Delibirb Posted March 29, 2015 Report Share Posted March 29, 2015 My apologies if this is a repost, I did not see a topic on it, at least not on the first page, and I was gone for a week, so. When this card is activated: Banish the top 3 cards of your Deck, face-down. This card's name becomes "Toon World" while it is on the field.Toon monsters you control cannot be targeted by your opponent's card effects. If a Toon monster(s) you control would be destroyed by battleor card effect, you can banish 1 card for each of those monsters from the top of your Deck face-down, instead. About damn time this got printed. And it got buffed too! Only banish 3 to activate, and it is Toon World, AND it is a Field Spell! Im excited for Toon Legacy Support even more now. Link to comment Share on other sites More sharing options...
mshends Posted March 29, 2015 Report Share Posted March 29, 2015 IS a very nice card for toon indeed, more toon support is always welcome! This card just give a middle finger to Toon World.. (but toon still better members to be more competitve) Link to comment Share on other sites More sharing options...
Delibirb Posted March 29, 2015 Author Report Share Posted March 29, 2015 IS a very nice card for toon indeed, more toon support is always welcome! This card just give a middle finger to Toon World.. (but toon still better members to be more competitve) And some nice backrow. If they cant spam they are in trouble. Link to comment Share on other sites More sharing options...
mshends Posted March 29, 2015 Report Share Posted March 29, 2015 And some nice backrow. If they cant spam they are in trouble. Yes that as well, I would love comic hand and Toon Briefcase to be release next! Link to comment Share on other sites More sharing options...
Delibirb Posted March 29, 2015 Author Report Share Posted March 29, 2015 New comic hand should be Target 1 monster your opponent controls; Special Summon 1 "Toon Token" (DARK/Level ?/Spellcaster-Type/Toon/ATK ?/DEF ?) in attack position. Its Level is the same Level or Rank as the targeted monster, and it's ATK and DEF are the same as that monster. Link to comment Share on other sites More sharing options...
Delibirb Posted March 30, 2015 Author Report Share Posted March 30, 2015 Following some testing, this card is basically amazing. The only issue is the fragility of the tools if it dies. I'm running flipping field barrier because it's that important. If there were better ways to protect it or something... Link to comment Share on other sites More sharing options...
mshends Posted March 30, 2015 Report Share Posted March 30, 2015 Following some testing, this card is basically amazing. The only issue is the fragility of the tools if it dies. I'm running flipping field barrier because it's that important. If there were better ways to protect it or something... Yep if it dies, then almost every toon dies as well (expect Class D toons) Running field barrier is ok I guess? Link to comment Share on other sites More sharing options...
Catman25 Posted March 30, 2015 Report Share Posted March 30, 2015 I'm using Monk into Key Beetle (either Special the second Monk or Masked Sorcerer/Cannon Soldier, though they're a bit sub-par). It's alright so far through testing, Key Beetle isn't too hard to get around though. And in any case, Monk brings out any of the level 4s for Xyz, or just plain attacking, since they can't attack that turn anyways. Link to comment Share on other sites More sharing options...
Delibirb Posted March 30, 2015 Author Report Share Posted March 30, 2015 I'm using Monk into Key Beetle (either Special the second Monk or Masked Sorcerer/Cannon Soldier, though they're a bit sub-par). It's alright so far through testing, Key Beetle isn't too hard to get around though. And in any case, Monk brings out any of the level 4s for Xyz, or just plain attacking, since they can't attack that turn anyways. Yeah I use monk as well. No cannon soldier, though Masked Sorcerer is actually a pretty good 2-of for Monk interaction and additional draws, as I run Reckless. But like you said there's still the issue of Key Beetle being fairly easy to get over. I'd run Safe Zone if I made it more often that I currently do, and if Toons didnt have attacking directly as their main gimmick. Link to comment Share on other sites More sharing options...
Progenitor Posted March 31, 2015 Report Share Posted March 31, 2015 Running field barrier is ok I guess? >Makes Castel >Shuffles the field Hey now you can't activate any field spells >:) Link to comment Share on other sites More sharing options...
evilfusion Posted March 31, 2015 Report Share Posted March 31, 2015 >Makes Castel >Shuffles the field Hey now you can't activate any field spells >:) I did that once with Ouroboros to an Earthbound Immortal Deck. Kingdom seems like the type of card Toons really needed, not only by supplying Toon World's name, but also protecting them from things. The banish facedown part is...interesting. Not too many cards have a banish facedown mechanic. Link to comment Share on other sites More sharing options...
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