Red_X Posted April 8, 2015 Report Share Posted April 8, 2015 So, I wanted a deck that had similar level modification abilities as fortune ladies, but with more viability. This deck is all about toolboxing between monsters through the Spell/Trap support, along with editing levels to utilize the extra deck. Hope you enjoy Genesis of Infinity Level 1 LIGHT Machine/Tuner During each of your Standby Phases: increase this card's level by 1 (Max 12). When this card is normal summoned, if it is the only monster on your side of the field: draw one card. Otherwise, increase the level of up to 2 monsters by 1. This monster gains an effect based on its level Level 1-4: This card cannot be destroyed by battle Level 5-6: Monsters you control cannot be destroyed by battle. Level 7-12: Monsters you control cannot be destroyed. ATK/0 DEF/0 Inception of Infinity Level 2 LIGHT Machine/Effect During each of your Standby Phases: increase this card's level by 1 (Max 12). When this card is normal summoned, if it is the only monster on your side of the field: destroy one Spell/Trap your opponent controls. Otherwise, increase the level of up to 2 monsters by 1. This monster gains an effect based on its level Level 1-4: This card cannot be targeted by card effects. Level 5-6: Monsters you control cannot be targeted by card effects. Level 7-12: Monsters you control are unaffected by opponents card effects ATK/0 DEF/1700 Development of Infinity Level 3 LIGHT Machine/Effect During each of your Standby Phases: increase this card's level by 1 (Max 12). When this card is normal summoned, if it is the only monster on your side of the field: destroy one monster your opponent controls. Otherwise, increase the level of up to 2 monsters by 1. This monster gains an effect based on its level Level 1-4: You take no damage from battles involving this card. Level 5-6: You take no battle damage. Level 7-12: You take no battle or effect damage. ATK/1500 DEF/1000 Stabilization of Infinity Level 4 LIGHT Machine/Effect During each of your Standby Phases: increase this card's level by 1 (Max 12). When this card is normal summoned, if it is the only monster on your side of the field: return one card on the field to the owner's hand. Otherwise, increase the level of up to 2 monsters by 1. This monster gains an effect based on its level Level 1-4: Negate the effects of monsters this card destroys by battle. Level 5-6: Negate the effects of monsters your monsters destroy by battle. Level 7-12: If a monster you control attacks, your opponent cannot activate cards or effects until the end of the Damage Step ATK/1900 DEF/500 Expansion of Infinity Level 5 LIGHT Machine/Effect During each of your Standby Phases: increase this card's level by 1 (Max 12). When this card is normal summoned, if it is the only monster on your side of the field: banish one card your opponent controls. Otherwise, increase the level of up to 2 monsters by 1. This monster gains an effect based on its level Level 1-4: Any monster destroyed by battle with this card is banished. Level 5-6:Any monster destroyed by battle with a monster you control is banished. Level 7-12: Any monster that would be sent to your opponent's graveyard is banished instead. ATK/2000DEF/1200 Release of Infinity Level 6 LIGHT Machine/Effect During each of your Standby Phases: increase this card's level by 1 (Max 12). When this card is normal summoned, if it is the only monster on your side of the field: your opponent reveals their hand and discards one monster. Otherwise, increase the level of up to 2 monsters by 1. This monster gains an effect based on its level Level 1-4: When this card deals battle damage to your opponent: He/She discards one card. Level 5-6: When a monster you control deals battle damage to your opponent: He/She discards one card. Level 7-12: When a monster you control deals battle damage to your opponent: Banish one random card from their hand. ATK/2300 DEF/1500 Formation of Infinity Continuous Trap Once per turn, during either players' turn: you can tribute one "Infinity" monser you control: Special Summon one "Infinity" Monster from your hand or graveyard that has a different name than the tributed monster and whose level is equal to the level of the tributed monster. Infitiny Rising Normal Spell Add one "Infinity" monster from your deck to your hand OR send one "Infinity" monster from your deck to the graveyard. During your main phase, except the turn this card is sent to the graveyard: You can banish this card from your graveyard and target up to 2 "Infinity" monsters: increase each targets level by 1. Infinity Forming Continuous Spell During your Main Phase: Special summon 1 "Infinity" monster from your hand. You can only activate this effect one per turn while you control no monsters. During your main phase, except the turn this card is sent to the graveyard: You can banish this card from the graveyard and target up to 2 "Infinity" monsters: increase each targets level by 1. More coming soon. Link to comment Share on other sites More sharing options...
Red_X Posted April 8, 2015 Author Report Share Posted April 8, 2015 Level 5/6 monsters and 2 spells added Link to comment Share on other sites More sharing options...
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