Guest Star Posted March 31, 2008 Report Share Posted March 31, 2008 Credit to all pictures used in this set goes to Wolfberserker. [align=center][/align] Link to comment Share on other sites More sharing options...
Junk Raver Posted March 31, 2008 Report Share Posted March 31, 2008 Very nice ^_^ The new type is interesting indeed, still outstanded they actually introduced one after all this time. Greatly put together and they work nicely ^_^ Link to comment Share on other sites More sharing options...
Instinct Posted March 31, 2008 Report Share Posted March 31, 2008 Looks great. I like the concept. Good luck with the rest of the set. Link to comment Share on other sites More sharing options...
atlantas-hero Posted March 31, 2008 Report Share Posted March 31, 2008 Great pics 8/10 fantastic Link to comment Share on other sites More sharing options...
CrabHelmet Posted March 31, 2008 Report Share Posted March 31, 2008 I'd need to see more Field Traps before these can be evaluated, but Psychic Draw looks like it has the potential for brokenness, as do Caius and Samurai. It all depends on what support is made. Link to comment Share on other sites More sharing options...
Parting Shot Posted March 31, 2008 Report Share Posted March 31, 2008 Hm, pretty interesting cards. I've always been a fan of new ideas, and this certainly qualifies. Though, like Crab Helmet said, I can't really evaluate the Field Traps until there's more to see. overall, though - 13.22/13.69 ^_^ Link to comment Share on other sites More sharing options...
Dark Supreme Posted March 31, 2008 Report Share Posted March 31, 2008 Crab said it all, Psychic Draw is broken. Not that interesting. 7.999 / 10 Link to comment Share on other sites More sharing options...
AJM Posted March 31, 2008 Report Share Posted March 31, 2008 nice dude i love it.the finished set will pwn them uberuberleetz.9/10 Link to comment Share on other sites More sharing options...
Axiom_Nor Posted April 2, 2008 Report Share Posted April 2, 2008 7.9/10 needs more before i give a real rating. Link to comment Share on other sites More sharing options...
Slash Posted April 2, 2008 Report Share Posted April 2, 2008 They look great so far, good job ^_^ Link to comment Share on other sites More sharing options...
donpatch101 Posted April 2, 2008 Report Share Posted April 2, 2008 Good cards,but 2500 DEF seems a little too high for lv 4 monsters with great effects.Overall 7/10 Link to comment Share on other sites More sharing options...
SOUL Posted April 2, 2008 Report Share Posted April 2, 2008 Those Are Very Good Cards, Remix! XD 8.9/10! Link to comment Share on other sites More sharing options...
Yusei Fudou Posted April 3, 2008 Report Share Posted April 3, 2008 Where to start? Ahh, 2500 DEF for LV4 monsters.. seriously what's so interesting about that. It's broken. Psychic Draw is broken, 3 cards for a Psychic monster? Destiny Draw can't do that. OCG mistakes include: This card's type is treated as Fiend. NO. It's: This card is treated as a Fiend-Type monster. Following "Effect", no capital letter for the E. Psychic Zone has tiny brokenness, hand revealed stuff, then again Heavy/MST/etc. can get that down. Psychic Samurai is good, but make a harder cost even if by a tiny bit. And lmao.. in the pic of Psychic Draw there are Lightlords.. that proves you're using any work for your cards, and as people rate for pics these days, I'll lower the rating for that Lightlord appearance, I mean, what the heck, have they become Psychic in the Ultimate Phailure Dictionary? 6.75/10 Link to comment Share on other sites More sharing options...
Chevalier Posted April 3, 2008 Report Share Posted April 3, 2008 Broken upon broken.The ironic part about these cards is despite how overpowered they are, they would see nearly no play whatsoever. Let me explain, all these cards rely on one Trap Card. Seeing that you haven't made any more Field Spell Traps and I'm not aware of any in the current TCG, your monster are depending on something that can only be at three per deck. Forgot the Cat of Ill Omens and any other Trap searching cards, it simply wouldn't run, well at least in the MetaGame. The cards:Rose is broken because most monsters with such high defense are a tribute or a down cost effect, with Rose it only gets better and better. Take Destiny Hero - Defender. A huge cost for it and only 200 DEF more. Samurai;Well besides the fact that this card is extremely versatile, you can just protect it or throw some mask of restricts and run a "Big City Samurai Deck." If you have Gravity Bind, draw to your heart's content. Caius;The least broken, in my opinion, but most abusable in my opinion. So what you're saying is that it's Don Zaloog but it RFG's them so not even Dark World has a chance? Beyond that is the fact that it can be easily brought by Rose's effect. Psychic Draw;In a sense, if you made more Field Spell Traps this would banhammered in a second but as of now, like all the other cards, it would see not much play seeing that it requires not only 1 Monster in your hand but a Field Spell. I suggest you add that the Trap can't be flipped till your next turn to even it out. Well I hope my detailed explanation helped you some. They need some working down. Hope I helped. Link to comment Share on other sites More sharing options...
CandleJack Posted April 3, 2008 Report Share Posted April 3, 2008 Custom monster types are frowned upon in the realistic card section. Also, bad grammar and the second pic was meant for use only on the creator's card. Link to comment Share on other sites More sharing options...
CrabHelmet Posted April 3, 2008 Report Share Posted April 3, 2008 Custom monster types are frowned upon in the realistic card section. What does that have to do with this topic? Link to comment Share on other sites More sharing options...
CandleJack Posted April 3, 2008 Report Share Posted April 3, 2008 Custom monster types are frowned upon in the realistic card section. What does that have to do with this topic? I just don't think it's realistic to make up a new monster type for just a few cards. Therefore my opinion of these cards is worse because of the custom card type. Link to comment Share on other sites More sharing options...
CrabHelmet Posted April 3, 2008 Report Share Posted April 3, 2008 Custom monster types are frowned upon in the realistic card section. What does that have to do with this topic? I just don't think it's realistic to make up a new monster type for just a few cards. Again, what do hypothetical new monster types have to do with this topic? Random comment is random. Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted April 3, 2008 Report Share Posted April 3, 2008 *waits to see the response* Also, 7/10 Some cards are overpowered, but the Field Trap is interesting. Link to comment Share on other sites More sharing options...
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