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Flayed One Archetype [Written] [15/15]


MetaSkipper

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The Flayed One archetype consists of DARK/Warrior-Type monsters. Their shtick is that they deal just as much damage to their owner as their opponents in battle. In order to not die as fast as your opponent, several cards have healing or burn effects. Their support also revolves around monster destruction and damage.

 

Monster Cards

 

Zaddle, Priest of the Flayed One

DARK | Level 3 | Warrior | Effect

800/400

All battle damage your opponent takes from battles involving this card is also inflicted to you. When a monster is destroyed by battle: Gain 400 LP. This card can be treated as 2 Tributes for the Tribute Summon of a "Flayed One" monster.


Mortem, Assassin of the Flayed One

DARK | Level 3 | Warrior | Effect

1600/200

All battle damage your opponent takes from battles involving this card is also inflicted to you. This monster can attack your opponent directly.


Kushar, Sacred of the Flayed One

DARK | Level 4 | Warrior | Effect

3000/400

All battle damage your opponent takes from battles involving this card is also inflicted to you. During each of your End Phases: Take 300 damage. This effect cannot be negated.


Evermore, Fiend of the Flayed One

DARK | Level 4 | Warrior | Effect

1900/900

All battle damage your opponent takes from battles involving this card is also inflicted to you. When this monster destroys an opponent's monster by battle: Place 1 Blood Counter on this card. If there are at least 3 Blood Counters on this card, it can be treated as 2 Tributes for a Tribute Summon. When this monster is Tributed for a Tribute Summon or a Ritual Summon: Gain 600 LP for each Blood Counter that was on this card on the field.


Darslar, Hunter of the Flayed One

DARK | Level 4 | Warrior | Effect

1700/600

All battle damage your opponent takes from battles involving this card is also inflicted to you. When this monster inflicts battle damage to your opponent from a direct attack: Inflict 1000 damage to your opponent.


Khan, Axe of the Flayed One

DARK | Level 5 | Warrior | Effect

2200/1300

All battle damage your opponent takes from battles involving this card is also inflicted to you. When this monster destroys an opponent's monster by battle: Inflict 700 damage to your opponent.


Gwyrstry, Hound of the Flayed One

DARK | Level 5 | Warrior | Effect

1900/2300

All battle damage your opponent takes from battles involving this card is also inflicted to you. When this monster destroys an opponent's monster by battle: Gain LP equal to the DEF of the destroyed monster on the field. When this monster is destroyed by battle: Your opponent gains LP equal to the DEF of this monster on the field.


Rakal, Warlord of the Flayed One

DARK | Level 6 | Warrior | Effect

3000/1100

All battle damage your opponent takes from battles involving this card is also inflicted to you. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


Wardenbrand, Warrunner of the Flayed One

DARK | Level 7 | Warrior | Effect

2800/1600

All battle damage your opponent takes from battles involving this card is also inflicted to you. Once per turn: You can pay LP equal to this monster’s current ATK; double this monster’s ATK until the end of the turn.


Envy, Terrorblade of the Flayed One

DARK | Level 8 | Warrior | Effect

2600/800

All battle damage your opponent takes from battles involving this card is also inflicted to you. You can target 1 other face-up monster on the field; switch the current DEF of this monster and the current ATK of that target. You can activate this effect; this monster loses 600 DEF (permanently), and if it does, it gains ATK equal to the DEF lost until the end of the turn. You can only activate 1 of these effects per turn, and only once that turn.

 

Spell/Trap Cards

 

Spilled Blood - Continuous Trap

When a monster(s) is destroyed and sent to the Graveyard: Place 1 Blood Counter on this card for each of those monsters. You can reveal 1 Level 5 or higher "Flayed One" monster in your hand, then destroy this card with a number of Blood Counters on it equal to twice the number of Tributes needed for the Tribute Summon of that monster; immediately after this effect resolves, Normal Summon a monster with the same name as that revealed monster without Tributing. You can only place 1 Blood Counter on 1 “Spilled Blood” per monster destroyed.


Living Feast - Trap

If a "Flayed One" monster battles a monster that has a Level and has less ATK (if in Attack Position) or DEF (if in Defense Position) than that "Flayed One" monster, during damage calculation: The monster that the "Flayed One" monster is battling cannot destroyed by that battle, also gain LP equal to the Level of that target times 300, and if you do, it loses ATK and DEF equal to the LP gained by this effect.


The healing effect on this card is a little funny because it's meant to trigger before damage calculation; otherwise, the recoil effect could kill you before you healed.


Blood Calls to Blood - Quickplay Spell

When a player takes at least 1000 battle damage: You can Special Summon 1 Level 4 or lower “Flayed One” monster from your hand. When a player takes at least 2000 battle damage: You can Special Summon 1 Level 5 or 6 “Flayed One” monster. When a player takes at least 3000 battle damage: You can Special Summon one Level 7 or higher “Flayed One” monster.

 

Yange and Sasha, Siphoning Blades of the Flayed One - Equip Spell

Equip only to a "Flayed One" monster. If it targets an opponent's monster for an attack: You can gain LP equal to the equipped monster's ATK. Your opponent's battling monster must be an an Attack Position monster with less ATK than the ATK of the equipped monster of a Defense Position monser with less DEF than the ATK of the equipped monster to activate and to resolve this effect.

 

Satanic, Consuming Helm of the Flayed One - Equip Spell

Equip only to a "Flayed One" monster. If it targets an opponent's face-up monster for an attack, if you did not activate this effect during your previous turn: You can gain LP equal to the difference between the equipped monster's ATK and the attack target's ATK or DEF (depending on its battle position) x 2.

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