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[20/3]Fatal - Ritual Archetype ~ New Evolution of Synchro Monsters


minhtran5920

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Howdy there , Im here today and i present you my latest archetype - The Fatals . Fatal are Rage-mode of the Synchro Monsters we have normally known ( Stardust Dragon , R.D.Archfiend ,.... ) . I had this idea from Assault Mode , but this archetype will be different , They will be RITUALS :) , hope u guys enjoy it .

 

The Deck's Main effects are to banish your monsters in order to active their effs . The ritual monsters have similar effects to their Synchro Form , but of course , stronger and have ExTRA effects 

 

[Spoiler='Effect Monsters]

1,Fatal Evolutor - Red Dragon Archfiend

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When this card is normal summoned , add 1 "Fatal" spell card from your deck to your hand . You can tribute this face-up card , add 1 "Fatal" monster from your Graveyard to your hand . You can only use 1 effect of "Fatal Evolutor - Red Dragon Archfiend" per turn , and only once that turn .

2,Fatal Evolutor - Stardust Sparkle

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You can discard this card : special summon 1 "Fatal" monster from your hand . If you would special summon 1 "Fatal" ritual monster by using a Monster from your Extra Deck as a tribute , you can banish this card from your Graveyard and treat it as the entire tribute instead .

3,Fatal Evolutor - Black Roses

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If you would Ritual summon a "Fatal" Ritual monster , you can banish this card from your hand or graveyard and treat it as 1 of the tribute required ( even if the combined levels of this card and the other Tribute is MORE than the summoned monster ) . As long as the Ritual monster summoned using this card as a tribute is on the field , your opponent cannot special summon monsters , but they can normal summon 1 more monster in addition to their normal summon/set .

4,Fatal Evolutor - Junk Soldier

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You can treat this card as the entire tribute for the Ritual summon of a "Fatal" monster . You can banish this card from your graveyard , then target 1 level 4 or lower "Fatal" monster you control , it is treated as a tuner monster this turn . You can only use 1 effect of "Fatal Evolutor - Junk Soldier" per turn , and only once that turn .

[/spoiler]

 

[Spoiler='Ritual Monsters']

1,Red Dragon Archfiend - FATALity

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Must first be ritual summoned and cant be summoned by other ways . Once per turn , you can target 1 monster on your side of the field : Destroy all other monster(s) on the field whose ATKs are lower than the targeted monster . If this card would be destroyed ( either by battle or by card effect ) , you can banish it instead . And if you do , special summon 1 "Red Dragon Archfiend' from your Extra Deck or your Graveyard . This banished card returns to the Main Deck during your 2nd standby phase after this effect was activated

2,Junk Warrior - FATALity

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Must first be ritual summoned , and cannot be summoned by other ways . When this card is summoned this way ,  you can banish 1 level 4 or higher Synchro monster from your Extra Deck : This card gains ATK equal to half of the banished monster's ATK . While this card is face-up on the field , your opponent cannot special summon monster(s) whose level(s) or rank(s) is higher than this card's OR the banished monster's level . If this card would be destroyed ( either by battle or by card effect ) , you can banish it instead , and if you do , return the banished monster by this card's effect to the Extra Deck . Then you can special summon 1 "Junk Warrior" from your Extra Deck or your Graveyard . This banished card returns to the Main Deck during your 2nd standby phase after this effect was activated

3,Stardust Dragon - FATALity

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Must first be ritual summoned , and cannot be summoned by other ways . Once per turn , when a Special Summoned monster on your opponent's side of the field activates its effect , you can tribute 1 face-up "Fatal" monster you control , negate the activation and destroy it . During either player's turn , when a Spell/Trap card is activated that would remove a monster(s) from the field : you can tribute this card , negate the activation and destroy it . If this card is trtibuted , you can banish it : special summon 1 "Stardust Dragon" from your Extra Deck or your Graveyard . This banished card returns to the Main Deck during the 2nd standby phase after this effect was activated

4,Black Rose Dragon - FATALity

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Must first be ritual summoned , and cannot be summoned by other ways . When this card is ritual summoned , you can destroy all cards on the field . Any cards destroyed by this effect are banished instead . If this card is banished this way , return all other "Fatal" monsters banished by this effect to your Main Deck and/or Extra Deck , then you can special summon 1 "Black Rose Dragon" from your Extra Deck or your Graveyard . This banished card returns to the Main Deck during your 2nd Standby Phase after this effect was activated .

