Jump to content

[Written] Pot of Mastery (!)


Echochan

Recommended Posts

 

Pot of Mastery

Normal Spell Card
 
Activate at the start of your Main Phase 1 and only if you control 2 or more kind of monsters (Ritual, Fusion, Synchro or Xyz): Shuffle 2 or more cards you control with different kinds into the Extra deck  (max 4.); draw 1 card for each card shuffled, then it becomes the End Phase of this turn. You cannot Special Summon, Set cards or activate other cards effects during the turn you activate this effect.

 

(!!) The name could be other. With this card I wanted to bring to decks with multi-kinds (like Hieratic (Xyz/Synchro) or Shaddols (Fusion/Xyz) a new kind of pot. The pot could give a +3, but the penalty is big enough to use this card carefully.

 

Any thoughts?

Link to comment
Share on other sites

Ritual Monster's don't go to the Extra Deck.  Let me get that for you:

 

 

Pot of Mastery

Normal Spell Card
 
Activate at the start of your Main Phase 1 and only if you control 2 or more different kind monster card types (Ritual, Fusion, Synchro or Xyz) [Editor's note: not sure what the correct word is.  Kind sounds too generic.  I think it's monster card type, but I'm not sure] of monsters : Shuffle 2 or more cards different monster card types you control with different kinds into the Extra Deck (max 4.); Draw 1 card for each card shuffled, then it becomes the End Phase of this turn. You cannot Special Summon, Set cards or activate other card effects during the turn you activate this effect.

 

Overall it seems a bit gimmicky.  When would you ever need this?  You remove up to 4 strong monsters you control to draw 4 and not do anything else this turn.  That seems reeeeeeeaaalllllyyy minus in terms of advantage.

Here's a suggestion:  Why not make it send monsters from your extra deck?  As in you can send a Fusion, a Synchro, and/or an Xyz to draw 3, but you can't do anything else for the rest of the turn (and those cards don't get any effects for being sent cuz that would be super broken)

Link to comment
Share on other sites

I used the OCG from "Sacred Serpent' Wake" [You can only activate 1 "Sacred Serpent's Wake" per turn. If you control 2 or more different kinds of monsters (Ritual, Fusion, Synchro, or Xyz)]

 

After some thinking, I changed to this. It becomes a recycle card with some limitation. And would be nice in decks that uses few copies of differents monsters in deck

 

Activate at the start of your Main Phase 1 and only if you control 2 or more kind of monsters (Ritual, Fusion, Synchro or Xyz): Shuffle 2 or more monsters from your graveyard with different kinds into the Deck  (max 4.); Draw 1 card for each card shuffled, then it becomes the End Phase of this turn. You cannot Special Summon, Set cards or activate other cards effects during the turn you activate this effect.

 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...