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Wild Dragons


ShimoHkun1

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Here is a Dragon Archetype that I made a while ago criticism is welcome

Wild Dragons

Spells

Blue Demon Release
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Spell Grasp
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The Wild Domain
Z1FF1AJ.jpg

Traps

Final Swing
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Tame to Wild
IXMiHIz.jpg

Monsters

Giada
DxzGMXf.jpg

Guappen
UOxAHHD.jpg

Keta
fLEGlnj.jpg

Kiasan
IsxGcej.jpg

Lysen
wKLPAdC.jpg

Phoenix
7A7jOW8.jpg

Quesan
FKFnqKm.jpg

Aqen
hP4BBGM.jpg

Awan
adBnZ7P.jpg

Diamos
hAQ2UXi.jpg

Nywin
PRK0QNv.jpg

Roken
BZm7hau.jpg

Thundunus
j0Fseuv.jpg

Extra Deck

Chaoten
IhDCyLi.jpg

Diasomeck
Cpijtv7.jpg

Boss
6sumVyl.jpg

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  The cards I'm about to comment on are the ones which I found to be in need of few corrections.
 
Spell Grasp
 
  It's similar to "Gold Sarcophagus", with the difference that the opponent can also benefit. The fact that you can choose a Spell from your Graveyard to reuse is... ambiguous. While it also works for the opponent, it's somewhat more in your favor. You want to reuse "Limiter Removal", "Rekindling" or "Royal Tribute"? Spell Grasp and there you have it. The opponent is likely to counter whatever you revive, but there's still a big chance they won't. So, in general, a good but little overpowered card.
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The Wild Domain
 
  Since the monsters rely on each other to be effective, this is a nice Field Spell to collect the necessary Dragons. The ATK bonus is low, considering the card's simplicity. You could increase the number to 300 or 400, but still the card might do better if this effect is changed.
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Final Swing
 
  A very medium card. The opponent may Xyz/Synchro etc. Summon using this monster, or remove it from the field for the activation of an effect, so your card becomes useless, while you could use "Sakuretsu Armor" or other better cards. At least make it activate its effect at the end of the Battle Phase,  also you can send the monster to the Graveyard instead of destroying it (so, less effects to trigger while paying off the delay of your card effect's activation).
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Giada, Warrior of the Wild Dragon
 
  Because it's a Tuner monster with only the ability to be used with Wild Dragons it wouldn't hurt to add an effect (even a medium one, to balance it's condition). Other monsters that are limited like that have an extra or two effects, e.g. "Blackwing - Breeze the Zephyr" and "Quickdraw Synchron". You can, for example, add an effect that activates when a "Wild Dragon" attacks or make it immune for 1 attack or whatever appeals to the Archetype's style.
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Guappen, the Red Soul
 
  Well, this effect is strong and weak at the same time. Only the specific Spell can trigger the effect, but the reason it's strong is because that Spell increases a monster's ATK. Even if it didn't, a 1000 ATK boost at a monster with 1800 ATK is a lot. It's fine being 500-600. Alternately, make it gain the ATK only as long as the Spell is on the field or, preferably, until the End Phase.
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Keta, the Illusionmaster
 
  The way you wrote the effect makes you pay 300 Life Points even if you don't want to. If this is how you want it be then it's fine, else make it an optional effect. Otherwise, an okay card.
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Kiasan, Mage of the Wild Dragons
 
  This, combined with "Blue Demon Release", is like having a BEWD on your side of the field and that's all. If you aren't lucky to have that Spell in your hand, you can add it with this monster but will be rendered useless for that turn. A weak card, useful only for Synchro/Fusion Summoning and only for this Archetype. 
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Phoenix, Soul of the Wild Dragons
 
The card needs to be corrected and downsized a bit. 
  Firstly, it's Summoning condition: From where must four "Wild Dragon" monsters been banished? It's not specified, so you need to change that and, according to how you change it, the number of required monsters may need to increase or decrease.
  Secondly, its immunity: Very high ATK/DEF and unaffected by any card? I'm sure you thought "Qliphs have a boss like that, which is easier to Summon in a deck of its own". Even if not, it's not good to overdo it with the cards. Make it be immune to card effects that target it. It may be affected by BTH, "Raigeki" and the like, but it would still be strong.
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Quesan, Guardian of the Wild Dragons
 
  I don't think there's something wrong with this card, but I believe reducing it's ATK a little (100-200 points) would be perfect. Redirecting an attack to a (generally) strong monster is like having a continuous "Shift" activated. But then again, "Golem Dragon" has high DEF, so it's up to you if you want to change the monster's ATK.
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Chaoten-Prince of the Wild Dragons
 
  The first thing I remembered when I saw this card is Giada. And the "Dark World" Archetype. Cards that refer to them as "Dark World" work, but here we have the Normal "Wild Dragon" monsters and the others with "Wild Dragons" at the end, so it's unsure if Giada can be used to Synchro Summon Chaoten.
  As for the effects: The first one is merely to add 1 "Wassen-King of the Wild Dragons" to your hand, but when I look at Wassen I think it's not worth it. You lose a strong Synchro Monster (while you could choose to use its second effect instead) just to add one less useful, plus difficult to Summon, monster?
  The second effect I like it more. Unaffected by Spells or Traps, hm okay. What exactly does the next sentence mean, though? That this monster must attack if possible? That if this monster generally doesn't will be banished? And over all, when is it supposed to be banished. You have to correct it, it's very unclear.
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Diasomek, Necromancer of the Wild Dragons
 
Although "Polymerization" is not needed here, its Materials (being 3) must be on the field (if they manage to survive) and, above it, half your Life Points as a cost. You can make this way of Summoning be optional and, instead of halving your LP when FS, you can halve them if you Summon it without FS. It's practicaly the same thing, except you can choose if you want to Summon it this way by halving your LP.
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Wassen-King of the Wild Dragons
 
"This card can only be Special Summoned by the effect of "Chaoten-Prince of the Wild Dragons": Um, what do you mean? I think I know but, however I look at it, it's a useless line. Also, its Summoning conditions do not justify this high ATK/DEF. Apart from it, the last effect is practically useless. Since you already sacrificed 3 Wild Dragons to Summon it (from the field, I guess), you'll need to revive a couple of them to actually make use of the effect. 
 
 
In general, the cards need to be OCG corrected. According to how you'll change them, we can go on with this procedure.
Also, try to hide the images as Spoilers (and write theirs effects under them, it helps the readers a lot). I saw many of your topics and the reason I didn't post a single comment is because I (and maybe others) was too lazy to go though all the images by continuously scrolling, it would be very bad if I did this from my phone.
 
EDIT: Around the deck, the cards may be finer than they seem to be but the review I made is according to the normal game state.
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