Echochan Posted February 20, 2015 Report Share Posted February 20, 2015 Pot of Mastery Normal Spell Card Activate at the start of your Main Phase 1 and only if you control 2 or more kind of monsters (Ritual, Fusion, Synchro or Xyz): Shuffle 2 or more cards you control with different kinds into the Extra deck (max 4.); draw 1 card for each card shuffled, then it becomes the End Phase of this turn. You cannot Special Summon, Set cards or activate other cards effects during the turn you activate this effect. (!!) The name could be other. With this card I wanted to bring to decks with multi-kinds (like Hieratic (Xyz/Synchro) or Shaddols (Fusion/Xyz) a new kind of pot. The pot could give a +3, but the penalty is big enough to use this card carefully. Any thoughts? Link to comment Share on other sites More sharing options...
Progenitor Posted February 20, 2015 Report Share Posted February 20, 2015 Ritual Monster's don't go to the Extra Deck. Let me get that for you: Pot of Mastery Normal Spell Card Activate at the start of your Main Phase 1 and only if you control 2 or more different kind monster card types (Ritual, Fusion, Synchro or Xyz) [Editor's note: not sure what the correct word is. Kind sounds too generic. I think it's monster card type, but I'm not sure] of monsters : Shuffle 2 or more cards different monster card types you control with different kinds into the Extra Deck (max 4.); Draw 1 card for each card shuffled, then it becomes the End Phase of this turn. You cannot Special Summon, Set cards or activate other card effects during the turn you activate this effect. Overall it seems a bit gimmicky. When would you ever need this? You remove up to 4 strong monsters you control to draw 4 and not do anything else this turn. That seems reeeeeeeaaalllllyyy minus in terms of advantage. Here's a suggestion: Why not make it send monsters from your extra deck? As in you can send a Fusion, a Synchro, and/or an Xyz to draw 3, but you can't do anything else for the rest of the turn (and those cards don't get any effects for being sent cuz that would be super broken) Link to comment Share on other sites More sharing options...
Echochan Posted February 20, 2015 Author Report Share Posted February 20, 2015 I used the OCG from "Sacred Serpent' Wake" [You can only activate 1 "Sacred Serpent's Wake" per turn. If you control 2 or more different kinds of monsters (Ritual, Fusion, Synchro, or Xyz)] After some thinking, I changed to this. It becomes a recycle card with some limitation. And would be nice in decks that uses few copies of differents monsters in deck Activate at the start of your Main Phase 1 and only if you control 2 or more kind of monsters (Ritual, Fusion, Synchro or Xyz): Shuffle 2 or more monsters from your graveyard with different kinds into the Deck (max 4.); Draw 1 card for each card shuffled, then it becomes the End Phase of this turn. You cannot Special Summon, Set cards or activate other cards effects during the turn you activate this effect. Link to comment Share on other sites More sharing options...
Sir Yamiegg Posted February 21, 2015 Report Share Posted February 21, 2015 Yaaa goood. Still gimmicky as hell, but I think this is the best way to balance it :/ Link to comment Share on other sites More sharing options...
Echochan Posted February 21, 2015 Author Report Share Posted February 21, 2015 i think all pots but greed are all gimmicky :I Link to comment Share on other sites More sharing options...
Sir Yamiegg Posted February 21, 2015 Report Share Posted February 21, 2015 Edited stupid comment out Link to comment Share on other sites More sharing options...
Progenitor Posted February 22, 2015 Report Share Posted February 22, 2015 "I think all pots but greed are gimmicky" As in every pot except greed is gimmicky. Link to comment Share on other sites More sharing options...
Sir Yamiegg Posted February 22, 2015 Report Share Posted February 22, 2015 Misread that one. I make an awful lot of stupid posts on here... Link to comment Share on other sites More sharing options...
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