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[Written] Hero Of Archtype


AlmightyChaos

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Hello. This is my first post here, and first cards I've posted for critique, so please, if I make a mistake tell me.
This is an archtype I designed for a fanfic based off of various video game hero's. Their supposed to make up the "Ace"'s of his deck. It's written because I suck at drawing and haven't found an artist to draw these for me. Thank you for any help.

Blue, Hero Of Speed (Based off of Sonic the Hedgehog)

Level 4

Beast-Warrior/Water

This card can attack twice per Battle Phase.

ATK: 1800          DEF: 1400

 

 

Red, Hero Of Power (Based off of Mario)

Level 4

Warrior/Fire

If this card is destroyed by your opponent's card (Either by battle or by card effect) Special Summon 1 "Mini-Me Token" to your side of the field (ATK: 900/DEF: 600/Fire/Warrior). By sending one "Power-Up!" Spell card from your hand to the Graveyard and destroying a "Mini-Me Token" on your field, Special Summon this card from the Graveyard. You can only use one effect of "Red, Hero Of Power" per turn, and only once that turn. 

ATK: 1800          DEF: 1200

 

Green, Hero Of Unity (Based off of Link)

Level 6

Warrior/Wind

When this card is Summoned, add one "Master Weapon" card to your hand.

ATK: 2100       DEF: 2300

 

Yellow, Hero Of Ambition (Based off of Pacman)

Level 6

Fiend/Earth

When this card destroys a monster by battle, gain Life Points equal to that monsters ATK on the field and remove it from play until your opponents next End Phase, then return it to the Deck.

ATK: 2500      DEF: 1700

 

Cyan, Hero Of Humanity (Based off of Megaman)

Level 4

Machine/Light

Once per turn, when this card destroys a monster by battle, you may equip that monster to this card as an Equip Spell card. This card gains ATK equal to the combined levels of all monsters equipped to this card times 200.

ATK: 1500       DEF: 1300

 

And now for their support cards, the Power Up! and Master Weapon cards.

 

Power Up! Shroom

Normal Spell

Target one monster on your side of the field. It gains 700 ATK until the end of this turn.

 

Power Up! Flower

Normal Spell

Target one FIRE monster on your side of the field. It gains 1000 ATK.

 

Power Up! Leaf

Normal Spell

Target one monster on your side of the field. It loses 500 ATK but can attack directly until the end of the turn.

 

Power Up! Lucky Shroom

Quickplay Spell

Target one “Hero Of” monster in your Graveyard and Special Summon it in Attack position. You can only activate one “Power Up! Lucky Shroom” per turn.

 

Mystery Box

Normal Trap

Activate only if you have a “Hero Of” monster on your side of the field. Add one “Power Up!” card from your Deck to your hand.

 

Master Weapon - Evil Banishing Blade

Equip Spell

Equip only to a Warrior or Beast-Warrior type monster. It gains 1000 ATK. If the equipped monster attacks a Fiend or Zombie type monster, that monster loses 500 ATK.

 

Master Weapon - Unity’s Shield

Equip Spell

The equipped monster gains 500 DEF, and when it is attacked you may switch its battle position before damage calculation.

 

Master Weapon - Bow of the Fey

Equip Spell

Equip only to a Warrior or Beast-Warrior type monster. Once per turn, you may half the equipped monster’s attack until the end of this turn: It can attack directly this turn.

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Sonic: Attacking twice is a big deal kinda... For a monster with spread decent stats... Hard to say cuz we don't see that effect to often now of days.

 

Mario: The token probably wont survive long enough for that effect... Make it a quick effect perhaps? Either way I can't say completely since I haven't seen the power ups yet...

 

Link: I'll have to wait for the equips to come out to say.

 

Pac Man: Really neat effect. It's not to overpowering but can be a pain for the opponent.

 

Mega Man: By making these cards equip... Your taking space in your spell and trap zones... It can clog your field easily ...

 

Overall nice flavor... I always mess up on CCG fixes so I'll leave that to someone else... Can't wait to see the new cards!

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