omersonic Posted February 20, 2015 Report Share Posted February 20, 2015 Here is an Infernoid Synchro monster i made. What do you think? "Infernoid Decatron" + 1 or more "Infernoid" monsters Must be Synchro Summoned and cannot be Special Summoned by other ways. When this card is Synchro Summoned; you can return all banished monsters to their respective graveyards. Once per turn, during either players' turn, you can negate the effects of all "Void" cards you control; send the top card of your Deck to the graveyard. If that card was an "Infernoid" card, all "Infernoid" monsters you control are unaffected by your opponents' card effects, and they gain 500 ATK. You must control a "Void" Spell/Trap card to activate this effect. These changes last until the End Phase. If this card is banished, you can Special Summon 1 "Infernoid" monster from your hand or graveyard, ignoring the Summoning conditions. Link to comment Share on other sites More sharing options...
CybZer0 Posted February 20, 2015 Report Share Posted February 20, 2015 I don't think it should have to return all banished cards. This card and Void Dream guarantees up to 4 Infernoid monsters on the field since Void Dream changes all Infernoid's original LV to 1. With all the Infernoids in the Graveyard, you can seriously otk with this. On the other hand, I have not played Infernoids, so I wouldn't know how to go about summoning Appolyon. I've looked up the "Void" cards and I do not see much purpose in negating "Void" cards. As a cost however, it seems like a pseudo cost for a free potential immunity. As for the immunity and boost for all Infernoids, that is op, regardless if you need to have a Void card. I would suggest have Appolyon only be immune to itself from monsters or s/t, or target 1 Infernoid you control to be immune, and no atk boost. Also the cost should perhaps be to, "send 1 Infernoid monster from your Deck to the Graveyard" or "return 1 Infernoid monster that was banished to the Graveyard". For the last effect, I would change it to, "When this card is destroyed and sent to your Graveyard: Special Summoned 1 Infernoid monster from your hand or Graveyard ignoring the summoning conditions (except "Infernoid Appolyon)." I changed it b/c this gives you protection when it dies. The original effect is basically a double summon when banishing to special summoned a Infernoid, and I think that is a lot of pressure for your opponent, esp. with all the support soon to come out. Again, haven't played nfernoids so I wouldn't know how fast they'll be able to summon this, And that is my review. You do not have to implement any of my suggestion. My utmost apologies if my review was not helpful. Link to comment Share on other sites More sharing options...
Progenitor Posted February 20, 2015 Report Share Posted February 20, 2015 >Void Dream >Get 4 Infernoids out >Summon Decatron >Mil Onuncu >Synchro for this >Use Void Dream >Make Tierras with 10 mats and get all the bullshit >Use this thing's effect That's 4100 + 3900 + whatever the attack of your other Infernoids are, and your opponent can do nothing to stop it. A 2 card combo that pretty much insta games. All you need is a way to get out dectron, void dream, and infernoids to spam. Totally fair right? Link to comment Share on other sites More sharing options...
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