sir scaliver Posted April 17, 2015 Report Share Posted April 17, 2015 Hi everyone, this is my first post on this forum in years! I wanted to post these in the realistic section, but they use an alternate win condition so I figured it would be best to post them here. I'd ideally want to know if these cards could mesh with the current meta...I tried hard to make them balanced but I'm an amateur at this so feel free to (politely) critique them! In my opinion they have some pretty significant weaknesses (Fiendish Chain, their effects that can send themselves back to the Extra Deck, or being banished or returned to the Extra Deck in general, for example) so hopefully they're not too OP. They're the kind of cards I'd want to see a main antagonist of the TV show use! Let me know what you think. 2 Level 10 Monsters Must be Xyz Summoned and cannot be Special Summoned by other ways, except by its own effect. You can only control 1 "Ouroborous Crest". While this card is face-up on the field, it cannot be Tributed. Other monsters you control cannot attack. When this card is Special Summoned, other cards and effects cannot be activated, and it immediately becomes the End Phase of this turn. If you have no cards in your hand, return this card to the Extra Deck. Increase both players' Life Points by 500 points during each of your Standby Phases. Once per turn, you can add 3 cards from your hand to the bottom of your deck to attach one Reptile-type monster you control to this card as Xyz material. During your Main Phase, you can detach any number of Xyz materials from this card and target an equal number of monsters you control: those monsters become level 10 until the End Phase, but they cannot be used for an Xyz or Synchro Summon this turn. Once per turn, if this card is in your Graveyard, and was sent there from the field, you can Tribute 1 "Ouroborous Spawn Token" you control to Special Summon this card. If this card is destroyed or sent to the Graveyard while it has Xyz Material, add any number of cards from your hand to the bottom of your deck activate the following effects based on the number of cards you added to the deck: 1: Return this card to the Extra Deck. 2: Special Summon 2 "Ouroborous Spawn Tokens" (Reptile-Type/DARK/Level 10/ATK 0/DEF 0). These tokens cannot be destroyed by battle or be used as Synchro Material for a summon. 3: During your next Standby Phase: target one Special Summoned monster on the field, then Special Summon this card from your Graveyard and attach the targeted monster to this card as Xyz Material. "Ouroborous Crest" + 4 Level 10 Reptile-type monsters Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization", but this is still treated as a Fusion Summon). This card cannot be Special Summoned except by Fusion Summon or by its own effect. When this card is summoned, cards and effects cannot be activated. Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. You can only control one "Imperial Ouroborous, Malicious Serpent Overlord of the Underworld". While this card is face-up on the field, it cannot be Tributed. Other monsters you control cannot attack, and you cannot Special Summon any monsters except through the effect of "Imperial Ouroborous, Malicious Serpent Overlord of the Underworld". Both players take any battle damage from battles involving this card. During each of your End Phases, if you control this face-up card, return one monster you control to the deck. If this card is destroyed or sent from the field to the Graveyard, Special Summon it during your next Standby Phase. This card accumulates the following effects based on the number of times it has been Special Summoned by its own effect in the current duel: 1 or more: This card gains 500 ATK for each card you control. 2 or more: Once per turn,you can negate the effect of a card that targets this card and destroy it. 3 or more: Once per turn, you can pay 2000 Life Points to destroy all other cards on the field. 4 or more: This card's original ATK becomes 10,000. 5 or more: When this card inflicts damage to your opponent's Life Points, skip their next turn. 6 or more: This card cannot be targeted by your opponent's card effects. 7 or more: You can pay 5000 Life Points to destroy this card. 8 or more: When your opponent activates a card or effect, you can pay 2000 Life Points to negate the activation and destroy it. 9 or more: When this card is destroyed or sent to the Graveyard, select one card from your deck. Place the card on top of your deck, then send the rest the rest of your deck to the Graveyard. Negate the effects of any cards sent to the Graveyard by this effect that activate in the Graveyard. 10 or more: When this card is Special Summoned: you win the duel. Link to comment Share on other sites More sharing options...
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