TokenMeister Posted February 22, 2015 Report Share Posted February 22, 2015 The goal in a Mirage Ninja deck is to line up Mirage Ninja monsters in your monster card zones and spell/trap card zones, one above and one below, or if you are using the official term, having to Mirage Ninja monsters in the same column. If a Mirage Ninja monster has a Mirage Ninja below it in the spell/trap card zone, it gains a beneficial effect, while the ninja in your spell and trap card zone protects that monster! These cards are a work in progress and I will try to add more in future. Any comments or constructive criticism appreciated. Monsters: Once per turn, during ether player's turn, you can move this card to an unoccupied adjacent Monster Card Zone, (this is a quick effect). If you control an "Mirage" card in your Monster Card Zone you can Special Summon this card from your hand. Once per turn, if this card in your Monster Card Zone is in the same column as a "Mirage Ninja" card you control, you can Special Summon 1 "Mirage Ninja" monster from your hand. If this card in your Monster Card Zone is sent to the Graveyard you can place it in your Spell and Trap Card Zone. If this card is in your Spell and Trap Card Zone and there is a "Mirage Ninja" monster in the same column as this card, apply the following effect: That monster gains 1000 ATK. Once per turn, during ether player's turn, you can move this card to an unoccupied adjacent Monster Card Zone, (this is a quick effect). Once per turn, if this card in your Monster Card Zone is in the same column as a "Mirage Ninja" card you control, you can Special Summon 1 "Mirage Ninja" monster from your Spell and Trap Card Zone. If this card in your Monster Card Zone is sent to the Graveyard you can place it in your Spell and Trap Card Zone. If this card is in your Spell and Trap Card Zone and there is a "Mirage Ninja" monster in the same column as this card, apply the following effect: That monster cannot be targeted by your opponent's card effects. Once per turn, during ether player's turn, you can move this card to an unoccupied adjacent Monster Card Zone, (this is a quick effect). If this card inflicts battle damage to your opponent you can add 1 "Mirage Ninja" monster from your deck to your hand, (this effect of "Mirage Ninja - Jaguar" can only be used once per turn). If this card in your Monster Card Zone is in the same column as a "Mirage Ninja" card you control; this card can attack your opponent directly. If this card in your Monster Card Zone is sent to the Graveyard you can place it in your Spell and Trap Card Zone. If this card is in your Spell and Trap Card Zone and there is a "Mirage Ninja" monster in the same column as this card, apply the following effect: That monster cannot be destroyed by battle and you take no battle damage from battles involving that card. Once per turn, during ether player's turn, you can move this card to an unoccupied adjacent Monster Card Zone, (this is a quick effect). Once per turn, if this card in your Monster Card Zone is in the same column as a "Mirage Ninja" card you control, you can target 1 "Mirage" card on your field or in your Graveyard; add that target to your hand. If this card in your Monster Card Zone is sent to the Graveyard you can place it in your Spell and Trap Card Zone. If this card is in your Spell and Trap Card Zone and there is a "Mirage Ninja" monster in the same column as this card, apply the following effect: That monster cannot be destroyed by your opponent's card effects. Spells: If an "Mirage Ninja" monster you control is in the same column as a "Mirage Ninja" card on your side of the field; that monster gains 500 ATK and DEF. Once per trun, during ether player's turn, you can apply 1 of the following effects: 1. Switch the position of 2 "Mirage Ninja" cards in Monster Card Zones you control, (this is a quick effect). 2. Switch the position of 2 "Mirage Ninja" cards you control in the same column, (this is a quick effect). You can only activate 1 "Mirage Technique - Ruthless Rush" per turn. Activate 1 of the following effects: 1. If you control a "Mirage Ninja" card in your Monster Card Zone you can place 1 "Mirage Ninja" monster from your deck in your Spell and Trap Card Zone. 2. If you control a "Mirage Ninja" monster in your Spell and Trap Card Zone and your opponent controls more monsters than you do; Special Summon 1 "Mirage Ninja" monster from your deck. Extra Deck Monsters: 1 "Mirage Ninja" Tuner + 1 "Mirage Ninja" non-tuner monster Once per turn, during ether player's turn, you can move this card to an unoccupied adjacent Monster Card Zone, (this is a quick effect). Once per turn, if this card in your Monster Card Zone is in the same column as a "Mirage Ninja" card you control, you can send 1 "Mirage Ninja" monster you control to the Graveyard to destroy 1 card your opponent controls. If this card in your Monster Card Zone is sent to the Graveyard you can place it in your Spell and Trap Card Zone. If this card is in your Spell and Trap Card Zone and there is a "Mirage Ninja" monster in the same column as this card, apply the following effect: That monster in unaffected by card effects that do not activate in the same column as this card. 1 "Mirage Ninja" Tuner + 2 or more "Mirage Ninja" non-tuner monsters Once per turn, during ether player's turn, you can move this card to an unoccupied adjacent Monster Card Zone, (this is a quick effect). Once per turn, if this card in your Monster Card Zone is in the same column as a "Mirage Ninja" card you control, you can return any number of "Mirage Ninja" cards you control to the hand to shuffle an equal number of monsters your opponent controls into the deck. If this card in your Monster Card Zone is sent to the Graveyard you can place it in your Spell and Trap Card Zone. If this card is in your Spell and Trap Card Zone and there is a "Mirage Ninja" monster in the same column as this card, apply the following effect: If that monster battles a monster your opponent controls, negate the effect of that monster your opponent controls until the end of the Battle Phase, also, if that card is in defense position, inflict piercing damage to your opponent. Link to comment Share on other sites More sharing options...
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