TJP12409 Posted February 16, 2015 Report Share Posted February 16, 2015 So Chromatics have been an archetype that has been with my for a while. I posted a set of them pre-advanced clause era and got generally good feedback ("8.5/10 cool cards" kinda stuff). I've tweaked them since then, altered some of the support and how they interact and feel like I have a decent set here. I really want to get some real feedback on how these cards look. Chances are, when compared to today's meta, these won't stand quite as well, but perhaps some combinations I'm not aware of or some tweaks to these cards can make them shine. [spoiler: Monsters] [spoiler: Chromatic R Sprite] Lv 3, FIRE, Fairy/Effect, 1400/1200 This card gains 200 ATK for every "Chromatic" monster you control. When this card destroys a monster by battle, you can special summon a level 3 or lower "Chromatic" monster from your hand. [/spoiler] [spoiler: Chromatic G Sprite] Lv 3, WIND, Fairy/Effect, 1600/1000 Other "Chromatic" monsters you control can't be targeted by card effects. If this card is sent from your side of the field to the graveyard, you can add one level 3 or lower "Chromatic" monster from your deck to the hand. [/spoiler] [spoiler: Chromatic B Sprite] Lv 3, WATER, Fairy/Effect, 1000/1800 Once per turn, this card can't be destroyed by battle. If a "Chromatic" monster you control would be destroyed (either by battle or card effect), you can destroy this card instead. [/spoiler] [spoiler: Chromatic C Spirit] Lv 6, WATER, Fairy/Effect, 2300/2000 You can special summon this monster by returning a "Chromatic B Sprite" and a "Chromatic G Sprite" to your hand from your side of the field, and if you do, this card gains the following effect: - This card gains 800 DEF. Your opponent cannot select another face-up "Chromatic" monster on the field as an attack target, or target them with card effects. [/spoiler] [spoiler: Chromatic M Spirit] Lv 6, FIRE, Fairy/Effect, 2300/2000 You can special summon this monster by returning a "Chromatic R Sprite" and a "Chromatic B Sprite" to your hand from your side of the field, and if you do, this card gains the following effect: - This card gains 300 ATK and DEF. Once per turn, you can shuffle a "Chromatic" monster from your hand into the deck, and if you do, draw one card. [/spoiler] [spoiler: Chromatic Y Spirit] Lv 6, WIND, Fairy/Effect, 2300/2000 You can special summon this monster by returning a "Chromatic R Sprite" and a "Chromatic G Sprite" to your hand from your side of the field, and if you do, this card gains the following effect: - This card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent [/spoiler] [spoiler: Chromatic Seed] Lv 1, LIGHT, Fairy/Effect, 0/0 You can treat the name of this card as "Chromatic R", "Chromatic G", or "Chromatic B". [/spoiler] [spoiler: Chromatic Monk] Lv 4, LIGHT, Spellcaster/Effect, 1800/1200 When a "Chromatic" monster is sent from the field to the grave, you can special summon this card from your hand, and if you do, during your next standby phase, you can send this card from the field to the grave to activate one of the following effects: -Special summon a "Chromatic" monster from your graveyard -Draw a card [/spoiler] [/spoiler] [spoiler: Xyz] [spoiler: Chromatic Pure Soul] Rank 3, LIGHT, Fairy/Xyz/Effect, 1800/1800 3 Level 3 "Chromatic" monsters Once per turn during either player's turn, you can detach 1 Xyz Material from this card to activate 1 of the following effects: -This card gains 900 ATK until the end phase. -Add one level 3 or lower "Chromatic" monster to your hand from the deck or graveyard. -If this card would be destroyed (either by battle or card effect), it is not. [/spoiler] [spoiler: Chromatic Void Soul] Rank 6, DARK, Fairy/Xyz/Effect, 2600/2600 3 level 6 "Chromatic" monsters Once per turn during either player's turn, you can detach 1 Xyz Material from this card to activate 1 of the following effects: -This card gains 900 ATK until the end phase. -Special Summon one level 3 or lower "Chromatic" monster from your hand. -If a card effect would target this card or destroy this card, negate the effect. [/spoiler] [/spoiler] [spoiler: Spells] [spoiler: Chroma Aura] Field Spell: Once per turn, you can return a "Chromatic" monster from the field to your hand to activate one of the following effects. -Discard the card you added to your hand, Draw a card. -Special summon a level 3 or lower "Chromatic" monster from your hand or grave. [/spoiler] [spoiler: Chroma Focus] Equip Spell: Equip only to a "Chromatic" monster, it gains 500 ATK. If the equipped monster is sent to the graveyard (except during the damage step) special summon a "Chromatic" monster with the same name as the equipped monster from your hand or deck. [/spoiler] [spoiler: Chroma Glass] Target 4 "Chromatic" monsters in your graveyard, shuffle them back into your deck, and if you do, you can special summon a level 3 or lower "Chromatic" monster from your hand or grave. [/spoiler] [spoiler: Chroma Prism] Reveal 