HolyPilgrim Posted March 29, 2015 Report Share Posted March 29, 2015 Hello everybody! I would like to present you the archetype I have developed: the Tox-SIN. It's name is a play with the words Toxin and SIN. SIN in this case is an acronym of Super Infectious Neuropathogen. They are inspired in the enemies of the Trauma Center series, and some even have their same name. This reference also combines with the "SIN" as a normal word, due to the plot of the first game. Anyways, a little more about their playstyle. They are composed almost entirely by DARK monsters (only exception is "Tox-SIN Bliss", who is a LIGHT monster) of varied types. Their playstyle is to "infect" monsters on the field, by equipping themselves, be either after they are destroyed or from the hand. These "infections" either affect the enemy negatively or your own monsters positively, generating field advantage and dealing effect damage. Their main victory strategy is to deny the opponent's plays while infecting their monsters and dealing gradual effect damage, but they also require attacking to use their full potential. The images used by the monsters are not mine, they were made by Detective-May and I have their permission to use them. Please check out their Deviant-Art page, their drawings are very neat! The other images come from Wikipedia, thus they have Creative Commons license. http://detective-may.deviantart.com/gallery/32266531/Trauma-Center-Series Anyways, here are the cards! [spoiler='Monsters'] [/spoiler] [spoiler='Spells/Traps'][/spoiler] Link to comment Share on other sites More sharing options...
FinnDragon Posted March 29, 2015 Report Share Posted March 29, 2015 Disease Deck? Not bad idea. With right combination, These cards can REALLY mess up your opponents tactics. Link to comment Share on other sites More sharing options...
HolyPilgrim Posted March 29, 2015 Author Report Share Posted March 29, 2015 Thank you! I guess the enemies can't really fight well while they have a bunch of mutated diseases on them. At least I wouldn't like it! Link to comment Share on other sites More sharing options...
- Minimania - Posted March 29, 2015 Report Share Posted March 29, 2015 Bliss seems insane because it seems like a really easy condition to pull off. I would give it a Malefic effect that other monsters you control can't attack. Link to comment Share on other sites More sharing options...
HolyPilgrim Posted March 29, 2015 Author Report Share Posted March 29, 2015 @- Minimania - Yeah, I can understand that. I kinda thought it was powerful, but still balanced for the completely vulnerable turn, but you can simply boost your LP to an insane amount, or even easier, just use One Day of Peace. I think actually it would be better to remove it altogether. But still then thanks for the feedback! Link to comment Share on other sites More sharing options...
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