joshyfox1 Posted March 3, 2015 Report Share Posted March 3, 2015 I wasn't sure where to post these but I made some "bridge cards" designed to encourage the possible combination of some Archetypes. I might come up with some more if these are well recieved. Ancient Gear Synchron (Level 2 Earth Machine Tuner 500 ATK 500 DEF ) Can only be used as Synchro Material for the Synchro summon of a Warrior or Machine type monster. The monster Synchro summoned using this monster as material gains the following effect: If this monster declares an attack, your opponent cannot activate Spell or Trap Cards until after the damage step. Blackwing - Harpie, the Backdraft (Level 4 Dark Winged-Beast 1400 ATK 1200 DEF) This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard. If used as the material for a "Blackwing" Synchro monster you may search your deck for a "Harpie" monster other than "Blackwing - Harpie, the Backdraft" and place it into your hand. Battlin' Boxer Fire Fist ( Level 4 Fire Beast-Warrior 1700 ATK 1500 DEF) If this monster destroys an opponent's monster in battle, search your deck for a "Fire Formation" spell/trap card and set it on your field. If this monster is destroyed in battle search for a "Battlin' Boxer" Monster and place it in your hand. Ivil, Archfiend of the Dark World (Level 8 Dark Fiend 2800 ATK 2400 DEF) During either player's turn, If your opponent activates a monster effect, you may discard this card and 1 "Dark world" monster from your hand to negate that effect and destroy it. This monster is not effected by trap cards. I just realized I posted this in Casual multiples instead of Experimental cards like I meant to.. could a Mod move it or delete it or something? Link to comment Share on other sites More sharing options...
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