AFKassassin Posted February 18, 2015 Report Share Posted February 18, 2015 This is my first archetype, please leave comments on which cards should be buffed or debuffed. It is based around sending my monsters to the grave to activate effects like Wulf, while using continuous effects to buff my monsters and stack bonuses. [spoiler=Monsters] [spoiler=Cyclonic Defender] You can pay 1000 life points to Special Summon this card from your Graveyard. Every time a "Cyclonic" monster is sent from your Deck to the Graveyard, this card gains 500 DEF. [/spoiler] [spoiler=Cyclonic Dragon] Cannot be Normal Summoned or Set. Must be Special Summoned (from your Graveyard) by Tributing 3 "Cyclonic" monsters, and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. Once per turn, you can tribute up to 2 "Cyclonic" monsters to discard the same amount of cards from your opponents hand. [/spoiler] [spoiler=Cyclonic Knight] You can send 2 WIND monsters from your Deck to the Graveyard to Special Summon this card from your hand or Graveyard. When this card is Special Summoned: Return any number of monsters on your side of the field to your hand; this card gains 500 ATK for each card returned this way. This card is unaffected by Trap cards. [/spoiler] [spoiler=Cyclonic Mage] If all monsters you control are Thunder type, you can Special Summon this card from your hand or Graveyard. When this card is summoned by a WIND monster, send up to 2 "Cyclonic" monsters from your Deck to the Graveyard. Then, destroy Spell and Trap cards on the field up to the amount of Thunder monsters in your Graveyard. [/spoiler] [spoiler=Cyclonic Mercenary] When this card is sent from your Deck to the Graveyard, Special Summon it. When this card is Special Summoned this way: Target 1 card you control and 1 card your opponent controls; destroy them. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. [/spoiler] [spoiler=Cyclonic Pathfinder] If this card is sent from your Deck to the Graveyard, Special Summon it in face up Attack Position. Then send 1 "Cyclonic" monster from your Deck to the Graveyard. You can only activate the effect of "Cyclonic Pathfinder" once per turn. [/spoiler] [spoiler=Cyclonic Priest] If you control less than 3 "Cyclonic" monsters, you can Special Summon this card from your Graveyard in face-up Attack Position. Once per turn, send 1 "Cyclonic" monster from your Deck to the Graveyard. [/spoiler] [spoiler=Cyclonic Soldier] You can Normal Summon this card without tributing. When this card is Normal Summoned, send 2 "Cyclonic" monsters from your Deck to the Graveyard; this card gains 400 ATK. [/spoiler] [/spoiler] [spoiler=Spells & Traps] [spoiler=Air Lock] All face-up "Cyclonic" monsters you control gain 500 ATK. Thunder-Type Xyz monsters cannot be destroyed by card effects. When this card is sent from the field to the graveyard, return 2 "Cyclonic" monsters from your Graveyard to your Deck to return this card to your hand. [/spoiler] [spoiler=Airflow] Once per turn, you can send a Thunder-Type monster from your Deck to the graveyard. All "Cyclonic" monsters you control gain 500 ATK. [/spoiler] [spoiler=Ritual of the Storm] When this card is activated, you can Special Summon one WIND monster with 1500 or less ATK from your hand. Once per turn, if you control no monsters you can Special Summon 1 Thunder-Type monster from your hand. [/spoiler] [spoiler=Slight Breeze] If you control a face up "Cyclonic" monster: Send 1 face-up monster you control to the Graveyard; All WIND monsters you control cannot be destroyed this turn. [/spoiler] [spoiler=Wind Tunnel] You can Normal Summon Thunder-Type monsters without tributing. When this card is sent from the field to the graveyard, return 2 "Cyclonic" monsters from your Graveyard to your Deck to return this card to your hand. [/spoiler] [spoiler=Quick Shift] GENERIC Tribute up to 2 Thunder-Type monsters. Then, Special Summon up to the same amount of monsters from your Graveyard. [/spoiler] [/spoiler] [spoiler=Extra Deck] [spoiler=Cyclonic Overlord] 2 or more (max. 5) Level 6 WIND monsters This card gains 500 ATK for each "Cyclonic" monster in your Graveyard. ● 3 or more: Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls; destroy that target. ● 4 or more: This card cannot be targeted. ● 5: This card cannot be destroyed. Once per turn, you can attach 1 "Cyclonic" monster from your hand or Graveyard to this card as Xyz Material. [/spoiler] [/spoiler] Link to comment Share on other sites More sharing options...
AFKassassin Posted February 18, 2015 Author Report Share Posted February 18, 2015 I nerfed/fixed/changed a lot of cards, including Soldier, Mercenary, Dragon, and Overlord. I also fixed a lot of spells so that they are less supportive of Dragunity. Link to comment Share on other sites More sharing options...
AFKassassin Posted February 21, 2015 Author Report Share Posted February 21, 2015 Bump. Link to comment Share on other sites More sharing options...
Sir Yamiegg Posted February 21, 2015 Report Share Posted February 21, 2015 This is a badly balanced set overall but the concept is great. All monsters need a hard OPT clause on them, except maybe Soldier. Defender, Mage, Mercenary, Pathfinder, Knight and Priest need if this card Special Summoned by this effect would be sent from the field to the Graveyard, or detached as an Xyz material: banish it instead. This card cannot be used as a Synchro or Xyz material, except for the Summon of a "Cyclonic" monster. Knight needs an actual cost (e.g. discard a card) and send only 1 WIND monster; 2 is far too good. Soldier needs a condition for the no-Tribute Summon (e.g. controlling no monsters). Wind Tunnel and Air Lock need once-per-Duel effects on their return from Grave to hand. Having 4000 ATK and cannot be destroyed by battle on Dragon is pretty much pointless; you could replace that with cannot be destroyed by card effects? Link to comment Share on other sites More sharing options...
AFKassassin Posted February 21, 2015 Author Report Share Posted February 21, 2015 I had fixed knight, but I guess I had forgot to update him. Also, for dragon, it was more of a troll thing based off of the Darkness Neosphere who has essentially the same thing. Thanks for your feedback, it helped a lot! I'll update the cards ASAP. Link to comment Share on other sites More sharing options...
Conrad.Xtopia Posted March 8, 2015 Report Share Posted March 8, 2015 this deck can pump out rank 6 xyz like its nothing lol Link to comment Share on other sites More sharing options...
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