Cosmo. Posted March 14, 2015 Report Share Posted March 14, 2015 Ok, so... I had this idea in my mind for a while, they're basically animals dressed up like fairytale characters. I know the idea is quite stupid, but i wanted to make something fun and new. And these are also for an RP so don't be judgemental please. If they're too OP tell me. [spoiler="Monsters"] Fairy Beast Snowlephant Level 3, LIGHT, Beast, ATK 1600 DEF 1300 You can discard this card from your hand to add a "Storybook of Dreams" from your deck to your hand. When this card is Summoned, target a "Fairy Beast" card in your deck, put it on the top or the bottom of your deck. If "Storybook of Dreams" isn't on your side of the field, destroy this card. Fairy Beast Goldibear Level 4, LIGHT, Beast, ATK 1800 DEF 900 You can discard this card from your hand to add a "Storybook of Dreams" from your deck to your hand. Once per turn, if this card inflicts damage to your opponent you can Special Summon a "Fairy Beast" card from your hand. If "Storybook of Dreams" isn't on your side of the field, destroy this card. Fairy Beast Giraffocchio Level 2, LIGHT, Beast, ATK 1000 DEF 300 You can discard this card from your hand to add a "Storybook of Dreams" from your deck to your hand. Once per turn, when this card is Normal Summoned, Special Summon a "Fairy Beast" monster from your Graveyard to your side of the field, then this card's level becomes the level of the Special Summoned monster. If "Storybook of Dreams" isn't on your side of the field, destroy this card. Fairy Beast Little Red Wolfie Hood Level 4, LIGHT, Beast, ATK 1900 DEF 600 You can discard this card from your hand to add a "Storybook of Dreams" from your deck to your hand. Once per turn, this card can't be destroyed by card effects. If this card inflicts damage to your opponent, you can target a "Fairy Beast" monster you control, except "Fairy Beast Little Red Wolfie Hood", that card can perform an additional attack during this battle phase. If "Storybook of Dreams" isn't on your side of the field, destroy this card. Fairy Beast Cheshire Cat Level 3, LIGHT, Beast, ATK 1200 DEF 1500 You can discard this card from your hand to add a "Storybook of Dreams" from your deck to your hand. Once per turn, when this card is destroyed by battle, target 1 card on your opponent's side of the field and 1 card on your side of the field, return both targets to the respective owner's hand. If "Storybook of Dreams" isn't on your side of the field, destroy this card. Fairy Beast Rabbitalice Level 2, LIGHT, Beast, ATK 1200 DEF 1500 You can discard this card from your hand to add a "Storybook of Dreams" from your deck to your hand. Your opponent can't target this card for an attack, as long as you control another “Fairy Beast” card/s on your side of the field. Once per turn, if this card is Special Summoned from the Graveyard, target 1 monster you control, that target can't be destroyed by battle. If "Storybook of Dreams" isn't on your side of the field, destroy this card. Fairy Beast Mouserella Level 1, LIGHT, Beast, ATK 400 DEF 200 You can discard this card from your hand to add a "Storybook of Dreams" from your deck to your hand. Once per turn, you can discard this card from your hand to target a “Fairy Beast” monster in your Graveyard, add that monster to your hand. If "Storybook of Dreams" isn't on your side of the field, destroy this card. Fairy Beast Crowleficient Level 1, LIGHT, Beast, ATK 500 DEF 300 You can discard this card from your hand to add a "Storybook of Dreams" from your deck to your hand. Once per turn, during either player's turn, you can discard this card from your hand to target a monster you control, that monster gains 800 ATK until the end of the turn If "Storybook of Dreams" isn't on your side of the field, destroy this card. Fairy Beast Horsepunzel Level 3, LIGHT, Beast, ATK 1400 DEF 1300 You can discard this card from your hand to add a "Storybook of Dreams" from your deck to your hand. Once per turn, if a “Fairy Beast” or “Fairy Legend” monster you control would be destroyed, you can destroy this card instead. If "Storybook of Dreams" isn't on your side of the field, destroy this card. Hansel & Gretel, the Fairy Beast tamers level 4, LIGHT, Fairy, ATK 1000 DEF 1400 When this card's sent to the graveyard to Special Summon a "Fairy Legend" monster, target 2 "Fairy Beast" monsters in your Graveyard, except this card, add those cards to your hand. If this card's in your Graveyard, you can target 2 "Fairy Beast" monsters in your Graveyard, banish those monsters, Special Summon from your Extra Deck a Fusion Monster that uses the banished monsters as Fusion Materials (This summon's treated as a Fusion Summon). The Fusion Monster summoned by this card's effect is returned to your Extra Deck during the end of your opponent's next turn. [/spoiler] [spoiler=”Spells”] Legacy of Fairytales Continuous Spell Once per turn, when a “Fairy Beast” or a “Fairy Legend” monster you control is sent to the Graveyard, you can add 1 “Fairy Beast” monster from your deck to your hand. If this card leaves the field, shuffle all “Fairy Beast” monsters in your hand into the deck, then add 1 “Fairy Beast” monster from your Graveyard to your hand. Childhood Memories Normal Spell Add 1 “Fairy Beast” monster from your Graveyard to your hand. You can banish this card from your graveyard, target a “Fairy Beast” monster in your graveyard, shuffle that monster into the deck. Storybook of Dreams Field Spell All “Fairy Beast” monsters you control gain 300 ATK. Once per turn you can target up to 3 “Fairy Beast” monsters in your hand and/or your side of the field, Special Summon from your Extra Deck a Fusion Monster that uses the targeted monsters as Fusion Materials. (This Special Summon is considered a Fusion Summon). During your draw phase, instead of drawing, you can add the bottom card of your deck to your hand instead. If this card leaves the field and you have no "Storybook of Dreams" in your deck, return this card to the deck instead. Fairy Godmother's Spell Quick-play Spell All your opponent's monster lose 500 ATK and DEF until the end of the turn. The Emerald Town Continuous Spell Once per turn, during your End-Phase, add "Fairy Beast" monsters from your graveyard to the bottom of your deck equal to the number of "Fairy Beast" monsters sent to the graveyard this turn. As long as this card's face-up on the field, "Fairy Legend" monsters you control cannot be destroyed by battle. If this card is sent to the graveyard, target 1 "Fairy Beast" monster in your hand, send that card to the graveyard. [/spoiler] [spoiler=”Traps”] Fairy Cyclone Normal Trap Both players shuffle 2 monsters they control into the deck, then they both draw a card. Rules of the Storybook Counter Trap You can only activate this card if you control “Storybook of Dreams”, negate an opponent's Special Summon and banish that monster. [/spoiler] [spoiler=”Extra Deck”] Fairy Legend, Fairy Godmother Fusion Monster, LIGHT, Fairy, Level 7, ATK 2400 DEF 2400 2 “Fairy Beast” monsters Once per turn, you can target a “Fairy Beast” monster you control, that target can attack your opponent directly, but the damge your opponent receives from that attack's halved. Once per turn, when this card is destroyed, target 2 “Fairy Beast” monsters in your Graveyard, Special Summon those targets to your side of the field. If "Storybook of Dreams" isn't on your side of the field, destroy this card. Fairy Legend, Grimm Brothers Fusion Monster, LIGHT, Spellcaster, Level 8, ATK 2600 DEF 2500 3 “Fairy Beast” monsters This card is always treated also as “Storybook of Dreams”. Once per turn, you can target 1 “Fairy Beast” monster in your Graveyard or Deck, add that target to your hand. This card cannot attack the turn you activated this effect. Once per turn, if this card would be destroyed, you