1 level 6 "Chromatic" monster in your hand. Send the "Chromatic" monsters required to activate the revealed card's effect from your hand or field to the grave, and if you do, Special Summon the target and activate it's effect. [/spoiler] [spoiler: Chroma Splitter] Quick-Play Spell: Target 1 level 6 "Chromatic" monster you control. Return the target to your hand, and Special Summon two "Chromatic" monsters with different names required to activate the targeted monster's effect from your hand, deck, or graveyard. [/spoiler] [/spoiler] [spoiler: Traps] [spoiler: Chroma Beam] Continuous Trap: When a "Chromatic" monster(s) is returned to your hand from the field, place 2 Color Counters on this card (Max 6). You can send this card to the graveyard to special summon a "Chromatic" monster from your deck or hand whose level is equal to or less than the number of Chroma Counters on this card. [/spoiler] [spoiler: Chroma Brilliance] Counter Trap: When an opponent's card effect targets a "Chromatic" monster you control, negate the effect and return the targeted monster to your hand. You can discard the card you returned to your hand, and if you do, your opponent can not declare an attack or activate monster effects for the rest of the turn. [/spoiler] [spoiler: Chroma Reflection] Activate when an your opponent declares an attack on a "Chromatic" monster. Return the attack target to your hand and destroy the attacking monster, and if you do, you can discard the card you returned to your hand to inflict damage to your opponent's Life Points equal to the discarded monster's ATK. [/spoiler] [/spoiler] So the artwork is subject to change, partially because some of it doesn't look that great, but mostly because they're random images from google and I don't like that. I may try to do those myself, but I'm not exactly the most skilled with GIMP. Balance wise, Most of the cards I feel are okay, but others I feel don't fit the archetype quite as well (I'm looking at you Chroma Beam). Any balance suggestions or alternate effects are appreciated. OCG obviously is difficult for effects like C, M, and Y, but I tried my best. Some other cards aren't strictly OCG, but the notion of their effect should be straightforward. So yeah, those are my cards. :) [spoiler: EDITS & CHANGES]Edit 1: Refection and Brilliance re-balanced with more similar effects. Green slightly buffed -Reflection nerfed to have an additional cost to inflict burn damage. -Brilliance reworked so as not to be redundant with reflection (both used to stop attacks). -Chromatic G Sprite no longer requires a discard to search Overhaul 1: Many card changes to create a better theme with Chromatics returning to the hand often. Buffs, nerfs, & tweaks aplenty. -Updated/Fixed some OGC -NON-EXISTANT (yes I know I spelled it wrong, thanks AFKassasin) removed from all cards. -Chroma Aura changed, now more focused on drawing/summoning cards -Chroma Beam changed, no longer deals burn damage, but summons more Chromatics via return to hand effs -Chroma Focus added, because every archetype needs an equip spell :P -Chroma Glass changed, new art, now a sort of pot of avarice for Chromatics (and yes, more summoning power) and no longer a quick play spell -Chroma Splitter is now a quick play spell (figured it would be more useful for a panic defense or something) -Chromatic C/M/Y Spirit tweaked, now returns to hand instead of to deck. -Chromatic Pure/Void Soul nerfed, Both ATKs reduced, no longer has the re-attatch effect. Both require "Chromatic" monsters to summon, no longer any level 3/6 monsters. [/spoiler] [spoiler: Old Versions (Pre-Overhaul)] [spoiler: Monsters] [spoiler: Chromatic R Sprite] Lv 3, FIRE, Fairy, 1400/1200 This card gains 200 ATK for every "Chromatic" monster you control. When this card destroys a monster by battle, you can special summon a level 3 or lower "Chromatic" monster from your hand. [/spoiler] [spoiler Chromatic G Sprite] Lv 3, WIND, Fairy, 1600/1000 Other "Chromatic" monsters you control can't be targeted by card effects. If this card is sent to the graveyard (either by battle or card effect), you can add one level 3 or lower "Chromatic" monster to your hand from the deck. [/spoiler] [spoiler: Chromatic B Sprite] Lv 3, WATER, Fairy, 1000/1800 Once per turn, this card can't be destroyed by battle. If a "Chromatic" monster you control would be destroyed (either by battle or card effect), you can destroy this card instead. [/spoiler] [spoiler: Chromatic C Spirit] Lv 6, WATER, Fairy, 2300/2000 You can special summon this monster by shuffling a "Chromatic B Sprite" and a "Chromatic G Sprite" into the deck from your side of the field, and if you do, this card gains the following effect: - This card gains 800 DEF. Your opponent cannot select another face-up "Chromatic" monster on the field as an attack target, or target them with card effects. [/spoiler] [spoiler: Chromatic M Spirit] Lv 6, FIRE, Fairy, 2300/2000 You can special summon this monster by shuffling a "Chromatic R Sprite" and a "Chromatic B Sprite" into the deck from your side of the field, and if you do, this card gains the following effect: - This card gains 300 ATK and DEF. Once per turn, you can shuffle a "Chromatic" monster from your hand into the deck, and if you do, draw one card. [/spoiler] [spoiler: Chromatic Y Spirit] Lv 6, WIND, Fairy, 2300/2000 You can special summon this monster by shuffling a "Chromatic R Sprite" and a "Chromatic G Sprite" into the deck from your side of the field, and if you do, this card gains the following effect: - This card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent [/spoiler] [spoiler: Chromatic Seed] Lv 1, LIGHT, Fairy, 0/0 You can treat the name of this card as "Chromatic R", "Chromatic G", or "Chromatic B". [/spoiler] [spoiler: Chromatic Monk] Lv 4, LIGHT, Spellcaster, 1800/1200 When a "Chromatic" monster leaves the field, you can special summon this card from your hand, and if you do, during your next standby phase, you can send this card from the field to the grave to activate one of the following effects: -Special summon a "Chromatic" monster from your graveyard -Draw a card [/spoiler] [/spoiler] [spoiler: Xyz] [spoiler: Chroma Pure Soul] Rank 3, LIGHT, Fairy, 2600/2300 3 Level 3 monsters If a level 3 "Chromatic" monster would leave the field, you can attach it to this card as a face-up Xyz Material (you can only use this effect once per turn). Once per turn during either player's turn, you can detach 1 Xyz Material from this card to activate 1 of the following effects: -This card gains 900 ATK until the end phase. -Add one level 3 or lower "Chromatic" monster to your hand from the deck or graveyard. -If this card would be destroyed (either by battle or card effect), it is not. [/spoiler] [spoiler: Chromatic Void Soul] Rank 6, DARK, Fairy, 3100/2600 3 level 6 monsters If a level 6 "Chromatic" monster would leave the field, you can attach it to this card as a face-up Xyz Material (you can only use this effect once per turn). Once per turn during either player's turn, you can detach 1 Xyz Material from this card to activate 1 of the following effects: -This card gains 900 ATK until the end phase. -Special Summon one level 3 or lower "Chromatic" monster from your hand. -Negate the activation of an opponent's monster effect and destroy that monster. [/spoiler] [/spoiler] [spoiler: Spells] [spoiler: Chroma Aura] {{Field Spell}} Once per turn, D\during your standby phase, you can select and activate one of the following effects until your opponent's end phase. -"Chromatic R" gains 600 ATK, "Chromatic M" and "Y" gain 300 ATK -"Chromatic G" gains 600 ATK, "Chromatic C" and "Y" gain 300 ATK -"Chromatic B" gains 600 ATK, "Chromatic M" and "C" gain 300 ATK [/spoiler] [spoiler: Chroma Glass] {{Quick Play}} Target one "Chromatic" monster you control and one card your opponent controls. Send one target to the top of the owner's deck. Send the other target to the bottom of the owner's deck. [/spoiler] [spoiler: Chroma Prism] Reveal 1 level 6 "Chromatic" monster in your hand. Send the "Chromatic" monsters required to activate the revealed card's effect from your hand or field to the grave, and if you do, Special Summon the target and activate it's effect. [/spoiler] [spoiler: Chroma Splitter] Target 1 level 6 "Chromatic" monster you control. Return the target to your hand, and Special Summon the "Chromatic" monsters required to activate the targeted monster's effect from your hand, deck, or graveyard. [/spoiler] [/spoiler] [spoiler: Traps] [spoiler: Chroma Reflection] Activate when an your opponent declares an attack on a "Chromatic" monster. Return the attack target to your hand and destroy the attacking monster, and if you do, you can discard the card you returned to your hand to inflict damage to your opponent's Life Points equal to the discarded monster's ATK. [/spoiler] [spoiler: Chroma Brilliance] {{Counter}} When an opponent's card effect targets a "Chromatic" monster you control, negate the effect and return the targeted monster to your hand. You can discard the card you returned to your hand, and if you do, your opponent can not declare an attack or activate monster effects for the rest of the turn. [/spoiler] [spoiler: Chroma Beam] {{Continuous}} When a "Chromatic" monster is placed back into the deck, place 1 "Color Counter" on this card (Max 6). You can send this card to the graveyard to inflict 300 points of damage to your opponent for each Color Counter on this card. [/spoiler] [/spoiler] [/spoiler] Also, I'm not a huge fan of the single letter names, so here are a few ideas I've come up with to replace the naming I have in place (Pure and Void Soul will probably stay intact) [spoiler: Potential monster names] R Sprite -> Chromatic Rosen G Sprite -> Chromatic Grennum B Sprite -> Chromatic Blumair C Spirit -> Chromatic Cyannis M Spirit -> Chromatic Morgenta Y Spirit -> Chromatic Yerillium [/spoiler] Link to comment Share on other sites More sharing options...
