nyctodarkmatter Posted March 13, 2015 Report Share Posted March 13, 2015 Alright, so I made a set of FNaF cards, I'm open to suggestions and such! Just so you know, the two Phantom Animatronics that I chose to do are the only ones I will do. Do not ask for others. [spoiler=Basic Animatronics (Original 4)] [spoiler=Freddy Fazbear] FLIP: You can search your deck for a "Phantom Freddy" and summon it on the field. If you do, destroy this card. If this card was flipped during an opponent's Battle Phase, end their Battle Phase and destroy this card. [/spoiler] [spoiler=Chica the Chicken] On occasion, this somewhat creepy chicken can be heard wandering the hallways. She seems to target the kitchen. Why she does this is unknown. [/spoiler] [spoiler=Bonnie the Bunny] This animatronic bunny makes abnormally human-like groaning sounds on occasion. The place that these sounds come from is generally unknown, though it happens very infrequently. [/spoiler] [Spoiler=Foxy the Pirate Fox] This card can only be summoned by the Ritual card "Pirate Cove". This card may attack twice. [/spoiler] [/spoiler] [spoiler=Basic Animatronics (Toy Versions)] [spoiler=Toy Freddy] You can hear laughter sometimes; other times, you can hear children's songs. This animatronic bear is the leader of the group. [/spoiler] [spoiler=Toy Chica] This card may attack twice. [/spoiler] [spoiler=Toy Bonnie] This card may attack your opponent directly. [/spoiler] [spoiler=Mangle] FLIP: Triple this monster's DEF until the end of the turn. At the end of the turn, this card's DEF becomes 0. This card can only be summoned by the Ritual card "Kid Cove". When this card is Special Summoned, you may summon it in face-down position. This card may move to Defense position at any time. [/spoiler] [/spoiler] [spoiler=Miscellaneous (FNaF1)] [spoiler=Golden Freddy] This card may be set face-down as a Trap Card. If set as a Trap Card: Activate this card when an opponent attacks one of your monsters and you have at least two monsters on the field. Tribute the monster being attacked and one other monster on your side of the field. Then, Special Summon this card. This card is now being attacked instead of the other monster. This card loses 200 ATK at the end of each player's turn while being played as a Trap Card; if it was played as a Trap Card at any point, this card gains 50 ATK every turn it is used as a Monster Card (max 3000). [/spoiler] [spoiler=Phone Guy (Spell)] Each time a player Fusion Summons a monster, that player gains 700LP. When that Fusion Monster dies, lose 1000LP. [/spoiler] [spoiler=Celebrate (Spell)] Any monster whose ATK stat is greater than 1000 must stay in Defense position. Each player may place two monsters each turn instead of one. During either player's Standby Phase, the player may choose as many of their own monsters as they like. Send each monster that is selected to the Graveyard. Then, for every two monsters sacrificed, you may resurrect one monster of level equal or less than the level of the highest level monster sacrificed. [/spoiler] [spoiler=Freddy's Pizza] A monster with "Freddy", "Bonnie", or "Chica" in its name equipped with this card increases its ATK by 800; any other monster's ATK is increased by 300. This card may not be equipped to a "Phantom" monster. [/spoiler] [/spoiler] [spoiler=Miscellaneous (FNaF2)] [spoiler=Balloon Boy] When this monster is Normal Summoned or Flip Summoned, you may Special Summon one "Balloon Boy" card from your graveyard. This card can not be damaged if there is a card with the name "The Puppet" on either side of the field. [/spoiler] [spoiler=Crying Child] This card can not be harmed by any Normal Summoned or Flip Summoned monster. Damage calculation is still applied if this monster is in Attack position, however "Crying Child" is not destroyed. Gain 500LP when this card is summoned. [/spoiler] [spoiler=Music Box] When an opponent's monster declares an attack on one of your monsters: Sacrifice the monster that is targeted and replace it with a card named "The Puppet" from your hand or deck in Attack position. Shuffle your deck afterwards. Your opponent's attack now targets "The Puppet". [/spoiler] [spoiler=The Puppet] This card's ATK and DEF are to be treated as 0 unless attacked during your opponent's Battle Phase. If attacked: 1. If this card is in Attack position: Its ATK stat becomes 3500. This amount decreases by 2000 every time it attacks another monster (decrease is applied after the Battle Phase ends). 2. If this card is in Defense position: Its DEF stat becomes 3000. 