can discard a “Fairy Beast” monster from your hand instead. When this card is destroyed, return up to 3 “Fairy Beast” monsters from your Graveyard to your deck. Fairy Legend, The Evil Queen Fusion Monster, LIGHT, Spellcaster, Level 7, ATK 2500 DEF 2300 2 “Fairy Beast” monsters. Once per turn, you can send 1 “Fairy Beast” card from your hand to your Graveyard, target 1 opponent's set card, destroy that target. This card cannot attack the turn you activate this effect. Once per turn, you can look at the bottom card of your deck. If "Storybook of Dreams" isn't on your side of the field, destroy this card. Fairy Beast Alpacelsa Fusion Monster, LIGHT, Beast, Level 5, ATK 2200 DEF 2300 2 “Fairy Beast” monsters You can tribute this card, target an opponent monster, that monster's effect are negated, and it can't attack. If this card is Special Summoned from the Graveyard, target an opponent's monster, that monster's effect is negated until the end of the turn. You can only use one effect of “Fairy Beast Alpacelsa” per turn and only once that turn. If "Storybook of Dreams" isn't on your side of the field, destroy this card. Fairy Writer, L. Carrol Fusion/Pendulum Monster, LIGHT, Spellcaster, Level 6, ATK 2000 DEF 1900, Scale: 1 Pendulum Effect: Once per turn, you can Pendulum Summon monsters from your Graveyard instead than monsters from your hand. If you activated this effect this turn, at the end of the turn destroy this card. Monster Effect: 2 "Fairy Beast" monsters When this card's Fusion Summoned, you can add 2 "Fairy Beast" monsters from your Graveyard to your hand. Once per turn, you can send this face-up card you control in one of your Pendulum Zones. Fairy Writer, Aesop Fusion/Pendulum Monster, LIGHT, Spellcaster, Level 7, ATK 1800 DEF 2100, Scale: 8 Pendulum Effect: As long as this card is face-up on the field, you can only Pendulum Summon "Fairy Beast" or "Fairy Writer" monsters. If you don't control a "Fairy Writer" or a "Fairy Beast" monster on your other Pendulum Zone, you can target 1 "Fairy Beast" monster in your hand, place that monster on your Pendulum Zone and it's scale becomes 1. Monster Effect: 2 "Fairy Beast" monsters If this card's sent to the Pendulum Zone, add 1 "Fairy Beast" monster from your deck or Graveyard to your hand. Once per turn, you can send this face-up card you control in one of your Pendulum Zones. [/spoiler] Ok, so here they are! Let's see if you can guess what character each Fairy Beast represents! Link to comment Share on other sites More sharing options...
randomguyjw Posted March 17, 2015 Report Share Posted March 17, 2015 this is a vary nice set of cards, i especialy like the grimm brothers card, treating itself as the esential card of the deck. and the fusion monsters summoning there matireals when destroyed, Link to comment Share on other sites More sharing options...
Cosmo. Posted March 17, 2015 Author Report Share Posted March 17, 2015 this is a vary nice set of cards, i especialy like the grimm brothers card, treating itself as the esential card of the deck. and the fusion monsters summoning there matireals when destroyed, Thanks a lot for the warm response! The Grimm Brothers card's effect all originate from the Grimm Brothers being some of the most famous fairytale writers, and all of that cards effects originate like that, because they're rewriting the story of the dead "Fairy Beasts" and they're the ones who invented the "Storybook of Dreams" so yeah. While the "Fairy Godmother"'s eff is because as everyone knows when fairies leave fairy dust, so when she dies, her fairy dust revives the monster. Yeah, the fusion monster's effects are the one i wanted to be more representative of the card's character. I was scared that i made them too OP. Now here's a little challenge, dm me what fairytale character you think is represented by each Fairy Beast card. Link to comment Share on other sites More sharing options...