Saintor Posted February 17, 2015 Report Share Posted February 17, 2015 Quite good, but I m really think that y should correct the text description! Link to comment Share on other sites More sharing options...
TJP12409 Posted February 17, 2015 Author Report Share Posted February 17, 2015 Quite good, but I m really think that y should correct the text description! I'm, not going to report the post since you're new, but make sure you follow the Advanced Clause rule in this section of the forums. Read the rules section stickied to the top of the sub-forum. This kind of reply gives me no feedback whatsoever as to what needs to be fixed. Be more specific in what OCG errors I have made, what cards might need to be rebalanced, etc. On that note though, I have rebalanced a few cards on my own after testing a bit on the duel portal. I'll be editing these in later. Link to comment Share on other sites More sharing options...
TJP12409 Posted February 18, 2015 Author Report Share Posted February 18, 2015 Really, CnC is appreciated guys. Don't be afraid to say if something is a glaring issue or could be better! I've been doing some testing on duelportal.us, and while not the best place to do a lot of testing, it is good for showing me some glaring issues. Edits to potentially come: -Buff the field spell, potentially something to aid summoning/searching power or effect protection. -Tweak Chroma Beam, again to give the deck better summoning/searching power. So if its not obvious from the notes, these suffer from summoning/searching power and card control from the opponent. Link to comment Share on other sites More sharing options...
TJP12409 Posted February 19, 2015 Author Report Share Posted February 19, 2015 Bump. Link to comment Share on other sites More sharing options...
AFKassassin Posted February 20, 2015 Report Share Posted February 20, 2015 I'm just saying, you should have a machine type that is an RGB monitor. xD Aside from that, I really like the idea of the archetype and I find it to be quite unique. Make sure to specify where you are special summoning monsters from, ex. You can special summon this monster (from your hand) by shuffling a "Blah Blah Blah" etc. The idea is really neat because you can spam monsters to protect your monsters. I just feel as though it would be hard to get all of your basic colors, and there are a bit too many high levels, but you balanced that out VERY nicely with Chromatic Seed. Pure Soul is a bit OP though. No matter how hard it is to get out in that deck, it would definitely be worth it. It is way too overpowered though. With it's high ATK and it's incredible array of effects, you should lower it's attack and remove the "If a level 3 "Chromatic" monster would leave the field" effect, since all decks could use this monster. I feel as though since it has the equip to it effect, you could keep that, lower it's attack to 1800 or so, and make it so you need 3 Chromatic monsters to summon it instead. Same thing goes for Void Soul, though you only need to lower it's attack to around 2500-2600 and it would be fine. Side note, you spelled Non-Existent wrong. Also, I will CnC your Spells/Traps later, as I am quite busy right now, sorry. Link to comment Share on other sites More sharing options...
TJP12409 Posted February 20, 2015 Author Report Share Posted February 20, 2015 @AFKassasin Thanks for the feedback. I'll make sure to nerf Pure & Void soul and have them require 3 Chromatics instead of the additional reattatch ability. I'll also just remove the Non-Existent from the card, For whatever reason I just wanted to clarify that it wasn't a real card (although that's given with it on this forum). If this thread dies out though, it probably means I'm doing more tweaking and testing on duelportal. Right now, the cards, while they seem effective, are actually really inconsistent. Right now I'm testing a deck purely of these cards, but I might try throwing in other cards like double summon and your generic meta traps/spells. Link to comment Share on other sites More sharing options...
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