TFMegamanlan Posted April 5, 2015 Report Share Posted April 5, 2015 [spoiler=Hidden Crystal Beast Iolite Parrot] Pendulum Effect: If you Tribute, Fusion or Synchro Summon a Monster: Target 1 "Crystal Beast" Monster in your Graveyard used to Summon that Monster: Place that target in your Spell/Trap Zone as a Continuous Spell Card. Once per turn, if you take Battle Damage from a battle involving a "Crystal Beast" Monster you control: for the rest of this turn, make all Battle Damage greater then that damage 0. Monster Effect: If your Opponent Special Summons a Monster (except during the Damage Step), you can Special Summon this card (From your Pendulum Zone); If this card is Summoned this way: This card cannot be Destroyed by a Special Summoned Monster. When this card leaves the Field: Place 1 "Crystal Beast" Monster in your Extra Deck or Graveyard in your Spell/Trap Zone as a Continuous Spell Card.[/spoiler] Let me know what you all think! Link to comment Share on other sites More sharing options...
TFMegamanlan Posted April 7, 2015 Author Report Share Posted April 7, 2015 Bump Link to comment Share on other sites More sharing options...
cardffreakxx Posted April 8, 2015 Report Share Posted April 8, 2015 art work needs help. the monster effect makes no sense since it activates in the pendulum zone..... and the pendulum effect is too OP Link to comment Share on other sites More sharing options...
TFMegamanlan Posted April 9, 2015 Author Report Share Posted April 9, 2015 Yea, Google can only get so many good pics... Um, it's technically a Condition, I haven't really heard anything of an Inherent SS condition not being allowed to activate in the P-Zone, but then again, we currently don't have one that does that... Why do you think the Pendulum effect is OP? What is OP about it? Link to comment Share on other sites More sharing options...
cardffreakxx Posted April 10, 2015 Report Share Posted April 10, 2015 the fact that basically you get to survive longer after the first damage is delt. I think it should be the next time you take damage during that turn: make it zero, but not for the rest of the battle phase. But that's just my opinion Link to comment Share on other sites More sharing options...
TFMegamanlan Posted April 16, 2015 Author Report Share Posted April 16, 2015 Well, considering the amount of times your Opponent will go for an OTK, this will slow them down which CB's do need to slow down the meta some, and to add to it, every counter to the deck can still make sure that this effect doesn't resolve anyway... Link to comment Share on other sites More sharing options...
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