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Spellweavers - Completely updated


Nazryl

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I'm back after a seven month hiatus (Thanks PS4!) and what better way to celebrate my return than to update a very old, my second ever, set. 
The original set was based around Spellcasters who gained Mana counters used to cast spells that would get more powerful the more copies that were in the graveyard, but as it was made so long ago, the OCG and quality hasn't aged too well, so they have now been redesigned completely. Whilst still using some of the original idea, the set now plays like a glass hammer and can become very strong but one wrong move and the plays can suffer greatly.It revolves around managing the balance between monsters, spells and traps in the hand using the amount of search and manipulation available. Do you stock spells to control the field and strengthen one monster, or do you use the monsters to fill the field and hope the draws you get can make those monsters work? All in all, the set is now a whole lot more interesting to play if not the strongest set out there. 

So I present the first draft (They are a first draft and will be changed with the feedback I get) of the new Spellweavers. 

 

Feedback is greatly appreciated and I know the OCG isn't the best yet, still getting to grips with the new style and exactly how to put it all together. 

 

[spoiler=monsters]

 

Alexia, Cardinal Spellweaver

 

kme8zKD.jpg

500/100

 

During your Main Phase 1: Reveal any number of 'Arcane' cards in your hand; Increase this cards Attack by 200 for each card revealed until your next Standby Phase. Discard this card; Add 2 'Spellweaver' cards from your Deck to your Hand.

 

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Artisan, Pearl Spellweaver

 

ANFDN7w.jpg

900/1800

 

During your Main Phase 1: Reveal any number of 'Arcane' cards in your hand; Increase this cards Attack by 200 for each card revealed until your next Standby Phase. Discard this card; Add 1 'Arcane' Spell card from your Deck to your Hand.

 

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Binsen, Persimmon Spellweaver

 

Vlsd4lu.jpg

1200/700

 

During your Main Phase 1: Reveal any number of 'Arcane' cards in your hand; Increase this cards Attack by 200 for each card revealed until your next Standby Phase. Discard this card: Shuffle 2 'Arcane' cards from your Graveyard into your Deck; Draw 2 cards.

 

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Cale, Maroon Spellweaver

 

HDzhGma.jpg

1600/0

 

During your Main Phase 1: Reveal any number of 'Arcane' cards in your hand; Increase this cards Attack by 200 for each card revealed until your next Standby Phase. Discard this card: Reveal the top 3 cards of your Deck; Add any 'Arcane' cards revealed to your Hand, discard the other cards.

 

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Frey, Byzantium Spellweaver

 

 

22Ckswa.jpg

1600/800

 

During your Main Phase 1: Reveal any number of 'Arcane' cards in your hand; Increase this cards Attack by 200 for each card revealed until your next Standby Phase. When this card is selected as an Attack Target: Send this card to the Graveyard; Negate the attack and add 1 'Arcane' card from your Graveyard to your Hand.

 

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Gawene, Midnight Spellweaver

 

SjZgghr.jpg

1000/300

 

During your Main Phase 1: Reveal any number of 'Arcane' cards in your hand; Increase this cards Attack by 200 for each card revealed until your next Standby Phase. Discard this card; Add 1 'Arcane' Trap card from your Deck to your Hand.

 

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Jericho, Violet Spellweaver

 

JamyjAJ.jpg

2000/800

 

During your Main Phase 1: Reveal any number of 'Arcane' cards in your hand; Increase this cards Attack by 200 for each card revealed until your next Standby Phase. Discard this card: Shuffle any number of card from your Hand into your Deck; Draw the same amount of cards.

 

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Richelle, Emerald Spellweaver

 

qzd7RF6.jpg

1000/600

 

During your Main Phase 1: Reveal any number of 'Arcane' cards in your hand; Increase this cards Attack by 200 for each card revealed until your next Standby Phase. Once per turn: If you have no Spell or Trap cards in your Hand; Add 1 'Arcane' card from your Deck to your Hand. This Card can not be destroyed by battle.

 

[/spoiler]

 

[spoiler=Extra Deck]

 

Detrio - Ascended Spellweaver

OgTB7iO.jpg

2100/2400

 

2 Level 4 Monsters
 
During your Main Phase 1: Reveal any number of 'Arcane' cards in your hand; Increase this cards Attack by 200 for each card revealed until your next Standby Phase. Once per turn: Detatch 1 Xyz Material from this card: Select one Banished 'Arcane' card; Activate it as though it had been discarded. 

 

 

 

 

[/spoiler]

 

[spoiler=Spell Cards]

 

Spellweaver Sanctuary

 

zwNyFTh.jpg

 

Whenever cards are revealed due to the effect of a 'Spellweaver' Monster; Increase that cards attack by 200 until your next Standby Phase. When this card is destroyed; Add 1 Banished 'Arcane' card to your Hand.

 

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Arcane Black Magic Spell - Meteor

 

dhpiZ1h.jpg

 

Discard this card: Select 1 Monster your opponent controls; Destroy it. If you have a 'Arcane Black Magic Spell - Meteor' in your Hand: You can banish it: Destroy all Monsters your opponent controls.

 

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Arcane Black Magic Spell - Poison

 

fGRlJns.jpg

 

Discard this card: Select 1 monster on your opponents side of the field; Reduce the selected monsters attack to 0. If there is a 'Arcane Black Magic Spell - Poison' in your Hand: You can Banish it; Reduce the attack of all your opponents monsters to 0. 

 

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Arcane Black Magic Spell - Water

 

ndjBrBK.jpg

 

Discard this card: Select 1 set card; Destroy it. If there is a 'Arcane Black Magic Spell - Water' in your Hand: You can Banish it; Destroy all Spell and Trap cards on your opponents side of the field.

 

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Arcane Black Magic Spell - Thundaga

 

iA11jyZ.jpg

 

Discard this card: Select 1 monster your opponent controls; Switch the selected monster to defence position. If there is a 'Arcane Black Magic Spell - Thundaga' in your Hand: You can Banish it: Select 1 monster your opponent controls; Reduce the selected monsters defence to 0.

 

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Arcane Channelling 

 

jOCXx69.jpg

 

Discard this card: Select 1 'Arcane' Spell card in your Graveyard: Search your deck for a card with the same name as the selected card; Add it to your Hand.

 

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Arcane White Magic Spell - Life

 

ungD80V.jpg

 

Discard this card; Special Summon 1 'Spellweaver' Monster (From your Graveyard). If there is another 'Arcane White Magic Spell - Life' in your Hand: You can Banish it; Special Summon 1 'Spellweaver' Monster (From your Graveyard or Banished zone) 

 

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Arcane White Magic Spell - Recharge

 

RK2WEU7.jpg

 

Discard this card: Select 2 'Spellweaver' monsters in your graveyard: Banish the selected monsters; Add 2 Banished 'Arcane' cards to your Hand. If there is a 'Arcane White Magic Spell - Recharge' in your Hand: You can Banish it; Select 1 Banished 'Spellweaver' monster; Add it to your Hand.

 

[/spoiler]

 

[spoiler=Trap Cards]

 

Arcane Defence - Spirit Barrier

 

kfTlJjk.jpg

 

When your opponents monster declares a attack: Select 1 Banished 'Spellweaver' monster: Shuffle the selected monster into your deck. If the attacking monster has more attack than the monster returned to the deck; Negate the attack.

 

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Arcane Defence - Spirit Drain

 

nlGtzY3.jpg

 

When your opponent Special Summons a monster: Select 1 'Spellweaver' monster in your graveyard: Banish it; Destroy the Special Summoned monster. 

 

[/spoiler]

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