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Wild Hunter Archtype


TokenMeister

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I know the archetype is rather small but I might add more later on. Comments and criticisms are appreciated.

 

Monsters:

 

Wild Hunter Eagle:

 

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Once per turn, you can target 1 face-up "Prey" monster your opponent controls; change that target's battle position, and if you do, Special Summon 1 "Wild Hunter" monster from your hand or Graveyard. If this card destroys a "Prey" monster by battle and sends it to the Graveyard, you can Special Summon that card from the Graveyard to your side of the field, but if you do, banish it during your next Standby Phase. While you opponent controls a "Prey" monster, all face-up "Wild Hunter" monsters you control gain 500 ATK.

 

Wild Hunter Jaguar:

 

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During ether player's Main Phase, you can discard this card from your hand to target 1 "Prey" monster your opponent controls; negate the effect of that target, and if you do, reduce it's ATK and DEF by 500. If this card destroys a "Prey" monster by battle and sends it to the Graveyard, you can add 1 "Wild" card from your deck to your hand. If your opponent controls a "Prey" monster, all "Wild Hunter" monsters you control gain 500 ATK.

 

Wild Hunter Bear:

 

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When a "Wild Hunter" monster you control attacks, your opponent cannot activate cards or effects until the end of the damage step. If this card destroys a "Prey" monster by battle and sends it to the Graveyard, you can destroy 1 card your opponent controls. While you opponent controls a "Prey" monster, all face-up "Wild Hunter" monsters you control gain 500 ATK.

 

Spells and Traps:

 

Wild Plain:

 

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While you control a "Wild Hunter" monster, this card cannot be destroyed by your opponent's card effects. Once per turn, you can send 1 card from your hand or field to the Graveyard, and if you do, all monsters your opponent controls are treated as "Prey" monsters until your next End Phase. During your next Standby Phase, after a "Wild Hunter" monster destroyed a "Prey" monster by battle, you can Special Summon 1 "Wild Hunter" monster from your deck.

 

Wild blade:

 

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Equip only to a "Wild Hunter" monster. The equipped monster can attack twice during each of your Battle Phases, but any battle damage your opponent takes from battles involving the equipped monster is halved. If the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 "Prey Token" (Beast-Type/EARTH/Level 2/ATK 1000/DEF 0) to your opponent's side of the field. If the equipped monster would be destroyed, you can send this card to the Graveyard instead.

 

Wild Instinct:

 

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Special Summon "Prey Tokens" (Beast-Type/EARTH/Level 2/ATK 1000/DEF 0) to your opponent's side of the field up to the number of "Wild Hunter" monsters you control. If a "Wild Hunter" monster you control would be targeted by an opponent's card effect while you control a face-up "Wild Plain", you can banish this card from your Graveyard to negate the activation of that effect, and if you do, destroy it.

 

 

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