Sir Yamiegg Posted February 17, 2015 Report Share Posted February 17, 2015 Once per turn, during your Main Phase 1 or your opponent's Main Phase 2, you can send 1 "Penguin" monster from your Deck to the Graveyard; activate one of the following effects. You can only use the effect of "Dream Penguins" once per turn. 1: Add 1 "Penguin" card from your Deck to your hand. 2: Special Summon 1 "Penguin" monster from your Deck in face-up Attack Position or face-down Defense Position. Disregard the effect on the image; the effect below is the real one. He can keep generating advantage and sets up Salvage - any good WATER deck should be able to abuse that thing! Notice Nightmare Penguin Reference also! NOTICE IT! Flip all face-down monsters you control into face-up Defense Position, also flip all face-up Aqua-Type monsters you control into face-down Defense Position, then you can destroy Spell/Trap cards on the field, up to the number of "Penguin" monsters you control. During the End Phase of the turn this card was activated: draw 1 card for each WATER monster you control (max. 3). W Nebula Meteorite for the archetype. You can only control 1 "Penguimmolate". Once per turn, you can Tribute 1 "Penguin" monster (even if face-down); negate the activation of a Spell/Trap card, or the Summon of a monster(s), and destroy that card(s). You take 800 damage during each of your Standby Phases. During each player's End Phase: banish 1 "Penguin" monster from your Graveyard or destroy this card. A slightly weird one. It's like a Continuous Alphanova, but with no draw and a couple of drawbacks. Note that it can't be searched by Dream Penguins, being a "Pengui" card, not the full "Penguin". Critique, suggestions, etc. welcome and appreciated! Link to comment Share on other sites More sharing options...
Trisengan Posted February 17, 2015 Report Share Posted February 17, 2015 Dream Penguins is OP, can go from 0 to 3 penguins on your side of the field between your MP and opponent's BP!!! Needs to be just once per turn in your main phase. Or just battle phase, but not both. Link to comment Share on other sites More sharing options...
Sir Yamiegg Posted February 17, 2015 Author Report Share Posted February 17, 2015 It was to try and force the opponent to get rid of it with a card effect so it wouldn't be really easy to get over without generating advantage for you. I'll make it opponent's Main Phase 2 so they can just run over it in the BP without it triggering. Link to comment Share on other sites More sharing options...
Sir Yamiegg Posted February 21, 2015 Author Report Share Posted February 21, 2015 Bump. Link to comment Share on other sites More sharing options...
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