3. If a DARK monster attacks this card, send this card and the attacking card to their respective Graveyards, regardless of this card's position (damage calculation is skipped). [/spoiler] [/spoiler] [spoiler=Phantoms, Springtrap, etc.] [spoiler=Phantoms] [spoiler=Phantom Freddy] Coming soon. My file for this guy disappeared. [/spoiler] [spoiler=Phantom Puppet] This card's name is to be treated as "The Puppet". This card can not be Normal Summoned or Set. This card can be Special Summoned by tributing 3 Trap cards on your side of the field. If this card is attacked, both players must discard any Spell/Trap cards in their hands and/or on the field, if any. This monster's ATK and DEF stats are equal to the DEF stat of the lowest Level monster on your opponent's side of the field (if there is a tie, you choose). [/spoiler] [/spoiler] [spoiler=Purple Guy] "Crying Child" + "Balloon Boy" + 1 Zombie monster For every Machine monster on the field, this card gains 600 ATK. Once per turn, during your Standby Phase, you may summon up to three Machine monsters from your Graveyard. These monsters can not attack (unless this card is destroyed). If this card is destroyed, all Machine monsters on the field gain 300 ATK. [/spoiler] [spoiler=Springtrap] "Crying Child" + "Purple Guy" + 1 Machine monster For every Machine monster on the field, this card gains 900 ATK. Once per turn, during your Standby Phase, you may summon up to four Machine monsters from your Graveyard. These monsters can not attack for 4 turns (or until this card is destroyed). If a monster would normally be sent to the Graveyard while this card is active, banish the monster instead. [/spoiler] [/spoiler] [spoiler=Locations (All Games)] [spoiler=FNAF1 Locations] [spoiler=Smaller Establishment] This card's name is to be treated as "Fazbear's Pizzeria". All Machine-type cards gain 200 ATK, as well as 400 DEF; the level of all Machine-type monsters is now 1 after they are summoned. All cards with "Freddy's Pizza" equipped gain 800 ATK, regardless of previous conditions. Negate the original effects of "Freddy's Pizza". This card may be sent to the Graveyard at any time; if done, search your deck for one "Fazbear's Pizzeria" card and replace it with this one. [/spoiler] [spoiler=Pirate Cove] This card is used to summon "Foxy the Pirate Fox". You must also offer monsters whose total Level equal 7 or more as a tribute from the field or your hand. One of these tributes must have the Equip spell "Freddy's Pizza" attached; this rule can be ignored if the Field spell "Fazbear's Pizzeria" is in play. [/spoiler] [/spoiler] [spoiler=FNAF2 Locations] [spoiler=Larger Establishment] This card's name is to be treated as "Fazbear's Pizzeria". All Machine-type monsters on the field gain 500 ATK; all other types lose 50 ATK. [/spoiler] [spoiler=Kid Cove] This card is used to summon "The Mangle". You must also offer monsters whose total Level equal 8 or more as a tribute from the field or your hand. One of these tributes must have the Equip spell "Freddy's Pizza" attached; this rule can be ignored if the Field spell "Fazbear's Pizzeria" is in play. [/spoiler] [/spoiler] [spoiler=Fazbear's Fright (FNAF3)] This card's name is to be treated as "Fazbear's Pizzeria". While this card is on the field, a Machine-type monster may be tributed; deal damage to your opponent's LP equal to half of the monster's ATK stat; flip a coin, if heads, send the monster to the Graveyard; if tails, remove the monster from play. [/spoiler] [/spoiler] [spoiler=Other (Suggestions, etc.)] Coming soon! [/spoiler] More coming soon! Link to comment Share on other sites More sharing options...
nyctodarkmatter Posted March 13, 2015 Author Report Share Posted March 13, 2015 Bump because complete overhaul! (Went from two filled tabs to five, plus two extra!) Link to comment Share on other sites More sharing options...
ScottCawthon Posted June 23, 2015 Report Share Posted June 23, 2015 :: :: :: YOUR INSANE!! Link to comment Share on other sites More sharing options...
Christoph the Sky Sorcerer Posted June 23, 2015 Report Share Posted June 23, 2015 The effects and designs seem pretty solid, but some of the phrasing could be a bit better. For example, the effect of "Phone Guy" should read "When either player successfully Fusion Summons a monster, that player gains 700 Life Points. Whenever a Fusion Monster is destroyed, the player who controlled it loses 1000 Life Points." Link to comment Share on other sites More sharing options...
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