EpicDrago Posted March 14, 2015 Report Share Posted March 14, 2015 So, Xyon are the holders of a special technique, for the most part their effects do not return to the hand, destroy, send to the graveyard, shuffle in the deck or banish, BUT THEY SEAL. In a sense, it is kinda like those effects like number 87: Queen of the Night has, which can target 1 s/t and make it unable to be used while it is on the field. This sealing concept is based off of the "lock" ability from Cardfight Vanguard, and the pictures are from the Link Joker archetype on cardfight vanguard. So here is the deal with sealing. A sealed card occupies space, a zone, or a spot in your hand, but cannot be affected or targeted by anything, so basically nothing can be done to it at all, and if a monster is sealed, it cannot be attacked, its like its not even there so if ur opponent only has sealed monsters, your monsters can attack directly. Also, cards in the hand that are sealed cannot be discarded for the hand limit. Equip Spells remained equipped though, and any card that was affecting it, say Fiendish Chain, remains and continues to affect it after it is unsealed. Basically think of it as a sealed card is not even there, but still occupies space. Sealed cards can only be affected by effects that specify a sealed card, also sealed cards get unsealed after a certain amount of time. One other thing, monsters are usually unsealed in the End Phase, so if a monster is sealed during the End Phase, that End Phase does not count (like, something gets sealed until the second End Phase during your End Phase, it would still be sealed during your opponents End Phase (1/2), then unsealed during your End Phase (2/2)) If a monster is sealed, it is put in face-down ATK position If a Spell/Trap Card is sealed, it is put face-down, sideways (like a monster in face-down DEF) If a card in the hand is sealed, it is flipped, so that the front of the card is always facing the opponent, and your opponent can only see its back If a card in the Graveyard is sealed, it is put face-down in the Graveyard If a banished card is sealed, it is put face-down in the banished pile If the top card of the Deck is sealed, it is flipped face-up, but it can still be drawn or sent, or banished (nothing else though), if it is drawn it remains locked in your hand, if it is sent to the graveyard it remains locked in the graveyard, and if it is banished it remains locked in the banished pile. [spoiler=Decisive Knight of Xyon] DARK/level 4/Warrior If this card destroys a monster by battle: You can target 1 Spell/Trap card your opponent controls; seal the TARGET until your next End Phase. ATK/1800 DEF/1000 To put it simply, if she destroys a monster by battle, you can seal 1 of your opponent's Spell/Trap Cards, which goes into face-down DEF position, then that sealed card gets unsealed during your next End Phase (put back in the position it was in, whether it was face-down or face-up, whichever it was in). [/spoiler] [spoiler=Conductor of Xyon] DARK/level 3/Spellcaster/tuner If a card your opponent controls or in your opponent's hand is unsealed: You can target that card; Synchro Summon 1 "Xyon" Synchro Monster using monsters you control as the Synchro Materials, and if you do, seal that TARGET until the second End Phase. If a card your opponent controls or in your opponent's hand is unsealed: You can target that card, then banish this card from your Graveyard; seal the target until the second End Phase. ATK/1000 DEF/1000 This one is a bit more complicated. Basically when one of your opponent's cards are unsealed, You can conduct a Synchro Summon using its effect, and if the Synchro Summon is successful, you can seal that card again until the second End Phase (in other words, after a round, which is 1 of each player's turns). Also, when one of your opponent's cards are unsealed, You can banish it from the Graveyard, then seal that card again until the second End Phase. Basically, it prolongs the sealing. [/spoiler] [spoiler=Xyon Pulse Cannoneer] DARK/level 7/Machine/Synchro If this card is Synchro Summoned: You can target 1 card your opponent controls, then if this card was Synchro Summoned during your opponent's turn, you can target 1 additional card in your opponent's hand; seal the target(s) until the second End Phase. If this card destroys a monster by battle or deals battle damage: Place 1 Xyon Counter on this card. If a card(s) that was sealed by this card's effect is unsealed: You can target that card(s), then remove an equal number of Xyon Counters from the field; seal the target(s) until the second End Phase. ATK/2800 DEF/2000 For this card, if it is Synchro Summoned on your turn you get to seal 1 card on your