Cosmo. Posted March 24, 2015 Author Report Share Posted March 24, 2015 BUMP! i added two new fusion/pendulum monsters, the wording might be a little confusing on them, so tell me if you have any fixes. :444813_key: Link to comment Share on other sites More sharing options...
randomguyjw Posted April 1, 2015 Report Share Posted April 1, 2015 "Fairy Writer, Aesop Fusion/Pendulum Monster, LIGHT, Spellcaster, Level 7, ATK 1800 DEF 2100, Scale: 8 Pendulum Effect: As long as this card's card is face-up on the field, you can only Pendulum Summon "Fairy Beast" or "Fairy Writer" monsters. If you haven't got if you cont control a "Fairy Writer" or a "Fairy Beast" monster on your other Pendulum Zone, you can target 1 "Fairy Beast" monster in your hand, place that monster on your Pendulum Zone and it's scale becomes 1." but other than the little wording errors, they seem realy good cards, Link to comment Share on other sites More sharing options...
Cosmo. Posted April 1, 2015 Author Report Share Posted April 1, 2015 Ok, i fixed the wording, thanks! Link to comment Share on other sites More sharing options...
DoctorMiracle Posted April 2, 2015 Report Share Posted April 2, 2015 These are an interesting set of cards. It's a nice play with the fairy tales we hear often. However, these card's major weakness is that it revolves around the Story book of dreams. If the card would be banished, your deck might be useless. All in all, this is a incredible dedicated deck. Link to comment Share on other sites More sharing options...
Cosmo. Posted April 2, 2015 Author Report Share Posted April 2, 2015 Thanks for the feedback, infact, this deck is supposed to have some weaknesses (because no one wants eternal powerful fairytale fusion spamming), and the suggested deck list would be to run min.3 Storybook of Dreams, in the future, i might even add more cards, i really like this archetype! And i also wanted them to be a bit of a spiritual successor to Toons, since they both need to have a certain card on the field, otherwise they're DEAD! Link to comment Share on other sites More sharing options...
lecc_XD Posted April 8, 2015 Report Share Posted April 8, 2015 Typhoon to the Storybook of Dreams :v - i think the Storybook of Dreams Should do a little more to replace the effect of add the card from your bottom deck - need a little of swarm or a easiest way to get the pendulums - if the deck has a heavy relay in the Field card, you should protect it even more, or make it invensible while having Fairy Beast on the field 6/10 (depends a lot of the Field) Link to comment Share on other sites More sharing options...
Cosmo. Posted April 8, 2015 Author Report Share Posted April 8, 2015 Typhoon to the Storybook of Dreams :v - i think the Storybook of Dreams Should do a little more to replace the effect of add the card from your bottom deck - need a little of swarm or a easiest way to get the pendulums - if the deck has a heavy relay in the Field card, you should protect it even more, or make it invensible while having Fairy Beast on the field 6/10 (depends a lot of the Field) They can actually swarm quite quickly, you can see them in action in the rp Overseas battle here on the forum, and they aren't supposed to be OP, i honestly though that these were very powerful already on what they are now, and the reliance on the field spell is one of the few weaknesses, the Pendulums aren't the main part of the deck, that's why there are just 2, and for what they do, swarming even more would be a disaster and not of much use, since you can Fusion Summon using materials from your hand via the Storybook. I don't get what you say about Storybook just adding the card from the bottom of your deck, since it does much more... But the bottom of your deck effect is if your opponent has a card that lets him gain some sort of advantage when i draw, that effect would be protected by the Storybook. Thanks for the feedback though :) Link to comment Share on other sites More sharing options...
lecc_XD Posted April 8, 2015 Report Share Posted April 8, 2015 They can actually swarm quite quickly, you can see them in action in the rp Overseas battle here on the forum, and they aren't supposed to be OP, i honestly though that these were very powerful already on what they are now, and the reliance on the field spell is one of the few weaknesses, the Pendulums aren't the main part of the deck, that's why there are just 2, and for what they do, swarming even more would be a disaster and not of much use, since you can Fusion Summon using materials from your hand via the Storybook. I don't get what you say about Storybook just adding the card from the bottom of your deck, since it does much more... But the bottom of your deck effect is if your opponent has a card that lets him gain some sort of advantage when i draw, that effect would be protected by the Storybook. Thanks for the feedback though :) ooohh i see, thats why u put the bottom deck effect i get the point of making them more Fusion Based deck than swarm field, tho the Writers helps a lot into that. a question, the number of Storybook isnt affected by the effect of Grimm brothers? cuz harpies get the same problem. Link to comment Share on other sites More sharing options...
