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Aridor, the Spellcrasher


Atypical-Abbie

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This doesn't make much sense, but I wanted to create a random Level 6 Synchro, so here it is.

HBpCz4E.jpg

1 Tuner + 1 or more non-Tuner monsters
If this card was Synchro Summoned using a Synchro Monster as Synchro Material, it cannot be destroyed by card effects. After your opponent Special Summons a monster, they cannot activate Spell/Trap Cards for the rest of the turn. Once per turn, during either player's turn: You can discard any number of cards; this card gains 500 ATK for each card discarded until the end of this turn.
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I can see this having some use in atlanteans, mainly bc of that last eff. Also its a great adittion for the water synchros.
First eff is a cute bonus. A good combo could be deep sea diva + any lvl 3, then summon fishborg launcher from grave with its eff to make this guy.
Against nekroz this pretty much gets them on their knees, bc theyll have to think twice bfore opening kaleido uni combos. If they cant trish or destroy this with gungnir theres still the atk gain which makes this unbeatable by anything other than decisive armor. Awesome card, for water decks imo. Other than those it wont be seeing much play unless against a specific deck that strugles with that s/t lock

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