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Number IV

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Bet nobody remembers this show either

 

Dryoid

Level 4

Machine/EARTH

2000/1700

Once per turn, you can add 1 Equip spell card from your Deck to your hand. This card cannot attack for the rest of the turn if you activate this effect. This card cannot be equipped with Equip Spell cards, except ones that can only equip to "Dryoid".

 

[spoiler=Regular Equips & Trap Card]

Trance Sword

Equip Spell Card

Equip only to a face-up "Dryoid" you control. While this card is equipped to a monster, once per turn, during the either player's Battle Phase: Negate the effect of one face-up Trap Card on the field.

 

Land Shutter

Equip Spell Card

Equip only to a face-up "Dryoid" you control. While this card is equipped to a monster, Field Spell cards cannot be activated.

 

Accel Speed

Equip Spell Card

Equip only to a face-up "Dryoid" you control. While this card is equipped to a monster, your opponent cannot activate Set Trap Cards or Quick-Play Spell Cards

 

Gaia Reflector

Equip Spell Card

Equip only to a face-up "Dryoid" you control. While this card is equipped to a monster, when the equipped monster would be destroyed by battle: You can negate the attack, then, the equipped monster gains ATK equal to the ATK of the attacking monster. This effect can only be used once while on the field. 

 

Dryoid Rush

Trap Card

Activate only when your opponent declares an attack, while you control no monsters. Special Summon 1 "Dryoid" from your hand, Deck or Graveyard in face-up ATK position (The Special Summoned monster then becomes the attack target). Then, equip the Special Summoned monster with 1 Equip Spell Card from your hand.

[/spoiler]

[spoiler=Murasame Blade Equips]

Murasame Blade

Equip Spell Card

Equip only to a face-up "Dryoid" you control. The monster equipped with this card gains 500 ATK and DEF.

 

Murasame Blade: Shoo Dragon Fly

Equip Spell Card

Equip only to a face-up "Dryoid" you control that is equipped with "Murasame Blade". If the monster equipped with this card deals battle damage (except by direct attack), your opponent takes 800 points of damage.

 

Murasame Blade: Geki Dust Barrier

Equip Spell Card

Equip only to a face-up "Dryoid" you control that is equipped with "Murasame Blade". During the Battle Phase, monsters your opponent controls lose 300 ATK and a monster equipped with this card gains 300 ATK.

 

Murasame Blade: Retsu Lightning

Equip Spell Card

Equip only to a face-up "Dryoid" you control that is equipped with "Murasame Blade". The monster equipped with this card gains 1000 ATK & DEF.

 

Murasame Blade: Double Caliber

Equip Spell Card

Equip only to a face-up "Dryoid" you control that is equipped with "Murasame Blade". During your opponent's Battle Phase, a monster equipped with this card's ATK is doubled. During your Battle Phase, a monster equipped with this card loses 1000 ATK & DEF.

[/spoiler]

 

Predictions:

-> All of these can't be splashed into other decks, since they all require Dryoid to work, so nothing there

-> Accel Speed gets Semi-Limited. Only Semi, since ^

-> Gaia Reflector gets Limited. This is because w/ Dryoid Rush, and this card in hand, Dryoid can come in on anything and walk away with monumental ATK gain. Bet it would be funny to see this thing up against Armityle.

 

Best Versions of Dryoid

-> Dryoid w/ Murasame Blade, MB: Retsu Lightning, Accel Speed Makes for a semi-protected 3500/3200 beater.

-> Above, w/ MB: Double Caliber. During OP BP, pretty much invicible, sitting at 7000 ATK. On your BP, 2500, which nowadays, can be a bit lackluster

-> Dryoid w/ Gaia Reflector. Normally, OP might be hesitant to attack, but Dryoid Rush mitigates this. Imagine if Gaia Reflector + Dryoid ran in on, say Number 39 in full ZW gear. Dryoid would be taking some booty, now wouldn't it.

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Interesting concept, bit "protect the castle" style to start with.  Check the stats on Dryoid though, 2000 beatstick that can search megamorph for another card is insane.  I'd recommend making some cards that count as Dryoid on the field so that you're not stuck if you can't get Dryoid.  I can see comeone making a gadget/ geargia deck with this that would use gigant/auger to search for Dryoid and then use the trap line-up to protect him for massive card advantage, but other than that it needs more monster support.

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