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Mythos: The monsters of your dreams (and nightmares) :)


ShimoHkun1

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This is just a set I made from pics I found
Yes I am aware that these pics might contain actual card images but eh


The World of Mythos
NPGSIau.jpg

Mythos Draco
c147QMA.jpg

Mythos Chick
7D8MvNq.jpg

Mythos War Tiger
s8CiiBr.jpg

Mythos Crystal Dragoon
791ZPeE.jpg

Mythos Soldier
bKoPWII.jpg

Alchemor of Mythos
t9YgQrU.jpg

Mythos Caster
jxRR4Be.jpg

Mythos Nightmare Wolf
QHWJw6b.jpg

Volcanic Moon Experiment
69Te9Sg.jpg

Mythos Unity
CJ5br4u.jpg

Mythos Hero
CvcDBlO.jpg

Mythos Dark Warrior
CTTqi7l.jpg

Mythos Mechoid Drone
QoGjv5T.jpg

Mythos Butler
bfu4Ryw.jpg

Mythos Lava Soul Sword
Qu3qgKQ.jpg
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  • 2 weeks later...

This is an interesting set. But I see many points that trouble me. So I will take them one at a time.

  1. The World of Mythos: It is quite overpowering since what you simply say is that in 8 turns (including yours and your opponent's turns) you can destroy the opponent. I would at least put an equally strong "cost". For example, when I use the effect of reducing the opponent's life points I would halve the ATK and DEF of all mythos monster until the End Phase.
  2. Chick & Draco: I would make Chick the ultimate special summoner (if destroyed by battle or card effect you can Special Summon..) and use Draco for something else. Haven't thought anything yet.
  3. Tiger: The effect looks useful. The wording is a bit off. The way I would say it is: (While this card is in the Graveyard: You can banish this card to reduce any damage inflicted to your life points to 0 during this turn.) Some of it is taken from the first printing of the Waboku trap card.
  4. Dragoon: You pay so much to summon it and all you get is to not be destroyed by monsters with equal ATK. I would make it (This monster cannot be destroyed in battle.) Also, since you pay so much I would at least say (the summoning of this card cannot be blocked by card effects.)
  5. Soldier: I don't know. It seems a bit strange. For me it should be, (If this card is Summoned successfully (including Normal Summon and Special Summon but excluding Flip Summon), you can special summon 1 "Mythos Soldier from your Deck.).
  6. Alchemor: Obviously nor ATK and DEF worth noting. But you only gave it immunity to effects. This card will not stay on the field for a single round. Maybe if you give it a power up effect it would be better.
  7. Caster: You say "it cannot be activated this turn". This means that it cannot be activated at all. You might want to reword that.
  8. Wolf: Way to strong. Since the opponent can only attack this monster I would erase the whole "500 ATK" power-up. It is too much. I would however add (when this card is sent to the Graveyard Special Summon up to 3 "Mythos" monsters from your Deck or Graveyard.) Since you lose all your hand you need a compensation.
  9. Moon Experiment: I like the necessary cost. Matches its power. I would however increase the Mythos you need to banish. (Banish as many "Mythos" monsters as the number of card you banished from you hand.)
  10. Dark Warrior: I would have it say (if this card is Normal Summoned succesfully: As long as this card remains on your side of the field, once per turn, return 1 "Mythos" monster from your Graveyard to your Deck. Then shuffle your Deck. When this card, that was Normal Summoned, is sent to the Graveyard, place it in your Deck instead.)
  11. Droid: I would only reword the first bit saying (if this card is Normal Summoned succesfully ...).
  12. Buttler: I believe you mean (all "Mythos" monsters except this card..)
  13. Lava sword: I like the effect. You might want to fix the wording a bit. It makes it a bit unclear.

That's it. I hope this helps. To be honest, when I saw "Mythos" I thought you would focus on actual mythological creatures. But this is nice as an Archetype. It might need a bit more support in order to help bring everything together though.

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