Cosmo. Posted April 8, 2015 Author Report Share Posted April 8, 2015 ooohh i see, thats why u put the bottom deck effect i get the point of making them more Fusion Based deck than swarm field, tho the Writers helps a lot into that. a question, the number of Storybook isnt affected by the effect of Grimm brothers? cuz harpies get the same problem. No, it isn't affected because Grimm's in the Extra Deck. These cards are also gonna get some more support in the future, i just need some ideas. I'm happy that i clarified your doubts! :444810_key: Link to comment Share on other sites More sharing options...
randomguyjw Posted April 14, 2015 Report Share Posted April 14, 2015 teraforming is perfect in this deck, unless you make a card that serches story book Link to comment Share on other sites More sharing options...
lecc_XD Posted April 14, 2015 Report Share Posted April 14, 2015 teraforming is perfect in this deck, unless you make a card that serches story book all the friggin monsters add the field to hand discarding themselves... lol Link to comment Share on other sites More sharing options...
randomguyjw Posted April 15, 2015 Report Share Posted April 15, 2015 well, its been awhile sence ive read this. Link to comment Share on other sites More sharing options...
Cosmo. Posted April 17, 2015 Author Report Share Posted April 17, 2015 BUMP! With a new update! New Spell and monster added, introducing the first Fairy Beast non-beast type monster and a continuous spell! Link to comment Share on other sites More sharing options...
randomguyjw Posted April 18, 2015 Report Share Posted April 18, 2015 (Monster) its cool to see a main deck monster not need the field spell to be summoned, i'm not sure if that is a typo but it's good, not to mention, it's like there vr. of merlin with the banish to fusion summon and the re-cycling of the beasts is preaty good, but the one down side that i see is, the matierials are banished and the fusion monster is sent back to the extra deck at the endphase (it's slightly better with it being durring your opponient's endphase so you get some use out of it), with out the monsters returning to the grave (Spell) .realy interesting, ensuring your monsters are never gone and no battle destruction are realy good effects, having your destroyed beasts comming back to the deck durring the endphase and keeping the boss monsters away from harm are realy cool, but the one thing i dont quite get the "if this card is sent to the graveyard, target 1 "Fairy Beast" monster in your hand, send that card to the graveyard" over all, they seem like two realy good cards to the set, Link to comment Share on other sites More sharing options...
Cosmo. Posted April 18, 2015 Author Report Share Posted April 18, 2015 Thanks for the feedback, you seem to very like this set which i really appreciate. The Tamers aren't a typo (the thing that they don't need the spell) because as you stated i wanted them to be some sort of Merlin for the deck, i think the rest of the effect is quite good and the i want to keep the monsters banished because they could get recycled very easily, so it's more balanced. The spell's last effect, is supposed to balance it out, because it has many very good effects with no downsides, so if the card's destroyed you get the downside. The spell and the mosnter were both made because i noticed how quickly these cards send monsters to the graveyard so they're more recicly Still gonna add more support in the future, i just need more inspiration Link to comment Share on other sites More sharing options...
randomguyjw Posted April 19, 2015 Report Share Posted April 19, 2015 that actuly makes a lot of sence, and yes, i am intrested in the archtype it seems like a good and origonal idea, im making my own archtype based around monsters with multipull uses, (as in summon them, then they have a sepret effect when they are discarded) its far from finnished and i need some more ideas Link to comment Share on other sites More sharing options...
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