opponents field until the second End Phase, but if it is Synchro Summoned on your opponent's turn you get to seal 1 card on your opponents field and in your opponents hand. Also, when it destroys a monster by battle or deals battle damage it gets 1 Xyon Counter, then if a card is unsealed that was sealed by its own effect, you can simply remove a Xyon Counter to seal it back until the second End Phase. [/spoiler] [spoiler=World-Crushing Harbinger of Xyon] DARK/level 11/Wyrm/Synchro 1 "Xyon" tuner + 1 or more non-tuner "Xyon" monsters. Once per turn: You pay 1000 LP; seal all Spell/Trap Cards on the field, OR all monsters on the field, OR all cards in both player's hands. All cards sealed by this effect are sealed for a number of turns equal to twice the number of "World-Crushing Harbinger of Xyon" you controlled when this effect was activated (the turn this effect was activated counts as the first turn). ATK/3200 DEF/2500 This ones length of sealing is a bit more complicated, also its the first one that can seal your own cards too. Its also the JD (Judgement Dragon) of this series. Once a turn, you can pay 1000, to either seal all the Spell/Trap Cards on the field, or you can seal all the monsters (including self), or you can seal all the cards in both player's hand. The length they remain sealed is a bit more difficult to tell. If you control only 1 Harbinger and use its effect, the sealed cards remain sealed until the second end phase. If you control 2, they remained sealed until the fourth end phase, if you control 3, they remained sealed until the sixth end phase. The point is to get out all 3 copies, then use the first to seal all Spell/Trap Cards until the sixth End Phase, then used the second to seal all cards in both player's hands until the sixth End Phase, then use the third one to seal all monsters until the sixth End Phase, thus, in total, sealing the field and both players current hand until the sixth end phase. [/spoiler] [spoiler=Lord Xyon, Ruler of Oblivion] DARK/Rank 11/Fiend/Xyz 3 level 11 monsters If all cards on the field and in both player's hand are sealed: You can Xyz Summon this card using all sealed cards on the field and in both player's hand as the Xyz Materials. When this card is Xyz Summoned: You can seal any number of cards in your opponent's Graveyard, up to the number of Xyz Materials attached to this card, then seal the same number of cards in your Graveyard, if you cannot, seal all cards in your Graveyard. Once per turn: You can detach 1 Xyz Material from this card and TARGET 1 card your opponent controls or in your opponent's hand; seal the target. Any card sealed by an effect of this card is unsealed when this card leaves the field. If this card would be destroyed, you can randomly unseal 2 of your opponent's cards that are sealed, instead. ATK/0 DEF/0 This is their God card in a sense, it can be normally Xyz Summoned using 3 level 11 monsters, say 3 Harbingers, but is better off to be Xyz Summoned by its effect. After all cards on the field and in both player's current hands are sealed by the effects of three Harbingers, you can Xyz Summon it using all the sealed cards from both player's hands and on the field as the Xyz Materials (the xyz materials are face-up and ar just normal xyz materials), then on Xyz Summon seal an equal number of cards in your opponents grave as the xyz materials and in urs too. For example, if you use 10 xyz materials, u seal 10 cards in your opponents grave, then seal 10 cards in your grave. Potentially, using this combo of 3 Harbingers followed by this card, you can attach call cards on the field and in bother players hand to this card as u Xyz Summon it, and you could potentially seal all cards in both player's Graveyards. Then, once a turn you can detach 1 to seal a card in your opponents hand or on the field. So basically, your opponent draws 1 card for their DP, then on your turn it can seal it. Also, if it would be destroyed, you can just unseal 2 of your opponents cards instead! (lots in the grave are sealed, so this card will last for quite some time). [/spoiler] [spoiler=Xyon-Eyes Schwarzschild Chick] DARK/level 4/Dragon Once per turn: You can TARGET 1 card you control or in your hand and 1 card your opponent controls or in your opponent's hand; seal both targets until the third End Phase. During the End Phase: You can unseal 1 of your opponent's cards and TARGET 1 card you control or in your hand; seal the target until the second End Phase, and if you do, Special Summon 1 "Xyon" monster from your hand or Graveyard, it becomes a Tuner, then Synchro Summon 1 "Xyon" monster from your Extra Deck by using this card and that monster as the Synchro Materials. Basically, its a