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[Written] Enter Infinity


Red_X

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So, I wanted a deck that had similar level modification abilities as fortune ladies, but with more viability.  This deck is all about toolboxing between monsters through the Spell/Trap support, along with editing levels to utilize the extra deck.  Hope you enjoy

 

Genesis of Infinity

Level 1

LIGHT

Machine/Tuner

During each of your Standby Phases: increase this card's level by 1 (Max 12).  When this card is normal summoned, if it is the only monster on your side of the field: draw one card. Otherwise, increase the level of up to 2 monsters by 1.  This monster gains an effect based on its level

  • Level 1-4: This card cannot be destroyed by battle
  • Level 5-6: Monsters you control cannot be destroyed by battle.
  • Level 7-12: Monsters you control cannot be destroyed.

ATK/0 DEF/0

 

 

Inception of Infinity

Level 2

LIGHT

Machine/Effect

During each of your Standby Phases: increase this card's level by 1 (Max 12).  When this card is normal summoned, if it is the only monster on your side of the field: destroy one Spell/Trap your opponent controls. Otherwise, increase the level of up to 2 monsters by 1.  This monster gains an effect based on its level

  • Level 1-4: This card cannot be targeted by card effects.
  • Level 5-6: Monsters you control cannot be targeted by card effects.
  • Level 7-12: Monsters you control are unaffected by opponents card effects

ATK/0 DEF/1700

 

 

Development of Infinity

Level 3

LIGHT

Machine/Effect

During each of your Standby Phases: increase this card's level by 1 (Max 12).  When this card is normal summoned, if it is the only monster on your side of the field: destroy one monster your opponent controls. Otherwise, increase the level of up to 2 monsters by 1.  This monster gains an effect based on its level

  • Level 1-4: You take no damage from battles involving this card.
  • Level 5-6: You take no battle damage.
  • Level 7-12: You take no battle or effect damage.

ATK/1500 DEF/1000

 

 

Stabilization of Infinity

Level 4

LIGHT

Machine/Effect

During each of your Standby Phases: increase this card's level by 1 (Max 12).  When this card is normal summoned, if it is the only monster on your side of the field: return one card on the field to the owner's hand. Otherwise, increase the level of up to 2 monsters by 1.  This monster gains an effect based on its level

  • Level 1-4: Negate the effects of monsters this card destroys by battle.
  • Level 5-6: Negate the effects of monsters your monsters destroy by battle.
  • Level 7-12: If a monster you control attacks, your opponent cannot activate cards or effects until the end of the Damage Step

ATK/1900 DEF/500

 

 

Expansion of Infinity

Level 5

LIGHT

Machine/Effect

During each of your Standby Phases: increase this card's level by 1 (Max 12).  When this card is normal summoned, if it is the only monster on your side of the field: banish one card your opponent controls. Otherwise, increase the level of up to 2 monsters by 1.  This monster gains an effect based on its level

  • Level 1-4: Any monster destroyed by battle with this card is banished.
  • Level 5-6:Any monster destroyed by battle with a monster you control is banished.
  • Level 7-12: Any monster that would be sent to your opponent's graveyard is banished instead.

ATK/2000DEF/1200

 

Release of Infinity

Level 6

LIGHT

Machine/Effect

During each of your Standby Phases: increase this card's level by 1 (Max 12).  When this card is normal summoned, if it is the only monster on your side of the field: your opponent reveals their hand and discards one monster. Otherwise, increase the level of up to 2 monsters by 1.  This monster gains an effect based on its level

  • Level 1-4: When this card deals battle damage to your opponent: He/She discards one card.
  • Level 5-6: When a monster you control deals battle damage to your opponent: He/She discards one card.
  • Level 7-12: When a monster you control deals battle damage to your opponent: Banish one random card from their hand.

ATK/2300 DEF/1500

 

Formation of Infinity

Continuous Trap

Once per turn, during either players' turn: you can tribute one "Infinity" monser you control: Special Summon one "Infinity" Monster from your hand or graveyard that has a different name than the tributed monster and whose level is equal to the level of the tributed monster.

 

Infitiny Rising

Normal Spell

Add one "Infinity" monster from your deck to your hand OR send one "Infinity" monster from your deck to the graveyard.  During your main phase, except the turn this card is sent to the graveyard: You can banish this card from your graveyard and target up to 2 "Infinity" monsters: increase each targets level by 1.

 

Infinity Forming

Continuous Spell

During your Main Phase: Special summon 1 "Infinity" monster from your hand.  You can only activate this effect one per turn while you control no monsters.  During your main phase, except the turn this card is sent to the graveyard: You can banish this card from the graveyard and target up to 2 "Infinity" monsters: increase each targets level by 1.

 

More coming soon.

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