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What if the Ally of Justice...(Duel Terminal lore thoughts)


Reluxtrue

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Since now the qli's unleashed the infernoids and we're coming closer and closer to run the back-up program for sophia, tierra, and the zefra is gathering anyone they can in order to stop the void.

 

I remembered the first time the terminal world needed to make such alliance against a bigger threat and the machines which represented the alliance, the Ally of Justice. But then I remembered that the part of the ally of justice which was decisive to defeat Worms wasn't made by the Alliance but came with a meteorite: the Ally Mind.

 

We don't know much what happened to Ally Mind, yes Trishula froze the planet for some time, but not everything was destroyed as the gustos still live in Mist valley. Also we don't know where was the ally mind during the battle against the Fabled, problably as the battle against Worm Zero was a very close one it ran out of energy. The question is if the freezing of trishula was enough to destroy it, since it's a machine(well, it did survive crashing against Terminal World) or it's just lying somewhere, without energy.

 

If it's just lying around maybe the zefra would bring back to fight against tierra and the infernoids, since Ally Mind countered the worms since it collected information about before hand(at least this is my guess how it works), what would happen if it were used by the zefra?

 

Ok I know that it's very unprobable that konami would do that(specially since we already have the 10 emanations of kaballah... But infernoid are getting a tuner... so who knows?

 

so here are my thoughts...

 

yZ5wRhC.jpg

 

ZefrAlly Intel(Trap)

 

Effect:If your opponent controls a monster and you not: You can summon a "Ally Mind" or a "ZefrAlly Animus" from your graveyard or deck.

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Commentary:

My thought process with this one was Ally Mind falling Into the Void as it expands. Into the void is indeed part of the Void archtype(unlike Null & Void) as its japanese name includes 煉獄 ,which means "Purgatory" the japenese name of the archtype.)

 

Also Intel, because it collects information(like it did to the worms).

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Zefr_Ally_Animus.png

 

ZefrAlly Animus(Normal Pendulum Tuner)

 

Attribute:Dark

 

Type: Machine

 

ATK:1800

 

DEF:1600

 

Blue/Red scale:7

 

Pendulum Effect:You cannot Pendulum Summon monsters, except "Ally of Justice" or "Zefra" monsters. This effect cannot be negated.

During your Standbyphase: You can make all monsters in your opponent's graveyard and hand LIGHT Monsters until your opponent's end phase, and if you do negate following effects until your opponent's end phase:
Once per turn: you can target 1 "Zefra" you control, descrease its level to 1, then taget another "Zefra" monster you control and increase it's level by the descrease of the first target.
 
Flavour Text:System recovery 99%...System recovery 100%...
Booting Y:\W-Nebula\Worms.exe...
Searching... Searching...Searching...
Worms.exe corrupted... Search for threats?[Y/N]...[Y]...
Booting G:\Justice\Search.exe...
Searching... Searching...Searching...
Creating...O:\Void\Qliphorts.exe...O:\Void\Infernoids.exe... Sucessful...
Virus Warning: D:\Evilswarm.exe...Action[D/Q/I]...[D]...
Booting T:\Void\Escape.exe...
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Commentary:

Well It's Ally mind in the void after being reactivated(maybe by Zefra). The rainbow effect was given, because all 10 orb colors were given, thus I made him Rainbow to represent the Alliance just like the Ally of Justice represented the first Alliance(also the tuner the infenoids are recieving have canisters in every color). Changed it's name to Animus(Mind in latin) just like all monsters of zefra changed their names after beign chosen by the zefra.

 

The first effect(after the obligatory pendulum summon effect) reflects that he collects information and change the Ally of justice according to the threat, also some effects of the Ally of Justice require tah the destroyed monster is still a light monster in the grave to activate. Also changing in the hand makes it's ideal for decisive Armor.

 

The second Effect was made in order to facilitate pendulum and xyz, since the deck is about variety of synchros, xyzs, fusions and rituals. in the deck which area bit problematic in pure zefra builds.

 

Also text inspired by qli scout...

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Zefr_Ally_of_Justice_Nuclear_Destroyer.p

 

ZefrAlly of Justice Nuclear Destroyer(Effect Pendulum)

 

Attribute:Dark

 

Type: Machine

 

ATK:1200

 

DEF:200

 

Blue/Red Scale:1

 

Pendulum Effect:You cannot Pendulum Summon monsters, except "Ally of Justice" or "Zefra" monsters. This effect cannot be negated.

