AFKassassin Posted February 19, 2015 Report Share Posted February 19, 2015 This is my second archetype I made. Any type of criticism would be greatly appreciated. This is a spam deck based around the idea of only using one of the monsters effects per turn, all of them with unique effects. Restrict Release is the card that sets off the other monsters, allowing your monsters to chain onto each other. [spoiler=Monsters] [spoiler=Trial Knight Aerospirit] Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If this card attacks the monster in its same column, this card gains 500 ATK during the Damage Step. When this card inflicts battle damage to your opponent, you can activate this effect: You can Special Summon 1 "Trial" monster from your hand, Deck, or Graveyard. You can only use 1 "Trial" monster's effect(s) per turn. [/spoiler] [spoiler=Trial Knight Davroar] Once per turn: You can banish 1 card from your Graveyard and add 1 "Trial" monster from your Deck to your hand. Then you can activate this effect: You can Special Summon 1 "Trial" monster from your hand, Deck, or Graveyard. You can only use 1 "Trial" monster's effect(s) per turn. [/spoiler] [spoiler=Trial Knight Lightouch] During either player's turn, when a card or effect is activated that targets this face-up card (except during the Damage Step): You can Special Summon 1 "Trial" monster from your hand, Deck, or Graveyard. You can only use 1 "Trial" monster's effect(s) per turn. [/spoiler] [spoiler=Trial Knight Shieldheart] When you use this card to Xyz summon the Xyz Monster gains 500 ATK then you can activate this effect: You can Special Summon 1 "Trial" monster from your hand, Deck, or Graveyard. You can only use 1 "Trial" monster's effect(s) per turn. [/spoiler] [spoiler=Trial Knight Stormtooth] When this card declares an attack, you can target 1 face-up monster your opponent controls; change that target's battle position. When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can activate this effect: You can Special Summon 1 "Trial" monster from your hand, Deck, or Graveyard. You can only use 1 "Trial" monster's effect(s) per turn. [/spoiler] [spoiler=Trial Knight Voidrake] Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. Then you can activate this effect: You can Special Summon 1 "Trial" monster from your hand, Deck, or Graveyard. You can only use 1 "Trial" monster's effect(s) per turn. [/spoiler] [spoiler=Trial Knight Wolfswift] Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the opponent's next End Phase. Then you can activate this effect: You can Special Summon 1 "Trial" monster from your hand, Deck, or Graveyard. You can only use 1 "Trial" monster's effect(s) per turn. [/spoiler] [spoiler=Trial Knight Xavfire] When this card is destroyed by a card effect, you can target up to 2 Spell/Trap Cards on the field; destroy those targets. Then you can activate this effect: You can Special Summon 1 "Trial" monster from your hand, Deck, or Graveyard. You can only use 1 "Trial" monster's effect(s) per turn. [/spoiler] [spoiler=Trial Knight Emeraldblood] If this card is Special Summoned by the effect of a "Trial" card, target 1 face-up card on the field; negate that target's effects as long as it is face-up on the field. This card is unaffected by other "Trial" monsters. [/spoiler] [spoiler=Trial Knight Scarletfist] If this card is Special Summoned by the effect of a "Trial" card, you can select 2 "Trail" monsters on the field. They become level 8, until the End Phase. This card is unaffected by other "Trial" monsters. [/spoiler] [/spoiler] [spoiler=Spells & Traps] [spoiler=Tribute of the Knight] Target 1 "Trial" monster you control and 2 cards your opponent controls; destroy them. Then inflict 600 damage to both players for each card sent this way. [/spoiler] [spoiler=Call to Trial] Add 1 "Trial" monster from your Deck to your hand. [/spoiler] [spoiler=Restrict Release] Discard 1 card. This turn you can activate any number of "Trial" monsters' effect(s). [/spoiler] [spoiler=Knight Fusion] Banish, from your hand or your Graveyard, the Fusion Material Monsters listed on a LIGHT Warrior Fusion Monster Card, then Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) [/spoiler] [spoiler=Trial Exchange] When any number of "Trial" monsters you control would be destroyed: return those monsters to your Deck and Special Summon "Trial" monsters up to the amount of monsters returned this way. [/spoiler] [/spoiler] [spoiler=Extra Deck] [spoiler=Trial Knight Falconsflight] 2 Level 4 "Trial" monsters While this card has Xyz Material, it is unaffected by other "Trial" monsters. Once per turn: You can detach 1 Xyz Material from this card; Target 1 monster your opponent controls; return that target to the hand. When this card is destroyed, you can Special Summon 1 LIGHT Warrior-Type monster from your Graveyard in face-up Attack Position. [/spoiler] [spoiler=Trial Knight Sabrefrost] 3 Level 4 Warrior monsters While this card has Xyz Material, it is unaffected by other "Trial" monsters. Once per turn: You can detach 1 Xyz Material from this card; Target up to 2 face-up monsters and flip them face-down, but do not change their battle positions. When this card is destroyed, you can Special Summon 1 LIGHT Warrior-Type monster from your Graveyard in face-up Attack Position. [/spoiler] [spoiler=Trial Knight Bloodfist] 2 Level 8 LIGHT monsters While this card has Xyz Material, it is unaffected by other "Trial" monsters. Once per turn: You can detach 1 Xyz Material from this card to banish all monsters in your opponent's Graveyard, and this card gains 300 ATK for each card banished this way. When this card is destroyed, you can Special Summon 1 LIGHT Warrior-Type monster from your Graveyard in face-up Attack Position. [/spoiler] [spoiler=Greatsoul Judge] 3 "Trial" monsters This card cannot be Special Summoned except by Fusion Summon. This card can attack twice during each Battle Phase. When your opponent targets exactly 1 monster you control with a Spell/Trap effect: Target another monster on the field that would be an appropriate target; that Spell/Trap now targets the new target. [/spoiler] [/spoiler] Link to comment Share on other sites More sharing options...
AFKassassin Posted February 21, 2015 Author Report Share Posted February 21, 2015 Bump. Link to comment Share on other sites More sharing options...
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