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Launch! Meet the "Force-Series" archetype!


DoctorMiracle

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Ladies and Gentlemen, Generals and Soldiers, welcome as we showcase the engineering marvels that we've discovered through ancient ruins that housed these machines. The Force-Series revolve around extensive teamwork through it's wide variety of Force-Series sub-archetypes and strength through extensive means.I pray for you, as these cards are hard to master and will not yield easily to others. Can you bring out their true potential? If there is any concerns for these monsters, send a comment down below. See you soon and await more sub-archetypes of the "Force-Series" to be created.
 
The Land Force-Series revolve around gathering their brethren and equipping themselves with devastating weapons.[spoiler=The Land Force-Series Monsters]RubcgLc.jpgZFCzUr6.jpg[/spoiler]

The Air-Force Series are hard to summon but are well worth the effort. Currently, only one has been found and revived. These monsters revolve around direct attacks and field domination. [spoiler=The Air Force-Series Monsters]25szUir.jpg[/spoiler]

The Recon and Rescue Force-Series monsters may not be as strong as the others but they provide unique support to the field and yourself whilst bring destruction to your opponent's hand. [spoiler=The Recon Series and the Rescue Force-Series]2YYrJoh.jpg3OVt50j.jpgKbIdX4I.jpg[/spoiler]

Through reverse engineering several mechanical parts we are able to create our own "Force-Series" monsters but we've were only able to create one. They provide unique abilities but they tend to short circuit. [spoiler=Prototypes]bz0VuaD.jpg[/spoiler]

We have yet to identify these monsters but they are amazing monsters on the field. Just who are they? [spoiler=Extra Deck] YVGSTpo.jpgo4acVDC.jpgGzQxBSj.jpgOPzS3cb.jpg[/spoiler]

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Random observations:

Really digging the flavour here. This is a badass idea, and the execution actually matches it.

Cluster: Why bother having the banished card be random? You'd be better off just having the player pick normally. Also, the wording on th

at is really weird and implies that you can only activate that effect during the Battle Phase. In which case, couldn't you just say, "When the equipped monster declares an attack: You can banish 1 card from your Graveyard; if you do, your opponent cannot activate card effects until the end of the Damage Step." and you'd end up with both a more straightforward and more useful card. Also, mind the swarm potential here: Cluster Summoning Tail Breaker Summoning some Fusion Monster means you have 3 monsters coming from one Normal Summon, . Awkward.

Estella: If you go to all the trouble of Tribute Summoning a monster, are you really going to want to just turn it into an expensive Equip Spell? Also, I'm mostly going to avoid commenting on your rather bad OCG since I'm not an expert on it myself, but on this card, the wording is bad enough that I'm not sure what it does. It says "You can send this equipped card to..." but where do you send it? Also, what's the timing on that effect? If it's just a Normal Spell Card, you may as well have it be a Spell Card that says, "Tribute 1 monster you control; target 2 monsters on the field; return them to the hand." Which would be a really bad Spell Card.

Tail Breaker: Considering that its real purpose is to equip itself to one of the Fusions, it's a bit... strong, isn't it? Wouldn't it be better off having oddly low stats for its level, so as to encourage the player to equip it to something ASAP? Even something as extreme as 1800/400 might even be apropos... Oh, and what's with requiring the monsters on the field? The wording is unclear there. Let's say that, for some odd reason, you had 3 Blue-Eyes White Dragon on the field, and you played a Cluster to summon a Tail Breaker. What do you do with the Blue-Eyes? Do you send them to the Graveyard, banish them, return them to the Deck? Or do they have to sit there and you're stuck not being able to use the Summoning effect? (The latter seems worrisome - you get to have your Fusion cake and eat it too.) And what the heck is a "Combination" card? (If that's a stupid question, I apologize - I don't keep up with Yu-Gi-Oh! very much anymore.)

Swift Liger: Why "halve?" Why not just "negate?" It's less math for the players, and it almost makes the penalty mean something. That last effect makes it very worrisome, though, as it's very difficult to get rid of. The usual Union parenthetical ("(A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)") should do just fine. Still, I like hand-look-y effects, and this could be an interesting disruption option.

 

Fusions: Their battle stats are all way too high. Also, as it stands, you can't actually Summon any of them with Tail Breaker except for Heavy Metal Soldier. If you could, they'd probably be even more broken than they already are. (And how do these nightmares fit in with the lore? Wasn't the idea to have a lot of synergy with all the parts forming a whole? These nightmares rule the field all by themselves...)

Heavy Metal Soldier: Halving one of your monsters' ATK? That's a slap on the wrist for wringing multiple attacks from a 3000-ATK beatstick. Though actually, the way it's worded, that halving of ATK is permanent.