During your Standbyphase: You can make all monsters in your opponent's graveyard and field LIGHT Monsters until your opponent's end phase, and if you do negate following effects until your opponent's end phase:
During your end Phase: Add 1 "Zefra" card from you graveyard to you hand for every 2 Fusion, Ritual, Synchro or Xyz summon you did this turn.
 
Monster Effect:If this card battles battles a LIGHT monster, destroy that monster at the start of the Damage Step (without damage calculation), and if you do add 1 "Ally of Justice"monster from your deck to your hand.
If this card battles battles a pendulum monster, destroy that monster at the start of the Damage Step (without damage calculation), and if you do add 1 "Zefra" Card from your deck to your hand.
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Commentary:
Well... Needed another one for a complete scale for the Ally of Justice... But guess if zefra would get the Ally Mind back they would use it build machine(s) againsts the qli's and infernoids.
 
Similar to the Ally Mind gave a rainbow aura. Also added little white orbs of light and changed the copper-looking parts to look golden(thus fittinga bit more to the whole holy-ish theme of zefra). Used a barren landscape to repreent the destruction of the battle throughtout the world.
 
About the first pendulum effect: It adds a second DNA transplant for the Ally of Justice since it's such a vital card for them bit yet not searchble, also helps changing the opponent's graveyard to LIGHT.
 
The second pendulum effect helps the graveyard recovery in zefra decks which is still very limited, thus making Xyzs and Shaddoll fusion(since the monster used from the deck goes to the grave).
 
The monster effect adds some seachbillity in the Ally of Justice(which they had none), also adds some searchbillity if the opponent is using qli's(with the theme of zefra using Ally Mind to counter qli's and infernoids)
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79P6BQm.jpg
 

ZefrAlly of Justice Definitive Armor(Effect Synchro)

 

Attribute:Dark

 

Type: Machine

 

ATK:3500

 

DEF:3500

 

Synchro Materials: "Ally of Justice Decisive Armor" + 1 pendulum Tuner

 
Monster Effect: If this card would be returned to the Deck, the Hand or be destroyed: you can destroy one of your pendulum scales instead. Once per turn: You can discard one card; apply one of these effects depending on what kind of monster(s) your opponent controls: Tribute/Ritual summoned: Banish from your opponent's graveyard and face-up extra deck all monsters with a lower level than your opponent’s monster, then banish all monsters with an higher level than their monster from their hand. Xyz/Synchro/Fusion: Banish all monsters used as materials from their graveyard and face-up extra deck, and banish all Xyz materials on your opponent’s field. If you used one of these effects: Inflict the number of banished monsters x200 of damage to your opponent, if your opponent's monster is a ritual/fusion monster: banish the spell card used to summon it, and send all cards with the same name from their deck and hand to the graveyard.
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Commentary:
Would be the ultime weapon developed by the Ally Mind to counter Qliphorts(as they tribute a lot), Infernoid Tierra (Fusion with many materials) and Sophia (which is combination of Synchro, Fusion, Ritual and Xyz also return things to the deck).
 

As sophia is defeated if the Ally mind collects information about the zefra(which also are a combination of the four) also it fits since it's countering the back-up for Shopia(Tierra) it would maybe get information about sophia.

 

Its effect is OP, like sophia or 10+ material Tierra, but lt's hard to bring out, like sophia and 10+ material tierra, since  you basically need 5 monsters, 2 of them tuners, 1 tuner + 2 non-tuner need to have a total of 10 levels, ZefrAlly Animus in your pendulum Zone and works only in Zefra decks.

 

First you summon Decisive Armor with the 1 tuner + 2 non-tuner, the you use the ZefrAlly Animus on the 2 remaining monsters(They need to be Zefra monsters!), reduce the tuner level to 1 and increase the level of the other one.

 

If you play Zefra you know how hard is to bring 2 Tuners on the same turn(specially since Zefra-Fuxi, Treasure of the Yang ZingIs a once per Turn eff. You may also think that you can do this easily with 4 monsters, but if you increase the level of the 1 tuner + 2 non-tuner it's probable that their combined levels surpasses 10.

 

The ATK and DEF were chosen as 3500, because sophia ATK is 3600 and her DEF is 3400, and Tierra ATK is 3400 and DEF 3600, thus I took the value in the middle. this card is also a level 11 mirroing both of these monsters.

 

P.S. Sorry for my first post being so long.

 

P.S.2 Sorry for my bad image editing skills and lacking drawing capabilities. 

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