card in your graveyard is banished, you can special summon 1 'Umbrix' monster from your graveyard, other than 'Umbrix coach'. Umbrix booster DARK/pyro/effect ATK:0 DEF:0 Level 1 When this card is in your graveyard, you can banish it to select 1 'Umbrix' monster in your graveyard and banish it. Spells (2) Planning in the dark Normal spell Send 1 'Umbrix' monster from your deck to the graveyard. Then you can select 1 banished 'Umbrix' monster and send it to the graveyard. You can only activate 1 'Planning in the dark' per turn. Bonding in the dark Normal spell Select 1 'Umbrix' monster in your graveyard and 1 'Umbrix' monster in your banished zone; special summon both those targets. Traps (1) Strikeback in the dark Counter trap When a DARK monster on your side of the field is targeted by an opponent's card effect, you can banish 1 'Umbrix' monster from your graveyard; negate the effect and destroy that card. Synchro (2) Umbrix emperor DARK/fiend/synchro/effect ATK:2700 DEF:1800 Level 8 1 'Umbrix' tuner monster + 1 non-tuner DARK monster Your opponent cannot attack other 'Umbrix' monsters. After this card has been succesfully synchro summoned, when it is sent to the graveyard, you can special summon it during your next standby phase. This effect can only be used once per duel. Umbrix hero DARK/warrior/synchro/effect ATK: 2300 DEF: 1600 Level 5 1 'Umbrix' tuner monster + 1 non-tuner 'Umbrix' monster Once per turn, you can banish 1 'Umbrix' monster from your graveyard to select 1 card on the field and destroy it. Xyz (1) Umbrix councelor DARK/spellcaster/xyz/effect ATK:1800 DEF:2200 Rank 4 2 'Umbrix' monsters When this card is succesfully xyz summoned, special summon 1 of your banished 'Umbrix' monsters. Once per turn, you can detach 1 xyz material from this card, select 1 of your banished 'Umbrix' monsters and send it to the graveyard. Link to comment Share on other sites More sharing options...
dark and armed Posted February 15, 2015 Author Report Share Posted February 15, 2015 Existing support cards Playtesting some with different builds of the deck, i'm making notes here of what cards can work along with the umbrix archetype. Dark armed dragon Absolutely, the boss monster that has given me the idea of making this archetype! Getting the required three darks in the grave is simple with all the graveyard control the Umbrix monsters have. It's effect not only allows you to go popping your opponent's cards, but also triggers the effect of the banished Umbrix. Dark nephthys Another boss monster that could be ran. I haven't really found the place to put it in my playtesting decks yet though, after a couple tests, running one or two copies of this card along with dad doesn't sound too bad. Thoughts? Dark grepher A staple level 4 dark to run along with the 'Umbrix' monsters. His effect allows you to send an Umbrix of choice to your graveyard to activate it's effect, at the mere cost o discarding a dark monster (most likely also umbrix). Discarding an umbrix is fine too, since most of the time you want them in the grave instead of your hand anyway. Armageddon knight For the same reason as dark grepher this also is a good card to run. I'm not sure still on which of these two is the best option. Kuribandit Like the above two, kuribandit works for dumping your umbrix monsters into the graveyard. it is more random than the other two though. Either you have a great mill, getting a couple umbrix monsters to send and an useful spell to add to your hand, or when you're unlucky you end up milling few umbrix and cards you don't want in your grave like dark armed dragon. A bit luck based, but i'd say it's a good option still. Creeping darkness Probably the best choice of spell card to go along with the obvious 'in the dark' spell cards, this bad boy allows you to banish two of your Umbrix monsters to get their effects off, and also allows you to fetch a level 4 dark monster, like armageddon knight of dark grepher, or another umbrix. Allure of darkness Another obvious choice, giving the deck some much welcome draw power. Banishing an umbrix as a cost for this card is no big problem at all either. Foolish burial Pretty obvious why this card is here, but i feel it's not that needed. Planning in the dark is basically a better, Umbrix specific, option. Burial from a different dimension A pretty good staple, allowing your Umbrix monsters to be returned to the graveyard to reuse them again. I don't think it will trigger their effects though, as returning to the graveyard is not the same as sending to the graveyard. Any thoughts on this? Soul release Quite obvious again why this is a nice card to run. You can trigger more 'Umbrix' effects, making having exactly three darks in the grave a breeze and remove opponent's cards as well to disrupt their strategies. Lavalval chain Yup, this card is a solid rank 4 to run in many decks, and in here it is especially good. You have the choice of either dumping an Umbrix of choice into the grave or getting that precious Dark armed dragon on top of your deck to push for a big play next turn. Final comments After playtesting against a couple decks, i feel like i've reached the kind of power this deck has that i intended it does. It can pull off some good combos, but still isn't that overpowered (i don't want it to be either). The deck suffers a bit from bad hand syndrome though, drawing a lot of Umbrix and few support cards means you can't make many plays at all. That's why i usually limit the amount of Umbrix monsters i run in this deck, around 12 does feel like an ideal amount. I'm still playtesting to see what works. Questions for reviewers: -What's your thoughts/opinions on the archetype? Weak? Overpowered? I feel it is balanced at this point, but would love to hear other's opinions on this. Umbrix coach and umbrix child feel like the two cards in the deck that come the closest to being overpowered. -Any other ideas for support cards that can be run along with this archetype? Link to comment Share on other sites More sharing options...
dark and armed Posted February 18, 2015 Author Report Share Posted February 18, 2015 Bump Still looking for someone to share their thoughts. Link to comment Share on other sites More sharing options...
dark and armed Posted February 22, 2015 Author Report Share Posted February 22, 2015 Bump Link to comment Share on other sites More sharing options...
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