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Because, Since I Gave Bujins Pendulums, I Need To Finish This [Bujinki Omikami (WRITTEN)]


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Bujinki Omikami
LIGHT/Beast-Warrior/Xyz/Pendulum/Effect/Rank 4/2600 ATK/2500 DEF
Blue Scale 4 <-> Red Scale 4
Pendulum Effect: You can only control 1 "Bujinki Omikami". Once per turn: You can activate one of the following effects.
● Target 1 of your banished "Bujin" monsters; place it in your Graveyard.
● Target 1 "Bujin" monster in your Graveyard; add it to your hand.
● Increase this card's Pendulum Scale by 1 until the End Phase of the turn.
● Reduce this card's Pendulum Scale by 1 until the End Phase of the turn.
Monster Effect: 3 Level 4 LIGHT Beast-Warrior-Type "Bujin" monsters
You can only control 1 "Bujinki Omikami". If you can Pendulum Summon Level 4 monsters, you can Pendulum Summon this face-up card from your Extra Deck. You can also Xyz Summon this card by using a "Bujin" Xyz Monster you control with no Xyz Materials attached to it as the Xyz Material. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can detach 1 Xyz Material from this card, discard 1 "Bujin" card, then target 1 "Bujin" card in your Graveyard; negate the activation, and, if you do, banish it and the targeted "Bujin" card. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy all cards in your Pendulum Zones, and if you do, place this card in your Pendulum Zone.

So, a friend of mine IRL asked me to make this card.
EDIT: Another friend gave me the idea for the monster effect.
Discuss.


 

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Would it be ok if you linked the threads of the Bujin Pendulums you made? I am legit curious to see what those are like.

 

As for the card itself, well the monster effect I am not that big of a fan because this is just to stop a Spell or Trap, and to have to discard and banish a card that I likely need to keep in the graveyard, it makes it rather tricky to use since I could just banish Turtle or Hare instead to serve the same protective purpose without having to waste a Yamato or Crane to do so. I really only see it as an emergency backup in case you already used Hare and Turtle that turn and you have no other choice. Now as for the decks that effect can work for, sure it can stop Nekroz just fine, but I would only use it if they try to summon Trishula with Djinn, and since they only run 1, I doubt they would try that again. Otherwise if I did that and they went for Kaleidomirror/Cycle for Valkyrus, I won't likely have a counter if I stopped Trishula. It's decent, but nothing to write home about considering the resources I need to expend.

 

As for the Pendulum effect, I feel it actually does a bit too much. At no cost, I can just bring a new Crane to the hand and reinforce the at this point probably Amaterasu and make it that much more dangerous, that or try to bring a new Yamato or Hirume to the hand and make more shenanigans with Susanowo. 

 

However, despite how I may feel about this card doing a bit too much...it is something Bujins kinda need. Against Nekroz of Trishula, they are practically defenseless and while they do have an out to the Djinn lock, it is still a problem. Not to mention that the Monster effect is a much needed counter to Shaddolls since they can't get over Construct too easily and BA's traps are a nightmare to run into especially Fire Lake. So while I may have my qualms, it is something they need and helps them in the speed department going from a Susanowo with Crane and Turtle to this and negating the problematic cards. Plus, the Pendulum effect won't hurt as much as something lie Qliphort Scout would. I have doubts, but I can get behind this

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http://forum.yugiohcardmaker.net/topic/329894-because-i-got-an-idea-from-seeing-the-corrupted-bujingi-bujingi-pendulums/

I'm thinking on reposting them, since they can't be necrobumped.

Feel free to add comments on these guys here as well, since I'm debating on buffing Unicorn's burn effect and Eagle's boost effect.

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