[/spoiler]

 

[Spoiler='Spell Cards']

1,Fatal Dust

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This card can be used to Ritual Summon any "Fatal" ritual monster . Banish monster(s) from your Extra Deck and/or Graveyard , then special summon 1 "Fatal" ritual monster from your hand whose level is exactly equal to the combined level of the banished monster(s) . During your turn , except the turn this card was sent to the Graveyard : you can banish this card and 1 other "Fatal" monster to add 1 "Fatal" monster from your Deck to your hand . You can only use this effect of "Fatal Dust" per turn .

2,Fatal Scarlet

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This card can be used to Ritual Summon any "Fatal" ritual monster . Tribute monsters from your hand , your side of the field and/or your Extra Deck , then special summon 1 "Fatal" ritual monster from your hand whose level is exactly equal to the combined level(s) of the tributed monster(s) . If this card is in your Graveyard , except during the turn it was sent there : you can banish this card and 1 other "Fatal" card to target up to 3 monsters in your Graveyard and/or that are Banished , shuffle them into the Deck . You can only use this effect of "Fatal Scarlet" once per turn .

3,Fatal Out

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Target 1 banished "Fatal" spell card and 1 "Fatal" monster in your Graveyard or that is Banished : return them to the deck . Then you can banish 1 face-up "Fatal" ritual monster you control to return up to 2 cards on the field to their owner's hand . The monster banished by this effect returns to your Main Deck during your 2nd standby phase after this effect was activated . You can only activate 1 "Fatal Out" per turn .

4,Fatal Shockwave

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This card can be used to ritual summon any "Fatal" ritual monster . When this card is activated , you can banish 1 "Fatal" ritual monster from your Deck . During either player's turn , except the turn this card was activated : immediately after this effect resolves , ritual summon the monster banished by this effect by tributing monster(s) from your hand or Extra Deck whose combined level(s) are exactly equal to the banished monster's . If summoned this way , that monster is banished during the End Phase of the turn it was summoned . You can only activate 1 "Fatal Shockwave" per turn

[/spoiler] 

K guys , its done for now ^^ , hope u guys like it , any suggestions and feedbacks are highly appariciated

 

Im not THAT good at balancing cards , so your suggestions for fixes and changes would be great !

 

More card ideas have been saved , just need ur guys' words to update ! :)

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Hoh boy......

 

The ritual summons are really, very, very easy to pull off. Some of the cards (Fatal Junk Warrior) are incredibly bonkers for the low cost you can get them at. Junk warrior is probably one of the worst, with his ability to either enter play as a massive beatstick or completely lock down some decks. Red rose has weird wording (why don't you just say banish all cards on the field?) and is devastating, being able to wipe away everything with no chance of revival for many decks, followed by a swing with normal rose dragon. Red archfiend can pop up out of nowhere to cheerfully wreck the opponent's armada, and all of the monsters actually create less powered versions of themselves when they die, which is crazy considering how little effort your putting into them in the first place.

 

The evolutors just add more consistency to an already devastating engine, with their ability to get off rituals for even less cost than before. The small black rose messes some decks up utterly and completely, and the rest make pulling the deck's tricks off even easier.

 

Fatal scarlet is obnoxious, fatal shockwave is confusingly worded (does it summon 2 monsters?) and could be really broken or a weak spell, and fatal dust..... oh god fatal dust. A card that is effectively free and gives you silly amounts of control in when you get your monsters.

 

The whole "Extra Deck" fodder mechanic these guys have needs to go. They need to have toned down effects and stats for their cost, some of the cards that I mentioned need complete revamps. Sorry for the harsh feedback but they are kind of obscene. 

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