Sir Yamiegg Posted March 4, 2015 Report Share Posted March 4, 2015 FLIP: You can send 1 "Shaddoll" monster from your Extra Deck to the Graveyard; the next time you would Fusion Summon a "Shaddoll" Fusion Monster, you can banish Fusion Material Monsters listed on that Fusion Monster from either player's side of the field, and use them as Fusion Materials. If this card is sent to the Graveyard by a card effect: You can banish 1 "Shaddoll" card from your Graveyard, then target 1 card in either Graveyard; banish that target, then if it was a Spell/Trap card, neither player activate cards with that name for the rest of this Duel. You can only use 1 "Shaddoll Obsidioid" effect per turn, and only once that turn. Shuts off Saqlifice, Nekroz Ritual Spells, Fire Lake and (if you're lucky enough to get it in the Grave) Scout. And other stuff. Encourages use of Mind Crush and Shadow Games in Shaddolls also. A rep to anyone who posts the name of the card it's based on (come on, it's not that hard)! Discuss. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted March 4, 2015 Report Share Posted March 4, 2015 Powercreeped? Last I heard, Shaddolls still were a credible threat in this game. Anyways, first, you forgot to include the Flip subtype, which all Main Deck Shaddolls (and all Flip monsters) now possess. Second, these effects are really powerful, even for Shaddolls. You can use Fusion Materials from pretty much ANYWHERE, while also locking down cards PERMANENTLY. This is sadly a common trapping of cardmakers that I have noticed. You make cards specifically to counter certain situations, not realizing the full implications of making such a card. And this is a horrible card that makes a decent archetype that has remained quite powerful even a year after its release into the very things that you have tried to have it counter. Link to comment Share on other sites More sharing options...
Sir Yamiegg Posted March 4, 2015 Author Report Share Posted March 4, 2015 Powercreeped? Last I heard, Shaddolls still were a credible threat in this game. Anyways, first, you forgot to include the Flip subtype, which all Main Deck Shaddolls (and all Flip monsters) now possess. Second, these effects are really powerful, even for Shaddolls. You can use Fusion Materials from pretty much ANYWHERE, while also locking down cards PERMANENTLY. This is sadly a common trapping of cardmakers that I have noticed. You make cards specifically to counter certain situations, not realizing the full implications of making such a card. And this is a horrible card that makes a decent archetype that has remained quite powerful even a year after its release into the very things that you have tried to have it counter. They are not a credible threat anymore. They're not that much better than Mermails... I'll switch the effects around and nerf the second one. What are these implications you speak of? That Shaddolls should be able to compete on par with Nekroz and Qli again? But looking at this again, I see what you mean... I made this card in a white heat, wanting Shaddolls to be competitive again and over-doing it. I think it's balanced now (or at least balanced enough to elevate the Shaddoll status in the meta but not make them on par with or superior to Qlis or Nekroz. Link to comment Share on other sites More sharing options...
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