scrap dragon of the genre. Seal 1 of your opponent's in exchange for one of yours, but its also an evolving monster like LVs. During the End Phase, basically you can unseal 1 of your opponents cards and seal 1 of yours. If you do this, you can summon a xyon monster that becomes a tuner but u have to immediately sync with this card and it. Ideally you would summon a level 8 and sync Dragoon, but you could also go with a level 3 and summon something like Pulse Cannoneer. [/spoiler] [spoiler=Xyon-Eyes Schwarzschild Dragoon] DARK/level 8/Dragon/Synchro 1 tuner + "Xyon-Eyes Schwarzschild Chick" Once per turn: You can target 1 card you control or in your hand and up to 2 cards your opponent controls and/or in your opponent's hand; seal both targets until the third End Phase. During the End Phase: You can unseal 1 of your opponent's cards and TARGET 1 card you control or in your hand; seal the target until the second End Phase, and if you do, Special Summon 1 "Xyon" monster from your hand or Graveyard, it becomes level 8, then Xyz Summon 1 "Xyon" monster from your Extra Deck by using this card and that monster as the Xyz Materials. Same concept as before, but this time you seal 1 of yours to seal 2 of theirs, basically a scrap twin dragon. its end phase evolution effect is also potentially the same, the cost being unsealing an opponents sealed card and sealing 1 of your own, but instead of summoning a xyon as a tuner then syncing, it summons a xyon as level 8 then xyzs. [/spoiler] [spoiler=Xyon-Eyes Schwarzschild Drake] DARK/Rank 8/Dragon/Xyz 2 level 8 monsters If this card was Xyz Summoned without using a "Xyon-Eyes" monster as an Xyz Material: negate this card's effects. Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control or in your hand and up to 3 cards your opponent controls and/or in your opponent's hand; seal the targets until the third End Phase. During the End Phase: You can unseal 1 of your opponent's cards and target 1 card you control or in your hand; seal the target until the second End Phase, and if you do, send this card to the Graveyard, then Special Summon 1 "Xyon-Eyes Schwarzschild Wyvern" from your Extra Deck (this is treated as a Fusion Summon). Again basically the same, but seal 1 and detach 1 for seal 3 now. Also if it wasnt xyzd using a xyon-eyes it loses its effects. Its evolutionary effect is basically the same as well, with a bit of a difference. You still need to unseal 1 of your opponents and seal 1 of yours, but instead of summoning another monster then immediately syncing/xyzing, it just sends itself and summons the next step. [/spoiler] [spoiler=Xyon-Eyes Schwarzschild Wyvern] DARK/level 12/Dragon/Fusion This card cannot be Special Summoned, except by the effect of "Xyon-Eyes Schwarzschild Drake". Once per turn: You can target 1 card you control or in your hand, 1 monster your opponent controls, 1 Spell/Trap Card your opponent controls, 1 card in your opponent's hand, 1 card in your opponent's Graveyard, 1 of your opponent's banished cards, and/or the top card of your opponent's Deck; seal the targets until the third End Phase. If your opponent activates a card effect: You can randomly unseal 2 of your opponent's sealed cards; this card is unaffected by that card effect. The final form, only able to be summoned by Drakes effect and by no other means. In a word, this card is meant to be apocalyptic. Once a turn, in exchange for sealing 1 of your cards (thinking about making it 2 though, maybe even 3, more likely 2 though) you can seal the 1 topdeck card, 1 hand card, 1 monster, 1 spell/trap card, 1 grave card, and 1 banished card. It basically hits everywhere; monster zones, Spell/Trap Card zones, hand, grave, banished, even the deck. Also it can make itself unnafected by a card effect by randomly unsealing your opponent's cards. In a sense, this makes it stronger but also weaker. It allows your opponent to trick you into unsealing their cards sooner rather than later. 6 cards of your opponents can be sealed by this effect on each of your turns, so to decide randomly, a dice would probably be rolled and the sealed cards numbered. [/spoiler] Link to comment Share on other sites More sharing options...
Lyme Posted March 18, 2015 Report Share Posted March 18, 2015 I'd really enjoy playing this deck, it'd be cool to see some more main deck support though, with more of a consistent engine. But if you do, then you may want to nerf the level 11 Synchro seeing as it would be pretty disgusting if there were a consistent way to summon it, maybe if it would require 2 or more non-tuners or something like that. Link to comment Share on other sites More sharing options...
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