Zoro the Storm: Send 3 WIND monsters to the Graveyard from where? It kind of makes a difference if they're going from the field vs the banished zone vs the Deck. Also, holy cow is this thing broken. It can basically Summon two monsters per turn, has battle stats to rival Obelisk the Tormentor, and it can absolutely wreck the opponent's field. Chaos Emperor Dragon - Envoy of the End would blush.

Magna the Guardian: Are you removing 3 or 4 monsters for this? Again, the wording is very unclear. Halving your monsters' ATK during the opponent's turn really doesn't matter at all, since you have a 3000 ATK beatstick in play, so that isn't even a penalty. The last sentence is extremely confusing for me (end of your 2nd end turn? what?) but it probably renders the card unnecessarilly effective.

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Random observations:
Really digging the flavour here. This is a badass idea, and the execution actually matches it.
Cluster: Why bother having the banished card be random? You'd be better off just having the player pick normally. Also, the wording on th
at is really weird and implies that you can only activate that effect during the Battle Phase. In which case, couldn't you just say, "When the equipped monster declares an attack: You can banish 1 card from your Graveyard; if you do, your opponent cannot activate card effects until the end of the Damage Step." and you'd end up with both a more straightforward and more useful card. Also, mind the swarm potential here: Cluster Summoning Tail Breaker Summoning some Fusion Monster means you have 3 monsters coming from one Normal Summon, . Awkward.
Estella: If you go to all the trouble of Tribute Summoning a monster, are you really going to want to just turn it into an expensive Equip Spell? Also, I'm mostly going to avoid commenting on your rather bad OCG since I'm not an expert on it myself, but on this card, the wording is bad enough that I'm not sure what it does. It says "You can send this equipped card to..." but where do you send it? Also, what's the timing on that effect? If it's just a Normal Spell Card, you may as well have it be a Spell Card that says, "Tribute 1 monster you control; target 2 monsters on the field; return them to the hand." Which would be a really bad Spell Card.
Tail Breaker: Considering that its real purpose is to equip itself to one of the Fusions, it's a bit... strong, isn't it? Wouldn't it be better off having oddly low stats for its level, so as to encourage the player to equip it to something ASAP? Even something as extreme as 1800/400 might even be apropos... Oh, and what's with requiring the monsters on the field? The wording is unclear there. Let's say that, for some odd reason, you had 3 Blue-Eyes White Dragon on the field, and you played a Cluster to summon a Tail Breaker. What do you do with the Blue-Eyes? Do you send them to the Graveyard, banish them, return them to the Deck? Or do they have to sit there and you're stuck not being able to use the Summoning effect? (The latter seems worrisome - you get to have your Fusion cake and eat it too.) And what the heck is a "Combination" card? (If that's a stupid question, I apologize - I don't keep up with Yu-Gi-Oh! very much anymore.)
Swift Liger: Why "halve?" Why not just "negate?" It's less math for the players, and it almost makes the penalty mean something. That last effect makes it very worrisome, though, as it's very difficult to get rid of. The usual Union parenthetical ("(A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)") should do just fine. Still, I like hand-look-y effects, and this could be an interesting disruption option.
 
Fusions: Their battle stats are all way too high. Also, as it stands, you can't actually Summon any of them with Tail Breaker except for Heavy Metal Soldier. If you could, they'd probably be even more broken than they already are. (And how do these nightmares fit in with the lore? Wasn't the idea to have a lot of synergy with all the parts forming a whole? These nightmares rule the field all by themselves...)
Heavy Metal Soldier: Halving one of your monsters' ATK? That's a slap on the wrist for wringing multiple attacks from a 3000-ATK beatstick. Though actually, the way it's worded, that halving of ATK is permanent.
Zoro the Storm: Send 3 WIND monsters to the Graveyard from where? It kind of makes a difference if they're going from the field vs the banished zone vs the Deck. Also, holy cow is this thing broken. It can basically Summon two monsters per turn, has battle stats to rival Obelisk the Tormentor, and it can absolutely wreck the opponent's field. Chaos Emperor Dragon - Envoy of the End would blush.
Magna the Guardian: Are you removing 3 or 4 monsters for this? Again, the wording is very unclear. Halving your monsters' ATK during the opponent's turn really doesn't matter at all, since you have a 3000 ATK beatstick in play, so that isn't even a penalty. The last sentence is extremely confusing for me (end of your 2nd end turn? what?) but it probably renders the card unnecessarilly effective.

Thanks for the comment. Yeah, I have to improve with the stuff here and maybe nerf it somehow. Any suggestion is fine and my grammar needs to improve for this. So yeah, thanks for the feedback and work from anything to the lore to the wording and the effects. Also, the nightmares are typically mechanical warlords that control their way of life in their machine army. I'm still working on the lore here with these cards so expect some bumps in the road. Also, a "Combination" card is a variant of a polymerization that only "Force-Series" use. I'm developing some but expect to wait until the full release.

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