Cierfrost Posted February 19, 2015 Report Share Posted February 19, 2015 Newer Cards Frost Paladin Warrior/Level 4/WATER ①Special Summon this card from your hand whenever you would Special Summon a "Frost Paladin" monster from your graveyard. ②Until the end of the turn when this card is Special Summoned by its own effect or by a "Frost Paladin" Spell or Trap Card, "Frost Paladin" monsters you control may be treated as Level 2 or Level 4 monsters. If you do, place 3 Ice Counters on each Xyz monster you summon until the end of the turn. 1700/1000 Snowburrower Aqua/Level 2/WATER If you control no monsters and your opponent controls at least 1 monster, you can Special Summon this card from your hand and place 2 Ice Counters on this card. As long as this card has an Ice Counter on it, it can attack your opponent directly. 1200/1000 Frost Paladin Magic - Ice Crusher Quick-play Spell Card If all of your monsters would be removed from the field by a card effect, prevent the destruction or removal of one of those monsters and deal damage to your opponent equal to the number of Ice Counters on that monster x 500. If you would deal 2000 or more damage this way, prevent all but 1000 of that damage and gain 2000 life points. [spoiler='Monsters'] Usher of the Frost Paladin Spellcaster/Level 2/WATER ①If you do not control a "Frost Paladin" monster other than "Usher of the Frost Paladin" you may Special Summon 1 Level 2 "Frost Paladin" from your hand and place an Ice Counter on it. You can use the effect of this card only once while it is face-up on the field. 100/1000 Frost Paladin Squire Warrior/Level 2/WATER ①You can remove 1 Ice Counter on a monster you control to Special Summon this card from your hand. You can use the effect of "Frost Paladin Squire" once per turn. 1000/1000 Frost Paladin Conscript Warrior/Level 2/WATER ①When this card is Summoned place 3 Ice Counters on it. ②You can remove 1 Ice Counter from this card. It gains 500 ATK and DEF until the end of the turn. 500/1000 Frost Paladin Quartermaster Warrior/Level 4/WATER ①As long as you control 2 or more "Frost Paladin" monsters this card may be used as a Level 2 Xyz Material. ②You can banish this card in your graveyard. If you do place 3 Ice Counters on all monsters you control. 1900/1000 Frost Paladin Magus Spellcaster/Level 2/WATER ①When this card is Special Summoned you may remove 2 Ice Counters from monsters you control. If you do add to your hand from your deck 1 "Frost Paladin" Monster Card. ②When this card is Normal Summoned you may banish 1 "Frost Paladin" from your graveyard then add 1 "Frost Paladin" Spell or Trap Card from your deck to your hand. 550/550 [/spoiler] [spoiler='Spell and Trap Cards'] Promise of the Frost Paladin Spell Card Gain 300 Life Points for each Ice Counter on monsters you control. If you gain more than 2400 Life Points as a result of this card, banish it and Special Summon 2 "Frost Paladin" monsters in your graveyard. Their effects are negated. Frost Paladin Magic - Aqua Resonance Counter Trap Card Remove 2 Ice Counters from monsters you control. Negate the activation of a Spell Card, Trap Card or Summon and destroy that card then gain 500 Life Points. Armory of the Frost Paladin Spell Card Banish any number of "Frost Paladin" monsters from your graveyard and place that many Ice Counters on monsters you control. If you place 5 or more Ice Counters this way, gain 2000 Life Points. Frost Paladin Magic - Grand Shatter Trap Card Remove all Ice Counters from a monster you control and reduce the ATK and DEF of a monster your opponent controls by 500 for each counter removed. If both ATK and DEF of that monster would be reduced to 0, destroy it and return this card to your hand. Frost Paladin Magic - Broken Arrow Counter Trap Card When your opponent would activate a Spell, Trap or Monster Card effect that would target a card in their graveyard you may activate this card. Remove all Ice Counters from a monster you control and banish that number of cards in their graveyard. If you would banish 5 or more cards this way, draw 2 cards. [/spoiler] [spoiler='Extra Deck Monsters'] Frost Paladin Nightmare Cryomancer Warrior/Rank 2/WATER/Xyz 3 "Frost Paladin" Monsters ①As long as this card has 3 or more Ice Counters it cannot be destroyed by Card Effects. ②When a "Frost Paladin" monster you control battles a monster detach 1 Xyz material from this card and remove 2 Ice Counters from that monster. It gains ATK equal to the opposing monster until the end of the turn. 2000/2000 Frost Paladin Berzerker Beast-Warrior/Rank 2/WATER/Xyz 2 or more Level 2 Warrior-type WATER monsters ①This card gains 500 ATK for each Ice Counter on monsters you control. ②Once per turn you can detach 1 Xyz Material from this monster you control, then place 2 Ice Counters on monsters you control. ③As long as this card has an Xyz Material it inflicts piercing damage. 1000/1000 [/spoiler] Link to comment Share on other sites More sharing options...
Cierfrost Posted February 20, 2015 Author Report Share Posted February 20, 2015 Bumperonies. Berzerker changed to "Beast-Warrior" to interact with Rank-Up Magics and Snowdust Giant. Frost Paladin Quatermaster changed to "2 or more" from "1 or more", limitation text will be omitted for flavor. 3 new cards. Generic "Frost Paladin", a generic-er monster, and a Spell Card that can do shenanigans. Link to comment Share on other sites More sharing options...
Cierfrost Posted February 26, 2015 Author Report Share Posted February 26, 2015 Bumpsicle. Planning on updating these soonish. Link to comment Share on other sites More sharing options...
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