Guest Meta-Leviath Posted March 3, 2015 Report Share Posted March 3, 2015 Old definitely seems to be the new in Yu-Gi-Oh! recently, with previously mediocre decks becoming much more powerful with additional support. That being said, some archetypes are in desperate need of a reboot, so I'll start off this series with Flamvells, a Hidden Arsenal archetype that has faded into obscurity with its mediocrity, so I introduce... the Grand Flamvells!! [spoiler=Grand Flamvell Striker] Grand Flamvell Striker Level 4 FIRE Pyro / Effect 1800/200 If this card destroys an opponent's monster by battle: Send 1 "Flamvell" monster from your Deck to the Graveyard. If this card is destroyed by battle and sent to the Graveyard: Target the monster that destroyed it; add 1 "Flamvell" monster from your Deck to your hand with ATK equal to or less than the targeted monster. [/spoiler] [spoiler=Grand Flamvell Inquisitor] Grand Flamvell Inquisitor Level 3 FIRE Pyro / Tuner / Effect 1400/200 If this card is sent to the Graveyard, except as a Synchro Material Monster: You can target 1 Set Spell/Trap Card your opponent controls. Your opponent cannot activate the targeted card in response to this card's activation. While this card is in the Graveyard, that Set card cannot be activated. If this card is sent to the Graveyard as a Synchro Material Monster: Draw 1 card, then, if it is for the Synchro Summon of a "Flamvell" Synchro Monster, draw 1 more card. You can only use 1 "Grand Flamvell Inquisitor" effect per turn and only once that turn. [/spoiler] [spoiler=Grand Flamvell Beastmaster] Grand Flamvell Beastmaster Level 10 FIRE Pyro / Effect 3100/200 Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 3 "Flamvell" Synchro Monsters from your field, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can target 1 non-Synchro non-Tuner "Flamvell" monster and 1 Tuner "Flamvell" monster in your Graveyard; return them to your hand. During either player's turn, when your opponent activates a Spell Card, Trap Card, or monster effect: You can send 1 "Flamvell" monster from your hand to the Graveyard; negate the activation, and if you do, destroy it. You can only control 1 face-up "Grand Flamvell Beastmaster". [/spoiler] [spoiler=Grand Flamvell Commander] Grand Flamvell Commander Level 6 FIRE Pyro / Synchro / Effect 2300/1500 1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: Inflict 400 damage to your opponent x the number of FIRE monsters in your Graveyard with 200 DEF or less. If this card is destroyed by battle, or if this card in your possession is destroyed by an opponent's card effect: You can add 1 "Flamvell" card from your Deck to your hand. You can only use each effect of "Grand Flamvell Commander" once per turn. [/spoiler] Link to comment Share on other sites More sharing options...
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