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Primata Elements (long story but heres a preview)


darkmanstill

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2 level 4 monsters
You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster your opponent controls; this card gains ATK equal to that face-up monster's original ATK, and if it gains ATK this way, this card's name becomes that monster's, and it gains that monster's original effect. These effects last until the End Phase

 

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2 level 4 monsters
Once per turn, when this attacking card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon the destroyed monster to your opponent's side of the field in face-up Attack Position, but it loses 1000 ATK, and if you do summon this way, this card can attack once again during this Battle Phase.

 

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2 level 4 monsters
When this card is Special Summoned: You can target 1 monster your opponent controls; this card gains ATK equal to that monster's current ATK. If your opponent controls more cards than you do: You can detach 1 Xyz Material from this card, then choose 1 unused Monster Card Zone or Spell & Trap Card Zone; while this face-up card is on the field, that zone cannot be used.

 

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2 level 4 monsters
During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card, then you can destroy 1 card on the field.

 

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This face-up Attack Position card cannot be destroyed by battle. When you take battle damage from battles involving this card: Inflict damage to your opponent equal to the amount of battle damage you took. If this card battles an opponent's monster, during damage calculation (in either player's turn): You can detach 1 Xyz Material from this card; your opponent takes any battle damage you would have taken from that battle

:444817_key:

 

Am still planning on changing the type to correct type however still not finished with calculating the right attack power and defence power of the cards...

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All: Why are they all named after the Greek sun? Also, why those stats? They seem... oddly high, given how many of them like to augment their ATK with your opponent's cards when you bring them out. Something more like 2000/1500 might be in order if you insist on having all the cards keep the same ATK, though honestly Storms, NightSpawn, and Seering [sic] Flames would prefer 1000 or less base ATK. Plus, what's with the 50s at the end there?

 

NightSpawn: Seriously, why is the Master of NightSpawn named after the friggin' sun? Also, what does that effect have to do with night-time, or crawling terrors, or even DARK monsters? It's just a DARK version of Honest that only works on Xyz monsters.

Oceania: Okay, this one is cool, even if it doesn't really have anything to do with water. However, I think you should probably put some limitations on it. Say, you can only use that effect once per turn, or you can't use it if you would reduce the Summoned monster's ATK below zero, or you can't use it on a monster you already summoned with that effect, or some combination of those...? As it is it's broken, since you could just use it on the same monster over and over again until you win the Duel from sheer force of Battle Damage.

Storms: 1) Is that ATK gain permanent? It reads like it is. 2) So if your opponent later stops controlling more cards than you do, do they get control of those zones back? That seems hard to keep track of. Generally, though, I can kiiiind of see how this effect relates to wind (maybe it, like, summons tornadoes in the appropriate zones), so it's my favourite so far.

Sands: Okay, this one I actually can see - target it and it turns into sand, avoiding the effect, and then it, like, drowns someone in sand, IDK. The point is it's a sandy effect, so props for that. As it is, though, did you intend that you could target it with your own card effects and use that to destroy as many opponents' cards as you'd like? Because the way the effect is worded right now you could totally do that.

Seering Flames: You mean "Searing" Flames, unless you meant flames that could look into the future. Anyway, this one is kind of useless - its ATK is so high it's unlikely to ever suffer any Battle Damage.

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