gary4152 Posted February 19, 2015 Report Share Posted February 19, 2015 Link to comment Share on other sites More sharing options...
EndUser Posted February 26, 2015 Report Share Posted February 26, 2015 "Kuazor" is an Archetype that uses a SS mechanism similar to this of "Dragon Rulers", but they are way too difficult to Summon. Without extensive milling, draw power or the help of "Dragon Rulers", these dragons are pretty much of very little use. They could rely to their equivalent Attribute-based decks, but being reliable only when in hand still makes them quite unplayable. Try to loosen that restraint a bit, by letting them be Normal Summoned, or Special Summoned with one more way.The LIGHT and DARK are the only ones which are somewhat easier to Summon, because there are decks ("Lightsworn", "Chaos" etc) that set up your Graveyard easily... Their effects are ambiguous. If you loosen their Summon conditions, then they're fine. However, I have some suggestions: -The LIGHT one is easier than the others to Summon, so its protection (compared to the others) is too high; changing it or making it be OPT is preferrable. Also, its last effect surely needs to be limited; it's generic and very strong compared to the other Kuazors. -The DARK one's last effect is the weakest of all, and it's the only dragon that can only be SS with Dragon-Type monsters. Both effects need to be changed. -The WIND and FIRE ones have similar effects. Try changing one of them, e.g. "This card can't be destroyed by card effects." -All of them have effects dedicated to ATK points, which are meh; all of the dragons have generally high ATK. Make them activate other effects under sircumstances, e.g. when they battle, or activate a simple effect, or etc. "Kuazor Lord" is an Xyz Monster specified for Kuazors, which is even more difficult to Summon due to the already restrained Dragons above. It's effects are not bad, but the description could be written better. For instance, instead of specifying the number of required monster to Summon it, write it like "2 or more (max.4)" and, according to how many Materials it has, it gains effects. Besides these, all monsters' ATK and DEF are varied but okay and their design is very fitting to their themes... Oh, and I noticed that you had already created a thread with these exact dragons and effects, just with different descriptions. It's best to create new cards or not create at all; duplicating a thread is bad tactic. Instead, updating the existing one and improving the cards is a safe move. Sorry if my critics was so dense, but there is room for improvement and it cannot be ignored. Link to comment Share on other sites More sharing options...
Professor Tetsu Posted February 26, 2015 Report Share Posted February 26, 2015 I do agree with EndUser. When I first read the effects, all I could think of was "This kind of reminds me of Dragon Rulers." The concept is interesting, but it lacked in execution. The thing I find quite strange is that the summon for the Metal Element is a Chaos Summon while the rest are just same type/attribute removal. I would suggest beefing up the Metal Element or just changing his summoning conditions altogether. I do have to ask, though, why are there [i]two[/i] anti-FIRE cards? The Water being anti-FIRE I can get, but why the Dark Element? Logic would dictate, for me, that something of the Dark Element would counter something of the Light Element. Aside from all that, the concept was really cool ... as were the names. If I would give this a rating, it'd be 6/10. Link to comment Share on other sites More sharing options...
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