Vorpalblada Posted April 1, 2015 Report Share Posted April 1, 2015 yeah you're right, the naming is quite ridiculous and I collect images from the Net to make cards (since I can't draw), but still, doing it till the end is fun. So without further ado, the first 4 members of this archetype: [spoiler =Monsters] Heavy Mech Defense Array Level 4 Fire/Machine/Effect ATK/DEF: 0/2600 This card cannot be used as Synchro or XYZ Material.This card cannot be Special Summoned. During your Battle Phase, if this card would be destroyed by battle, pay exactly 2000 Life Points prevent its destruction before damage calculation. When this card leaves the field, return a "Heavy Mech" monster from the Graveyard to your Deck, except "Heavy Mech Defense Array". You can only use this card's effect once per Duel. Heavy Mech Laser Spider Level 4 Fire/Machine/Effect ATK/DEF: 1700/1900 When this card attacks a non-Machine type Monster that has less than 2000 DEF, immidiately destroy that card without applying damage calculation. If this card is destroyed, Special Summon 1 Level 4 "Heavy Mech" monster with less than 1500 ATK from your Hand, Deck or Graveyard in Defense position but its effects are negated. Heavy Mech Strike Blaster Level 6 Fire/Machine/Effect ATK/DEF: 2700/2700 If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent, reveal the top 3 cards of your Deck. If one of the revealed cards is a "Heavy Mech" card, add it to your Hand. If there is no "Heavy Mech" cards when you excavate your Deck, send all three cards to the Graveyard. Heavy Mech Super Soldier Rank 4 Fire/Machine/XYZ/Effect ATK/DEF: 2700/0 2 Level 4 FIRE MACHINE-type monsters Detach a XYZ Material from this card to apply the following effect, depending on its battle position: Attack Position: All "Heavy Mech" monsters you control gain 400 ATK and DEF. This effect remains until the Duel is over. Defense Position: All "Heavy Mech" monsters you control cannot be destroyed by battle this turn. [/spoiler] Sources Heavy Mech Defense Array: http://fc02.deviantart.net/fs50/i/2009/297/3/6/Sill7___heavy_combat_drone_by_maciejfrolow.jpg Heavy Mech Laser Spider: http://fc05.deviantart.net/fs71/i/2013/138/4/4/tarantula_by_samardac-d65ngwb.jpg Heavy Mech Strike Blaster: http://www.videogamesblogger.com/wp-content/uploads/2009/08/chromehounds-wallpaper-mech-xbox-360-game.jpg Heavy Mech Super Soldier: http://fc01.deviantart.net/fs70/f/2012/121/1/3/battletech___kell_hounds_warhammer_by_shimmering_sword-d4y7z3u.jpg Link to comment Share on other sites More sharing options...
Vorpalblada Posted April 1, 2015 Author Report Share Posted April 1, 2015 [spoiler= More cards will be added] Mech Extension - Laser Cannon Mech Extension - Repair Drone Heavy Mech - Broken Blade[/spoiler] Link to comment Share on other sites More sharing options...
Vorpalblada Posted April 1, 2015 Author Report Share Posted April 1, 2015 Latest updates [spoiler=Monsters wave 2] Heavy Mech Artillery Fire/Machine 4 Stars ATK/DEF: 1500/1600 This card cannot be destroyed by battle or card effects. Damage calculation applies normally. If "Heavy Mech Point Defender" is on the field, you can Tribute it to inflict 500 damage to your opponent for each face-up "Heavy Mech" monster you control. Heavy Mech Point Defender Fire/Machine 4 Stars ATK/DEF: 1100/1300 During any Phase of your turn, you can Tribute this face-up card to Special Summon 1 "Heavy Mech Strike Blaster" from your Deck. This Summon cannot be negated. If "Heavy Mech Artillery" is on the field, this card's original ATK becomes 2200 and its level is 4. [/spoiler] Link to comment Share on other sites More sharing options...
Vorpalblada Posted April 2, 2015 Author Report Share Posted April 2, 2015 [spoiler Spell & Trap Cards] Mekxtension - Laser Cannon Spell-Equip Equips only to a "Heavy Mech" monster. Increases its ATK by 500 points. The equipped monster is not affected by card affects Mekxtension - Repair Drone Spell-Quick-play Pay 800 Life Points. Target 2 "Heavy Mech" Normal monsters with 1500 or less ATK in your Graveyard; add those targets to your hand. Heavy Mech Assembly Plant Spell-Field Once per turn, you can Normal Summon 1 "Heavy Mech" monster in addition to your Normal Summon/Set. This effect cannnot be negated. Also, all ATK and DEF drops of "Heavy Mech" monsters are reversed. [/spoiler] Sources: Mekxtension - Repair Drone: http://kastorskorner.com/wp/wp-content/uploads/2013/08/Titanium-Wars-Units-Repair-Drone-875x626.jpg Mekxtension - Laser Cannon: http://fc09.deviantart.net/fs7/i/2005/266/5/7/Laser_Cannon_by_deram_scholzara.jpg Heavy Mech Artillery: http://i42.tinypic.com/30hn3nc.jpg Heavy Mech Point Defender: http://th07.deviantart.net/fs70/PRE/f/2012/129/9/2/2_legged_mech_by_cjuzzz-d4z19lt.jpg Heavy Mech Assembly Plant: http://media.creativebloq.futurecdn.net/sites/creativebloq.com/files/images/2014/10/chris-dipaola-showcase-FINAL.jpg Link to comment Share on other sites More sharing options...
Vorpalblada Posted April 2, 2015 Author Report Share Posted April 2, 2015 *self-bump* There will be 8 Effect Monsters, 3 XYZ and 1 Synchro (this one is special since it DOESN'T require a Tuner) 5 Spell Cards and 6 Trap Cards. Link to comment Share on other sites More sharing options...
Vorpalblada Posted April 8, 2015 Author Report Share Posted April 8, 2015 Heavy Mech Railgunner Fire/Machine/XYZ/Effect ATK/DEF: 3000/3300 2 Level 6 FIRE MACHINE-type monsters This card gains 400 ATK for each "Heavy Mech" monster in your Graveyard. Once per turn, you can detach one XYZ Material to destroy all cards on the field to inflict 500 damage per card to you opponent. (excluding "Heavy Mech" monsters) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.